Uploaded July 2025 | Updated September 2026, 2 weeks ago
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#civilization #strategygames #dosgames #4x
More about Sid Meier's Civilization (from Wikipedia):
Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.
Civilization was designed by Sid Meier and Bruce Shelley following the successes of Silent Service, Sid Meier's Pirates! and Railroad Tycoon. Civilization has sold 1.5 million copies since its release and is considered one of the most influential computer games in history due to its establishment of the 4X genre. In addition to its commercial and critical success, the game has been deemed pedagogically valuable due to its presentation of historical relationships, and one of the greatest video games ever made by several publications. A multiplayer remake, Sid Meier's CivNet, was released for the PC in 1995. Civilization was followed by several sequels starting with Civilization II, with similar or modified scenarios.
Gameplay
Civilization is a turn-based single-player strategy game. The player takes on the role of the ruler of a civilization, starting with one (or occasionally two) settler units, and attempts to build an empire in competition with two to seven other civilizations. The game requires a fair amount of micromanagement (although less than other simulation games).[4] Along with the larger tasks of exploration, warfare and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit.
Civilization's critical success created a "golden period of MicroProse" where there was more potential for similar strategy games to succeed, according to Meier. This put stress on the company's direction and culture. Stealey wanted to continue to pursue the military-themed titles, while Meier wanted to continue his success with simulation games. Shelley left MicroProse in 1992 and joined Ensemble Studios, where he used his experience with Civilization to design the Age of Empires games. Stealey had pushed MicroProse to develop console and arcade-based versions of their games, but this put the company into debt, and Stealey eventually sold the company to Spectrum HoloByte in 1993; Spectrum HoloByte kept MicroProse as a separate company on acquisition.
Reception
Civilization has been called one of the most important strategy games of all time, and has a loyal following of fans. This high level of interest has led to the creation of a number of free and open source versions and inspired similar games by other commercial developers.
Computer Gaming World stated that "a new Olympian in the genre of god games has truly emerged", comparing Civilization's importance to computer games to that of the wheel. The game was reviewed in 1992 in Dragon #183 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. They commented: "Civilization is one of the highest dollar-to-play-ratio entertainments we've enjoyed. The scope is enormous, the strategies border on being limitless, the excitement is genuinely high, and the experience is worth every dime of the game's purchase price."
Jeff Koke reviewed Civilization in Pyramid #2 (July/Aug., 1993), and stated that "Ultimately, there are games that are a lot flashier than Civilization, with cool graphics and animation, but there aren't many - or any - in my book that have the ability to absorb the player so totally and to provide an interesting, unique outcome each and every time it's played."
Civilization won the Origins Award in the category Best Military or Strategy Computer Game of 1991. A 1992 Computer Gaming World survey of wargames with modern settings gave the game five stars out of five, describing it as "more addictive than crack ... so rich and textured that the documentation is incomplete". In 1992 the magazine named it the Overall Game of the Year, in 1993 added the game to its Hall of Fame, and in 1996 chose Civilization as the best game of all time.
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#civilization #strategygames #dosgames #4x
More about Sid Meier's Civilization (from Wikipedia):
Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.
Civilization was designed by Sid Meier and Bruce Shelley following the successes of Silent Service, Sid Meier's Pirates! and Railroad Tycoon. Civilization has sold 1.5 million copies since its release and is considered one of the most influential computer games in history due to its establishment of the 4X genre. In addition to its commercial and critical success, the game has been deemed pedagogically valuable due to its presentation of historical relationships, and one of the greatest video games ever made by several publications. A multiplayer remake, Sid Meier's CivNet, was released for the PC in 1995. Civilization was followed by several sequels starting with Civilization II, with similar or modified scenarios.
Gameplay
Civilization is a turn-based single-player strategy game. The player takes on the role of the ruler of a civilization, starting with one (or occasionally two) settler units, and attempts to build an empire in competition with two to seven other civilizations. The game requires a fair amount of micromanagement (although less than other simulation games).[4] Along with the larger tasks of exploration, warfare and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit.
