Uploaded August 2026 | Updated September 2026, 2 weeks ago
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#tetris #dosgames #puzzlegame
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More about Super Tetris (from Wikipedia):
Super Tetris is a 1991 puzzle video game published by Spectrum HoloByte.
Gameplay
Super Tetris is a game in which two players can play with each other in competitive, cooperative or head-to-head modes. Super Tetris adds bombs, which replace regular squares in pieces and explode when the row is filled and removed, to standard Tetris gameplay.
Michael S. Lasky reviewed the game for Computer Gaming World, and stated that "Tetris has made it to number five and is aptly named, because this Tetris is Super indeed."
Frank O'Connor for Computer and Video Games complimented the addition of bombs, but complained that the game was too similar to the original.
Steve White for Amiga Action lamented that the original Tetris "has already had its best days", but recommended Super Tetris for people who are not yet bored of the concept."
Daniel Whitehead for Amiga Computing considered the game to have an "extremely dubious value for money" and suggested not to bother getting this one for anyone who had Tetris already.
Stuart Campbell for Amiga Power complained about boredom with Tetris and "couldn't be bothered with Super Tetris after the first 20 minutes" and said that someone would "just have to be completely Tetris-loopy-nuts to spend £30 on it".
Tony Dillon for CU Amiga complimented the inclusion of the Russian music and the link-up head-to-head option for two players, but concluded that it is an "excellent game, but not really removed enough from the original idea to merit buying".
Gary Whitta for The One was annoyed by some of the sloppiness of the game, but still considered it "the best official version of the game" even though he doubted many people would want to pay the asking price.
Ed Ricketts for Amiga Format called it "Quite Good" rather than Super, and gave a "thumbs up to Spectrum Holobyte for turning what was really an average puzzle game into something with a little more longevity."
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#tetris #dosgames #puzzlegame
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More about Super Tetris (from Wikipedia):
Super Tetris is a 1991 puzzle video game published by Spectrum HoloByte.
Gameplay
Super Tetris is a game in which two players can play with each other in competitive, cooperative or head-to-head modes. Super Tetris adds bombs, which replace regular squares in pieces and explode when the row is filled and removed, to standard Tetris gameplay.
Michael S. Lasky reviewed the game for Computer Gaming World, and stated that "Tetris has made it to number five and is aptly named, because this Tetris is Super indeed."
Frank O'Connor for Computer and Video Games complimented the addition of bombs, but complained that the game was too similar to the original.
Steve White for Amiga Action lamented that the original Tetris "has already had its best days", but recommended Super Tetris for people who are not yet bored of the concept."
Daniel Whitehead for Amiga Computing considered the game to have an "extremely dubious value for money" and suggested not to bother getting this one for anyone who had Tetris already.
Stuart Campbell for Amiga Power complained about boredom with Tetris and "couldn't be bothered with Super Tetris after the first 20 minutes" and said that someone would "just have to be completely Tetris-loopy-nuts to spend £30 on it".
Tony Dillon for CU Amiga complimented the inclusion of the Russian music and the link-up head-to-head option for two players, but concluded that it is an "excellent game, but not really removed enough from the original idea to merit buying".
Gary Whitta for The One was annoyed by some of the sloppiness of the game, but still considered it "the best official version of the game" even though he doubted many people would want to pay the asking price.
Ed Ricketts for Amiga Format called it "Quite Good" rather than Super, and gave a "thumbs up to Spectrum Holobyte for turning what was really an average puzzle game into something with a little more longevity."
![Lode Runner - C64 gameplay - Broderbund, 1983 - puzzle platformer - also for Apple II DOS VIC-20
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#loderunner #c64 #puzzlegame
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More about Lode Runner (from Wikipedia):
Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.
After the original game, a number of remakes, spin-offs and sequels were published in the Lode Runner series for different computers and consoles by different developers and publishers. Tozai Games holds the copyright and trademark rights.
The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must reach the top of the screen to reach the next level. There are 150 levels in the game, which progressively challenge players problem-solving abilities or reaction times.
Release and ports
Lode Runner was originally released on June 23, 1983. The original microcomputer versions were for the Apple II, Atari 8-bit computers, VIC-20, Commodore 64, and IBM PC compatibles. The VIC-20 version was released on cartridge, including the level editor. The Commodore 64 had both a disk and cartridge release, with the latter having 32 levels. The IBM PC port was originally on a self-booting disk and is incompatible with video cards other than CGA. A 1986 MS-DOS release runs on any video card.
The Famicom version was released by Hudson Soft in 1984 (North American NES release in 1986) and became one of the earliest third-party games made for that system. It has 50 levels, scrolling screens, added music, and graphics redone in a more cartoon-like style. In addition, fruits and vegetables randomly appear which may be grabbed for additional points. A level editor was included, which in Japan used the Famicoms Family BASIC tape drive to save ones work; however, as with many US localisations, the NES lacked the tape drive and thus there is no way to save levels created with the US release.
An arcade version of Lode Runner was produced by Irem in 1984. It was notably the first time an American computer game was adapted into a Japanese arcade game. It had some added features like the ability to hang off the ends of ladders and an improved enemy AI.
A port for the Macintosh 128K followed in January 1985; it runs on machines up to OS 6 and can be used on System 7 with a patch. Other versions include those for the Atari ST, ZX Spectrum, a licensed version for MSX published by ASCII Corporation, SG-1000, Windows 3.1x, and Game Boy.
Broderbund released an enhanced version, Championship Lode Runner, in 1985, with 50 levels and a higher difficulty. The company offered a commemorative certificate to anyone who could submit proof of having beaten the game (and submitted proof of purchase to show that their copy of the game was not pirated). It was ported to the Apple, Atari, C64, MSX, and IBM PC, as well as the NES (although that version did not reach North America).
