Uploaded December 2024 | Updated September 2026, 2 weeks ago
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#thecrimsondiamond #adventuregame #indiegame
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05:25:13 "Yes" diamonds ending
05:47:17 "No" diamonds ending
Get The Crimson Diamond on Steam or GOG:
store.steampowered.com/app/1098770/The_Crimson_Diamond
gog.com/en/game/the_crimson_diamond
More about The Crimson Diamond (from Steam):
About
The Crimson Diamond is an EGA text parser mystery adventure game where you play as amateur geologist and reluctant detective Nancy Maple. Nancy is born and raised in Toronto, Canada, where she works as a clerk for the Royal Canadian Museum. She dreams of attending university to study geology and mineralogy, and she's prepared to venture into the unknown to achieve her goals!
Follow Nancy as she travels north to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond in the area. Eavesdrop on conversations to learn more about the eccentric cast of characters who find themselves gathered at Crimson Lodge. Explore the lodge and its environs to evaluate the diamond claim, and maybe solve a mystery or two along the way! The Crimson Diamond is a cozy mystery that encourages reading and engaging in the story over devious arcade challenges.
Reviews
"If you love the old murder mystery games like the Laura Bow Mystery Series, you will enjoy this game by Julia Minamata – The Crimson Diamond. The art style will give you that sentimental feel of the first Laura Bow Mystery, The Colonel’s Bequest. If you relish the nostalgia of the ‘old games’ -- perhaps taking you back to your childhood – this game will do it for you! It has the requisite feel of an Agatha Christie novel, set in the early 20th century. It even has a parser interface, so that you can question the other characters that you meet, develop your hunches, and write your notes along the way . It’s an observational, detective-type of game, and for those who love mysteries and suspense, you should really give this game a chance. To coin an old phrase: It’s the ‘bee’s knees!’"
- Roberta Williams – Director & writer of The Colonel’s Bequest, co-founder of Sierra On-Line
“An enthralling retro-inspired EGA game with modern mystery style”
- Rock Paper Shotgun
“This Murder Mystery Is A Must-Play For Die-Hard Adventure Game Fans”
- Kotaku
Game design, programming, art, and writing by Julia Minamata.
Julia is a Toronto-based game dev and artist. She made art for Chance's Lucky Escape, Space Warlord Organ Trading Simulator, Witch Strandings, and Recommendation Dog!! (which she also art directed).
Music by Dan Policar. Dan is a internationally-touring (more than a decade with Sean Paul's Baddabanz) Grammy-nominated musician, composer and teacher. His music can be found in Empire of Sin, the Colossal Cave Adventure Trailer, and in The Crimson Diamond!
Awards & Recognition:
"WordPlay Showcase" - Toronto, Canada 2018
"Ubisoft Toronto Indie Series Finalist" - Toronto, Canada 2019
"AdventureX Official Selection." - London, UK 2019
"Indie Cup Canada Rising Star Award nominee." - Toronto, Canada 2023
More at thecrimsondiamond.com
More about The Crimson Diamond (from Wikipedia):
The Crimson Diamond is a mystery adventure video game developed and published by Julia Minamata for the PC. The game features a text parser, requiring players to solve a mystery through inputting instructions via text to the game. Solo developer Julia Minamata designed the game featuring an EGA color palette, inspired by the adventure games she enjoyed in her youth like The Colonel's Bequest.
Reception
Reception to the game has been positive from critics, who praised the text parser's flexibility in particular. Alice Bell of Rock Paper Shotgun called The Crimson Diamond a "beautiful piece of work" and praised the modern implementation of old systems while lamenting some specifically difficult puzzles that she struggled with. Kenzie Du of Adventure Gamers praised the game's depth and the game's unique graphical style, calling it a "wonderful game." In a review of his impressions of the game's opening, Kevin Purdy of Ars Technica praised the game's visuals and sound design, noting that the EGA graphic restrictions created a beautiful visual for the game's story. A PC Gamer review of the game's demo by Tom Sykes praised the game's more modern text parser system.
--
FYI: I was not approached by the developer to play or feature this game. It was out of my own interest and intrigue to do a playthrough. Cheers.
Subscribe bit.ly/sub-cgs
#thecrimsondiamond #adventuregame #indiegame
No Commentary
05:25:13 "Yes" diamonds ending
05:47:17 "No" diamonds ending
Get The Crimson Diamond on Steam or GOG:
store.steampowered.com/app/1098770/The_Crimson_Diamond
gog.com/en/game/the_crimson_diamond
More about The Crimson Diamond (from Steam):
About
The Crimson Diamond is an EGA text parser mystery adventure game where you play as amateur geologist and reluctant detective Nancy Maple. Nancy is born and raised in Toronto, Canada, where she works as a clerk for the Royal Canadian Museum. She dreams of attending university to study geology and mineralogy, and she's prepared to venture into the unknown to achieve her goals!