Civilization's critical success created a "golden period of MicroProse" where there was more potential for similar strategy games to succeed, according to Meier. This put stress on the company's direction and culture. Stealey wanted to continue to pursue the military-themed titles, while Meier wanted to continue his success with simulation games. Shelley left MicroProse in 1992 and joined Ensemble Studios, where he used his experience with Civilization to design the Age of Empires games. Stealey had pushed MicroProse to develop console and arcade-based versions of their games, but this put the company into debt, and Stealey eventually sold the company to Spectrum HoloByte in 1993; Spectrum HoloByte kept MicroProse as a separate company on acquisition.
Reception
Civilization has been called one of the most important strategy games of all time, and has a loyal following of fans. This high level of interest has led to the creation of a number of free and open source versions and inspired similar games by other commercial developers.
Computer Gaming World stated that "a new Olympian in the genre of god games has truly emerged", comparing Civilization's importance to computer games to that of the wheel. The game was reviewed in 1992 in Dragon #183 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. They commented: "Civilization is one of the highest dollar-to-play-ratio entertainments we've enjoyed. The scope is enormous, the strategies border on being limitless, the excitement is genuinely high, and the experience is worth every dime of the game's purchase price."
Jeff Koke reviewed Civilization in Pyramid #2 (July/Aug., 1993), and stated that "Ultimately, there are games that are a lot flashier than Civilization, with cool graphics and animation, but there aren't many - or any - in my book that have the ability to absorb the player so totally and to provide an interesting, unique outcome each and every time it's played."
Civilization won the Origins Award in the category Best Military or Strategy Computer Game of 1991. A 1992 Computer Gaming World survey of wargames with modern settings gave the game five stars out of five, describing it as "more addictive than crack ... so rich and textured that the documentation is incomplete". In 1992 the magazine named it the Overall Game of the Year, in 1993 added the game to its Hall of Fame, and in 1996 chose Civilization as the best game of all time.


![Hoyles Official Book of Games: Volume 1 - full playthrough - Sierra On-Line, 1989 - PC / DOS cards
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More about Hoyles Official Book of Games: Volume 1 (from Wikipedia):
Developer: Sierra On-Line
Publisher: Sierra On-Line
Platform: DOS, Macintosh, Amiga, Atari ST
Release: NA: 1989
Genre: Card game
Hoyles Official Book of Games (later Hoyle Classic, Hoyle Card Games, or the Hoyle Series) is a series of computer games released from 1989 to 2016 that was initially developed and published by Sierra On-Line. The series focuses primarily on playing cards, but has also included board games, puzzles, dice, and dominos. It spawned a spin-off series dedicated to casino table games and machines called Hoyle Casino in 1996.
The series is named after 18th century playing card expert Edmond Hoyle, but some titles in the series also used trademarks and designs from the Hoyle brand of playing cards under license from Brown & Bigelow. Early titles had a volume numbering and included humorous computer opponents drawn from other Sierra video game series. Later titles saw yearly releases or specialized in particular types of games.
Encore Software took over publishing the series from 2005 to 2016, leading to the development of their own Encore Classic Games series in 2020.
Volume 1
Hoyles Official Book of Games: Volume 1 was the first card game simulator in the series, and a spiritual sequel to Sierras Hi-Res Cribbage (1981). It included five multi-player card games and the Klondike variant of Solitaire (Patience). The Hoyle trademark and facecards were used under license from Brown & Bigelow Inc.
Games
The games included are: Crazy Eights, Old Maid, Hearts, Gin Rummy, Cribbage, and Klondike.
Characters
For all games, except the last, the player could choose opponents, each having their own AI and manner of playing. These opponents included historical figures, members of Sierra staff, and characters from Sierra games.
When the player took too long making a decision, the characters started having dialogues, each according to his background. For example, Leisure Suit Larry begins to comment about women, while Roger Wilco wants to escape the game to save the universe again.
