Uploaded January 2023 | Updated September 2026, 5 hours ago
start start at 1:00
under 8 hours how?????????
This is a very fun and great map, especially if you ignore some very small annoyances for some flags. I wanna go for GM silvers next, but idk when I'll start that. I'll just say that Flag 2 (HotS) was the hardest by far taking around 2.5 hours and Flags 8 and 4 are tied for my favorite (TheHeck90, Fish Hell, etc.)
Enjoyability: 90/100
Difficulty: uhhhhhhh check back in a year if i have other clears
start start at 1:00
under 8 hours how?????????
This is a very fun and great map, especially if you ignore some very small annoyances for some flags. I wanna go for GM silvers next, but idk when I'll start that. I'll just say that Flag 2 (HotS) was the hardest by far taking around 2.5 hours and Flags 8 and 4 are tied for my favorite (TheHeck90, Fish Hell, etc.)
Enjoyability: 90/100
Difficulty: uhhhhhhh check back in a year if i have other clears


![[Hollow Knight] Any Radiance Clear
Total Time: ~32 hrs (began tracking time when I first reached the platform phase)
Climb deaths including far: x101
Far (last few platforms): x19
Final: x4
Charms: Strength, Quick Slash, Baldur Shell, Stallwart Shell, Grubsong
Shoutout @colorplease9570 vcing and @darkcaoslegends7641 giving me a working anyrad mod.
Even thought this took a dumb amount of time to clear, this boss was surpisingly fun (the first phases at least). The reason why I had so many deaths on climb was because I never practiced it and I was also bad at the platform phase lol. This was also why I had 32 hours on this boss, which was way higher than I expected. Ill probably go for ascended or maybe even radiant, idk. As long as the boss stays fun for me, Im probably gonna do some dumb shit. [Hollow Knight] Any Radiance Clear](https://i.ytimg.com/vi/8LO1Vk6e-U4/mqdefault.jpg)

![Satellite Center [FC] | Celeste Mods
skill issue (final room edition)
Map: https://gamebanana.com/mods/513356 (Schnippi)
Total: 11:45:15 hours | 13674 deaths
Enjoyability: 72/100
Likely high 3* - high 4*? This map before final is really fun! But final is basically a completely different map comparing difficulty. I was sorta able to blow through the entire map fc in 3 hours before I got to final, in which it took me nearly 9 hours (probably more accounting real life time spent playing). I will say that this map is very well designed and was quite fun, but what really held it back was balancing. This is true for the general map and kinda final itself. Final has (I think) three 1f windows, both of which are releases. I personally think that these 1fs being releases made it sooo much harder for me to get consistent at them. Theyre also at the start of the room, making it quite difficult to feel as if youre getting anywhere, and this isnt really helped due to all the gameplay being in a single screen. The 2nd half of the room is also very difficult, but felt more frustrating due to the slight lean in difficulty towards the beginning. The dont choke area was passable, althoug it, has some pretty rough areas that seem like total run killers for some people under nerves.
Even though I didnt really enjoy the map due to final, this doesnt mean the map is bad. I think its very good actually, and Im sure Schnippi will take the criticism well (hes already anyways lol) and use it to make his next map even better (hopefully). Satellite Center [FC] | Celeste Mods](https://i.ytimg.com/vi/AIP_vpRiDvo/mqdefault.jpg)




![Hand Sanitizer [Full Clear] | Celeste Mods
every friend group got: the hardlister 😒; the goldener 😂; the speedrunner 😎 ; the mapper 🫡
Mod: https://gamebanana.com/mods/572417 (SPLOwON)
Total: 9:20:18 hours | 13659 deaths
Enjoyability: 86/100
SPLOwON maps = a bajillion views for some reason (hopefully). It happened with Mature Grape+ and looks like its happening with this map also lol
This map is pretty good, I really like how the map looks and the general gimmick of the reverse dreamblocks, I definitely struggled a lot though. I personally think this nyoom mauvelike gameplay is one of my worst skillsets. I think in hypers uncut golden footage of this map, we were talking about how theres sort of three different main categories of skill: input density, input complexity, and frame-windows. I can see this being expanded on a lot and really like the idea of this, but for now Ill just say that whatever combination of these categories that makes up this map, that is my weak point. Hyper placed FC of this map in low 2*, I personally would place it in high 2*. That being said, I dont really have any clue whats going on with hardlist before, I know hyper made a lot of quality of life changes, but I feel like theres still a lot of debate regarding specific maps being on 1* or not.
Also I finally made it so OBS records multiple audio tracks instead of just one, so hopefully the audio balance between my mic and the game is a lot better. Also also, sorry if the video quality looks kinda iffy sometimes, I probably forgot to fix some settings when switching said OBS set-ups.
start - 0:00
backtrack - 4:32
moonberry - 8:44
end + journal - 9:33
STARFRUIT SUPERNOVA GOLDEN EHS NEDT I P[ROMISE I WONT LIE THIS TIME BUT ALSO I MIGHT PROCVRASTINATE IDK JUST FOLLOW ME AT https://www.twitch.tv/olive r Hand Sanitizer [Full Clear] | Celeste Mods](https://i.ytimg.com/vi/CPhqUNXOJLM/mqdefault.jpg)
