Uploaded July 2023 | Updated September 2026, 2 weeks ago
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#centurion #cleopatra #dosgames #happyending
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More about Centurion: Defender of Rome (from Wikipedia):
Centurion: Defender of Rome is a turn-based strategy video game with real-time battle sequences, designed by Kellyn Beck and Bits of Magic and published by Electronic Arts. Originally released for MS-DOS in 1990, the game was later ported to the Amiga and the Sega Genesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game Defender of the Crown (1987).
The game begins in Ancient Rome in the year 275 BC, placing the player in the sandals of a centurion in the Roman army, at first leading a single legion. The player's ultimate goal is to become a Caesar through a mix of successful military conquests and internal politics of "Bread and Circuses".
The bulk of the game involve turn-based strategic planning and management on the world map and the real-time battles (with on-demand pauses to give orders to formations) against various enemies of the Roman Empire, such as the Celts, Carthaginians and Parthians. Centurion also featured other "side-show" activities, such as gladiatorial combat (the player's duties involve financing the ludi events), chariot racing in the Circus Maximus, and naval battles. There is also some diplomacy (it is even possible to seduce the queen Cleopatra after forming an alliance with Egypt).
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#centurion #cleopatra #dosgames #happyending
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More about Centurion: Defender of Rome (from Wikipedia):
Centurion: Defender of Rome is a turn-based strategy video game with real-time battle sequences, designed by Kellyn Beck and Bits of Magic and published by Electronic Arts. Originally released for MS-DOS in 1990, the game was later ported to the Amiga and the Sega Genesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game Defender of the Crown (1987).
The game begins in Ancient Rome in the year 275 BC, placing the player in the sandals of a centurion in the Roman army, at first leading a single legion. The player's ultimate goal is to become a Caesar through a mix of successful military conquests and internal politics of "Bread and Circuses".
The bulk of the game involve turn-based strategic planning and management on the world map and the real-time battles (with on-demand pauses to give orders to formations) against various enemies of the Roman Empire, such as the Celts, Carthaginians and Parthians. Centurion also featured other "side-show" activities, such as gladiatorial combat (the player's duties involve financing the ludi events), chariot racing in the Circus Maximus, and naval battles. There is also some diplomacy (it is even possible to seduce the queen Cleopatra after forming an alliance with Egypt).






![Evolution of Goonies (1984 - 2015) by Datasoft / Konami - comparison history C64 Apple Famicom NES
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#goonies #c64 #famicom #nesgames
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0:00 The Goonies - 1985
2:38 The Goonies - 1986
5:41 The Goonies - 1986
8:50 The Goonies II - 1987
11:50 The Goonies: 20th Anniversary Edition - 2006 [fan-made remake]
13:26 Lego Dimensions - 2015
More about The Goonies (from Wikipedia):
The Goonies (8-bit computers)
The Goonies is a puzzle-platform game programmed by Scott Spanburg and published in 1985 by Datasoft. The game is based on the Richard Donner movie of the same name. There are eight stages in the game, each based on a scene from the film. In each stage, the two Goonies must work together to solve puzzles and reach the exit to move on to the next stage. In single-player mode the joystick button can be used to switch between the two characters, while in the two player mode, each player controls one Goonie each.
The Goonies (Famicom video game)
The Goonies (Japanese: グーニーズ, Hepburn: Gūnīzu) is a 1986 platform game based on the film of the same name produced by Konami for the Family Computer. Konami also developed a completely different version for the MSX in Japan. First released on cartridge, it was later re-released in Disk System format in 1988. Although the game was never sold in retail in North America, Nintendo published an arcade port in North America for the VS. System (a coin-operated platform which runs on the same hardware as the NES) under the title Vs. The Goonies and it was also available as a PlayChoice-10 title in the region. A sequel was released titled The Goonies II, which saw a worldwide retail release.
The main theme song for most of the game is a chiptune rendition of Cyndi Laupers The Goonies R Good Enough. Evolution of Goonies (1984 - 2015) by Datasoft / Konami - comparison history C64 Apple Famicom NES](https://i.ytimg.com/vi/sVznbVfQnws/mqdefault.jpg)

![Sid Meiers Civilization - longplay fullplay - MicroProse, 1991 - PC / DOS - France chieftain 4X
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#civilization #strategygames #dosgames #4x
More about Sid Meiers Civilization (from Wikipedia):
Sid Meiers Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the games world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The players civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.
Civilization was designed by Sid Meier and Bruce Shelley following the successes of Silent Service, Sid Meiers Pirates! and Railroad Tycoon. Civilization has sold 1.5 million copies since its release and is considered one of the most influential computer games in history due to its establishment of the 4X genre. In addition to its commercial and critical success, the game has been deemed pedagogically valuable due to its presentation of historical relationships, and one of the greatest video games ever made by several publications. A multiplayer remake, Sid Meiers CivNet, was released for the PC in 1995. Civilization was followed by several sequels starting with Civilization II, with similar or modified scenarios.
Gameplay
Civilization is a turn-based single-player strategy game. The player takes on the role of the ruler of a civilization, starting with one (or occasionally two) settler units, and attempts to build an empire in competition with two to seven other civilizations. The game requires a fair amount of micromanagement (although less than other simulation games).[4] Along with the larger tasks of exploration, warfare and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit.
Civilizations critical success created a golden period of MicroProse where there was more potential for similar strategy games to succeed, according to Meier. This put stress on the companys direction and culture. Stealey wanted to continue to pursue the military-themed titles, while Meier wanted to continue his success with simulation games. Shelley left MicroProse in 1992 and joined Ensemble Studios, where he used his experience with Civilization to design the Age of Empires games. Stealey had pushed MicroProse to develop console and arcade-based versions of their games, but this put the company into debt, and Stealey eventually sold the company to Spectrum HoloByte in 1993; Spectrum HoloByte kept MicroProse as a separate company on acquisition.
Reception
Civilization has been called one of the most important strategy games of all time, and has a loyal following of fans. This high level of interest has led to the creation of a number of free and open source versions and inspired similar games by other commercial developers.
Computer Gaming World stated that a new Olympian in the genre of god games has truly emerged, comparing Civilizations importance to computer games to that of the wheel. The game was reviewed in 1992 in Dragon #183 by Hartley, Patricia, and Kirk Lesser in The Role of Computers column. The reviewers gave the game 5 out of 5 stars. They commented: Civilization is one of the highest dollar-to-play-ratio entertainments weve enjoyed. The scope is enormous, the strategies border on being limitless, the excitement is genuinely high, and the experience is worth every dime of the games purchase price.
Jeff Koke reviewed Civilization in Pyramid #2 (July/Aug., 1993), and stated that Ultimately, there are games that are a lot flashier than Civilization, with cool graphics and animation, but there arent many - or any - in my book that have the ability to absorb the player so totally and to provide an interesting, unique outcome each and every time its played.
Civilization won the Origins Award in the category Best Military or Strategy Computer Game of 1991. A 1992 Computer Gaming World survey of wargames with modern settings gave the game five stars out of five, describing it as more addictive than crack ... so rich and textured that the documentation is incomplete. In 1992 the magazine named it the Overall Game of the Year, in 1993 added the game to its Hall of Fame, and in 1996 chose Civilization as the best game of all time. Sid Meiers Civilization - longplay fullplay - MicroProse, 1991 - PC / DOS - France chieftain 4X](https://i.ytimg.com/vi/tJGtrdbW1_Q/mqdefault.jpg)