Sonny Bonds
Bulldog
Cassie
Christina
Devin
Diane
Colonel Henri Dijon
King Graham
The Kid
Larry Laffer
Shelly LeBlanc
Lenny
Jerry Moore
Princess Rosella
Warren Schwader
Sol Silverman
Thelma
Roger Wilco
Development
The original concept was submitted to Ken Williams (CEO/Founder of Sierra On-Line) by Warren Schwader. Once the project was greenlit, Warren acted as the Lead Programmer as well as the Game Designer. The games were programmed using Sierra On-lines proprietary scripting language: Sierra Creative Interpreter (SCI). SCI was originally created to aid in the development of Sierras core line of adventure games. Working with SCI to implement card games and to code artificial intelligence for the characters proved challenging.
Warren Schwader continued as the Lead Programmer and Game Designer for the next two games in the series. Rob Atesalp was the composer and sound designer for the original and next two games.
Reception
The game sold over 250,000 copies by 1990.
Computer Gaming World stated that interacting with Sierra characters in Volume 1 such as Leisure Suit Larry and Princess Rosella was fun, but annoying for those who preferred cards to humor. It criticized Volume 1 for slow performance and cribbages deviation from the official Hoyles rules, and stated that the other games were really childrens games and offer no great excitement.
By the mid 1990s, new versions of the game were published yearly, with some variants for particular types of games. All these releases are for PCs, unless otherwise specified.
Hoyle Casino series (1996–2016)
Hoyle Childrens Collection (1996)
Hoyle Classic Solitaire (1996, 1998)
Hoyle Classic Board Games (1997)
Hoyle Bridge (1997)
Hoyle Card Games (1997, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
Hoyle Board Games (1998, 1999, 2000, 2001, 2002)
Hoyle Battling Ships & War (1998)
Hoyle Bridge & Euchre (1998, 1999)
Hoyle Hearts & Spades (1998, 1999)
Hoyle Classic Games 2 (1999)
Hoyle Word Games (1999, 2000, 2001)
Hoyle Backgammon & Cribbage (1999)
Hoyle Solitaire and Mahjong Tiles (1999, 2000)
Hoyle Crosswords (1999)
Hoyle Card Games (Game Boy Color; 2000)
Hoyle Kids Games (2000, 2001)
Hoyle Mahjong Tiles (2000)
Hoyle Puzzle Games (2002, 2003)
Hoyle Table Games (2003)
Hoyle Majestic Chess (2003)
Hoyle Puzzle & Board Games (2004)
Hoyle Backgammon (2006)
Hoyle Enchanted Puzzles (2008)
Hoyle Childrens Collection (2007)
Hoyle Puzzle & Board Games (2008, 2009)
Hoyle Card Games [2010] (2009)
Hoyle Card Games [2012] (2011); re-released as Encore Classic Card Games (2020)
Hoyle Puzzle & Board Games [2012] (2011); re-released as Encore Classic Puzzle & Board Games (2020)
Hoyle Classic Board Games Collection series (2012–2015)
Hoyle Official Card Games Collection (2015); re-released as Encore Card Games Collection (2019) Hoyles Official Book of Games: Volume 1 - full playthrough - Sierra On-Line, 1989 - PC / DOS cards](https://i.ytimg.com/vi/uMiGqeuCOKo/mqdefault.jpg)






![Mike Tysons Punch-Out!! full playthrough - Nintendo R&D3, 1987 - NES Nintendo Entertainment System
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More about Mike Tysons Punch-Out!! (from Wikipedia):
Punch-Out!!, originally titled Mike Tysons Punch-Out!!, is a 1987 boxing video game developed and published by Nintendo for the Nintendo Entertainment System (NES). Part of the Punch-Out!! series, it is an adaptation of the arcade video games Punch-Out!! (1984) and Super Punch-Out!! (1984). Differences from the arcades include the addition of former undisputed world heavyweight champion Mike Tyson as the final boss. It received critical acclaim, and is retrospectively considered one of the greatest video games of all time.