The Atari 8-bit version of Lode Runner was converted to cartridge and re-released by Atari Corporation in 1987, as one of the series of releases for the Atari XEGS console. This version contains all 150 levels and the level editor, which requires a disk drive.
Reception
Lode Runner was very successful. It was Broderbunds second best-selling Commodore game as of late 1987, and sales had surpassed 300,000 copies by August 1984. It was the top-selling computer game in the United States during 1983. By 1985, the game had sold just as many copies in Japan. As of 1999, Hudson Softs Famicom (NES) version had sold about 1.5 million cartridges in Japan and all versions of the game had sold over 3 million units worldwide, including more than 2 million sales in Japan alone.
Softline in 1983 praised Lode Runner, calling it smooth, thoughtful, and quite addictive. The magazine approved of its large number of unique levels, level editor (the possibilities are astounding), and emphasis on wits and strategy over violence. Computer Gaming World praised Lode Runners unusually easy-to-use level editor and the strategy necessary for an arcade title, describing it as one of the few thinking mens arcade games. In August 1984, Computer Gaming World held a contest for the best reader-built level. Praises for the introduction of strategy into the climbing game genre and for the intuitive level editor were repeated in Video magazines review of the game as well as praise for its graphics and animation, with the Apple II version being described as stand[ing] out far ahead of the pack.
Ahoy! in 1984 called the game a top-notch action game that requires both a quick mind and an agile joystick. With the easy-to-use game generator, Lode Runner is one of the best games available for the C-64. Lode Runner - C64 gameplay - Broderbund, 1983 - puzzle platformer - also for Apple II DOS VIC-20](https://i.ytimg.com/vi/on5ZsHfb1OY/mqdefault.jpg)
![Drol - longplay - Broderbund / Sega, 1983 - Apple II - platformer - also for C64, Atari 8-bit, Amiga
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#drol #appleii #retrogames
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More about Drol (from Wikipedia):
Drol is a video game published by Broderbund in 1983. It was written for the Apple II by Benny Aik Beng Ngo, then ported to the Commodore 64 and Atari 8-bit family. Versions were released for the SG-1000 in 1985 and Amiga in 1991.
The player controls a robot flying through a four story maze, attempting to rescue people and animals while avoiding traps and enemies such as alien creatures, snakes, eagles, magnets and axes. There are only three levels, but the game repeatedly starts over in a more difficult version if the third level is completed. In the third level of some[which?] versions, in order to reach the final floor without being eaten by a plant sprouting from out of nowhere, the player must choose between three different trapdoors, and the correct trapdoor varies from game to game.
When reviewing three new games in February 1984, ANALOG Computing said that Drol was by far the best thought-out, with refreshing sound effects and some of the best pseudo-3D graphics Ive ever seen, reminding the reviewer of a scene from The Ninth Configuration. Run magazine, reviewing the Commodore 64 version in May 1984, gave it an A–its highest rating—and described it as fun, funny, and exciting, although it was criticized for slow loading times. In 1984 Softline readers named the game the seventh most-popular Apple program of 1983. Ahoy! in 1984 called Drol an amusing little game. Electronic Fun with Computers & Games gave it 4 out of 4. Reviewer Marc Berman wrote:
Once in a while a home game comes along that has hit written all over it. Often its from an arcade hit or a spinoff of another game. But occasionally its a totally original idea. Games like that are as rare as honest politicians. Drol is one and I heartily endorse it.
David Stone reviewed the game for Computer Gaming World, and stated that the high quality of the animation, the cleverness of the animated foes, and the nonsense of the theme, all make Drol well-worth the money. Drol - longplay - Broderbund / Sega, 1983 - Apple II - platformer - also for C64, Atari 8-bit, Amiga](https://i.ytimg.com/vi/p7yt8_9WFSI/mqdefault.jpg)








![Evolution of Goonies (1984 - 2015) by Datasoft / Konami - comparison history C64 Apple Famicom NES
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#goonies #c64 #famicom #nesgames
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0:00 The Goonies - 1985
2:38 The Goonies - 1986
5:41 The Goonies - 1986
8:50 The Goonies II - 1987
11:50 The Goonies: 20th Anniversary Edition - 2006 [fan-made remake]
13:26 Lego Dimensions - 2015
More about The Goonies (from Wikipedia):
The Goonies (8-bit computers)
The Goonies is a puzzle-platform game programmed by Scott Spanburg and published in 1985 by Datasoft. The game is based on the Richard Donner movie of the same name. There are eight stages in the game, each based on a scene from the film. In each stage, the two Goonies must work together to solve puzzles and reach the exit to move on to the next stage. In single-player mode the joystick button can be used to switch between the two characters, while in the two player mode, each player controls one Goonie each.
The Goonies (Famicom video game)
The Goonies (Japanese: グーニーズ, Hepburn: Gūnīzu) is a 1986 platform game based on the film of the same name produced by Konami for the Family Computer. Konami also developed a completely different version for the MSX in Japan. First released on cartridge, it was later re-released in Disk System format in 1988. Although the game was never sold in retail in North America, Nintendo published an arcade port in North America for the VS. System (a coin-operated platform which runs on the same hardware as the NES) under the title Vs. The Goonies and it was also available as a PlayChoice-10 title in the region. A sequel was released titled The Goonies II, which saw a worldwide retail release.
The main theme song for most of the game is a chiptune rendition of Cyndi Laupers The Goonies R Good Enough. Evolution of Goonies (1984 - 2015) by Datasoft / Konami - comparison history C64 Apple Famicom NES](https://i.ytimg.com/vi/sVznbVfQnws/mqdefault.jpg)