Lode Runner - C64 gameplay - Broderbund, 1983 - puzzle platformer - also for Apple II DOS VIC-20 @ClassicGameSessions
Lode Runner - C64 gameplay - Broderbund, 1983 - puzzle platformer - also for Apple II DOS VIC-20  @ClassicGameSessions
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More about Lode Runner (from Wikipedia):

Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.

After the original game, a number of remakes, spin-offs and sequels were published in the Lode Runner series for different computers and consoles by different developers and publishers. Tozai Games holds the copyright and trademark rights.

The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must reach the top of the screen to reach the next level. There are 150 levels in the game, which progressively challenge players' problem-solving abilities or reaction times.

Release and ports
Lode Runner was originally released on June 23, 1983. The original microcomputer versions were for the Apple II, Atari 8-bit computers, VIC-20, Commodore 64, and IBM PC compatibles. The VIC-20 version was released on cartridge, including the level editor. The Commodore 64 had both a disk and cartridge release, with the latter having 32 levels. The IBM PC port was originally on a self-booting disk and is incompatible with video cards other than CGA. A 1986 MS-DOS release runs on any video card.

The Famicom version was released by Hudson Soft in 1984 (North American NES release in 1986) and became one of the earliest third-party games made for that system. It has 50 levels, scrolling screens, added music, and graphics redone in a more cartoon-like style. In addition, fruits and vegetables randomly appear which may be grabbed for additional points. A level editor was included, which in Japan used the Famicom's Family BASIC tape drive to save one's work; however, as with many US localisations, the NES lacked the tape drive and thus there is no way to save levels created with the US release.

An arcade version of Lode Runner was produced by Irem in 1984. It was notably the first time an American computer game was adapted into a Japanese arcade game. It had some added features like the ability to hang off the ends of ladders and an improved enemy AI.

A port for the Macintosh 128K followed in January 1985; it runs on machines up to OS 6 and can be used on System 7 with a patch. Other versions include those for the Atari ST, ZX Spectrum, a licensed version for MSX published by ASCII Corporation, SG-1000, Windows 3.1x, and Game Boy.

Broderbund released an enhanced version, Championship Lode Runner, in 1985, with 50 levels and a higher difficulty. The company offered a commemorative certificate to anyone who could submit proof of having beaten the game (and submitted proof of purchase to show that their copy of the game was not pirated). It was ported to the Apple, Atari, C64, MSX, and IBM PC, as well as the NES (although that version did not reach North America).

The Atari 8-bit version of Lode Runner was converted to cartridge and re-released by Atari Corporation in 1987, as one of the series of releases for the Atari XEGS console. This version contains all 150 levels and the level editor, which requires a disk drive.

Reception
Lode Runner was very successful. It was Broderbund's second best-selling Commodore game as of late 1987, and sales had surpassed 300,000 copies by August 1984. It was the top-selling computer game in the United States during 1983. By 1985, the game had sold just as many copies in Japan. As of 1999, Hudson Soft's Famicom (NES) version had sold about 1.5 million cartridges in Japan and all versions of the game had sold over 3 million units worldwide, including more than 2 million sales in Japan alone.

Softline in 1983 praised Lode Runner, calling it "smooth, thoughtful, and quite addictive". The magazine approved of its large number of unique levels, level editor ("the possibilities are astounding"), and emphasis on "wits and strategy" over violence. Computer Gaming World praised Lode Runner's unusually easy-to-use level editor and the strategy necessary for an arcade title, describing it as "one of the few thinking men's arcade games". In August 1984, Computer Gaming World held a contest for the best reader-built level. Praises for the introduction of strategy into the "climbing game" genre and for the intuitive level editor were repeated in Video magazine's review of the game as well as praise for its graphics and animation, with the Apple II version being described as "stand[ing] out far ahead of the pack".

Ahoy! in 1984 called the game "a top-notch action game that requires both a quick mind and an agile joystick". With the "easy-to-use game generator, Lode Runner is one of the best games available for the C-64."
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Lode Runner - C64 gameplay - Broderbund, 1983 - puzzle platformer - also for Apple II DOS VIC-20

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