Development
Punch-Out!! was developed by Nintendo Research & Development No. 3. Genyo Takeda (the producer of the Punch-Out!! arcade games), was the director of the NES game. Because the NES was not as powerful as the arcade hardware, they could not recreate the arcade graphics. Instead of making the playable boxer wire-framed or transparent in order to see the opponent, they made the playable boxer smaller and named him Little Mac, a 17-year-old boxer weighing about 107 pounds. The behavior of each opposing boxer follows a set pattern requiring trial and error and memorization to defeat them.
Release
Gold version
Before the public release of Mike Tysons Punch-Out!!, Nintendo released it in a gold-colored Famicom cartridge titled Punch-Out!! in Japan, without Mike Tyson, as a prize for participating in the Famicom Disk Systems Family Computer Golf: U.S. Course tournament held in September 1987. 10,000 units were produced—half were given as high score prizes, and the rest were given as a lottery prize. Its final opponent is Super Macho Man, who is also the final opponent in the arcade game Super Punch-Out!!.
Mike Tysons Punch-Out!!
The initial box art for Punch-Out!!, featuring Mike Tyson
Nintendo of Americas founder and former president Minoru Arakawa attended a boxing match during the Heavyweight unification series that featured its future champion Mike Tyson. Arakawa became so astonished with the athletes power and skill that he was inspired to use his likeness and the tournament itself in the upcoming game. Tyson was rumored to have been paid $50,000 for a three-year period for his likeness. This transaction was something of a risk for Nintendo, as it occurred before Tyson won the World Boxing Council (WBC) heavyweight championship from Trevor Berbick on November 22, 1986, which greatly increased the profit for the game. Nintendo would release the Mike Tyson version of Punch-Out!! in Japan soon after its North American release.
Punch-Out!!
Mike Tysons Punch-Out!! was rebranded to simply Punch-Out!!, and re-released in the U.S. and Europe in 1990 and 1991, respectively. When Nintendos license had expired with Mike Tyson, his likeness was replaced by a fictional character named Mr. Dream. This version of the game was used in all major re-releases, including the Virtual Console, Animal Crossing for GameCube, the NES Classic Edition, and on the Nintendo Classics service (which Mike Tyson humorously contested).
Reception
More than 2 million copies of Mike Tysons Punch-Out!! were sold in North America by 1988. It is one of two NES games to reach this sales milestone that year, along with The Legend of Zelda.
Punch-Out!! was well received by critics. In 1989, Computer and Video Games magazine said the NES version of the great boxing arcade game had big, brilliantly drawn and animated sprites, a brilliant control method and utterly superlative gameplay, making it definitely THE best boxing game available on any machine. ACE magazine in 1989 listed it as the second highest-rated NES game, after Super Mario Bros. They stated it bashes the proverbial s@*t out of any other home boxing game on any other console or computer and it proves that even if Nintendos hardware may be technologically naff, they can still squeeze an excellent game onto a cartridge.
A GameSpot reader poll ranked it as the 6th greatest NES game. Nintendo Power magazine ranked it as the 17th best game for a Nintendo system in its Top 200 Games list. In August 2008, Nintendo Power listed it as the sixth best NES game, praising it for putting arcade-style fun over realism. Historian Steve L. Kent called it the second major game of 1987. Author Nathan Lockard cited the graphics, violence, controls, and the variety for making it a true classic and one of the best NES games. In 2005, Punch-Out!! is on GameSpots list of the greatest games of all time. Editor Shawn Laib of Den of Geek ranked it 7th out of the 15 Best NES Games of All Time, and Esquires Dom Nero and Cameron Sherrill ranked it fifth.
GamesRadar ranked it the 11th best NES game ever made, calling it a brilliant puzzle game [disguised] as a sports game. Game Informer ranked Mike Tysons Punch-Out!! as its 14th favorite game ever in 2001. Mike Tysons Punch-Out!! full playthrough - Nintendo R&D3, 1987 - NES Nintendo Entertainment System](https://i.ytimg.com/vi/wmQR6sZx6jo/mqdefault.jpg)