Follow Nancy as she travels north to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond in the area. Eavesdrop on conversations to learn more about the eccentric cast of characters who find themselves gathered at Crimson Lodge. Explore the lodge and its environs to evaluate the diamond claim, and maybe solve a mystery or two along the way! The Crimson Diamond is a cozy mystery that encourages reading and engaging in the story over devious arcade challenges.
Reviews
"If you love the old murder mystery games like the Laura Bow Mystery Series, you will enjoy this game by Julia Minamata – The Crimson Diamond. The art style will give you that sentimental feel of the first Laura Bow Mystery, The Colonel’s Bequest. If you relish the nostalgia of the ‘old games’ -- perhaps taking you back to your childhood – this game will do it for you! It has the requisite feel of an Agatha Christie novel, set in the early 20th century. It even has a parser interface, so that you can question the other characters that you meet, develop your hunches, and write your notes along the way . It’s an observational, detective-type of game, and for those who love mysteries and suspense, you should really give this game a chance. To coin an old phrase: It’s the ‘bee’s knees!’"
- Roberta Williams – Director & writer of The Colonel’s Bequest, co-founder of Sierra On-Line
“An enthralling retro-inspired EGA game with modern mystery style”
- Rock Paper Shotgun
“This Murder Mystery Is A Must-Play For Die-Hard Adventure Game Fans”
- Kotaku
Game design, programming, art, and writing by Julia Minamata.
Julia is a Toronto-based game dev and artist. She made art for Chance's Lucky Escape, Space Warlord Organ Trading Simulator, Witch Strandings, and Recommendation Dog!! (which she also art directed).
Music by Dan Policar. Dan is a internationally-touring (more than a decade with Sean Paul's Baddabanz) Grammy-nominated musician, composer and teacher. His music can be found in Empire of Sin, the Colossal Cave Adventure Trailer, and in The Crimson Diamond!
Awards & Recognition:
"WordPlay Showcase" - Toronto, Canada 2018
"Ubisoft Toronto Indie Series Finalist" - Toronto, Canada 2019
"AdventureX Official Selection." - London, UK 2019
"Indie Cup Canada Rising Star Award nominee." - Toronto, Canada 2023
More at thecrimsondiamond.com
More about The Crimson Diamond (from Wikipedia):
The Crimson Diamond is a mystery adventure video game developed and published by Julia Minamata for the PC. The game features a text parser, requiring players to solve a mystery through inputting instructions via text to the game. Solo developer Julia Minamata designed the game featuring an EGA color palette, inspired by the adventure games she enjoyed in her youth like The Colonel's Bequest.
Reception
Reception to the game has been positive from critics, who praised the text parser's flexibility in particular. Alice Bell of Rock Paper Shotgun called The Crimson Diamond a "beautiful piece of work" and praised the modern implementation of old systems while lamenting some specifically difficult puzzles that she struggled with. Kenzie Du of Adventure Gamers praised the game's depth and the game's unique graphical style, calling it a "wonderful game." In a review of his impressions of the game's opening, Kevin Purdy of Ars Technica praised the game's visuals and sound design, noting that the EGA graphic restrictions created a beautiful visual for the game's story. A PC Gamer review of the game's demo by Tom Sykes praised the game's more modern text parser system.
--
FYI: I was not approached by the developer to play or feature this game. It was out of my own interest and intrigue to do a playthrough. Cheers.





![Mike Tysons Punch-Out!! full playthrough - Nintendo R&D3, 1987 - NES Nintendo Entertainment System
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#miketysonspunchout #punchout #nes #retrogaming
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More about Mike Tysons Punch-Out!! (from Wikipedia):
Punch-Out!!, originally titled Mike Tysons Punch-Out!!, is a 1987 boxing video game developed and published by Nintendo for the Nintendo Entertainment System (NES). Part of the Punch-Out!! series, it is an adaptation of the arcade video games Punch-Out!! (1984) and Super Punch-Out!! (1984). Differences from the arcades include the addition of former undisputed world heavyweight champion Mike Tyson as the final boss. It received critical acclaim, and is retrospectively considered one of the greatest video games of all time.
Development
Punch-Out!! was developed by Nintendo Research & Development No. 3. Genyo Takeda (the producer of the Punch-Out!! arcade games), was the director of the NES game. Because the NES was not as powerful as the arcade hardware, they could not recreate the arcade graphics. Instead of making the playable boxer wire-framed or transparent in order to see the opponent, they made the playable boxer smaller and named him Little Mac, a 17-year-old boxer weighing about 107 pounds. The behavior of each opposing boxer follows a set pattern requiring trial and error and memorization to defeat them.
Release
Gold version
Before the public release of Mike Tysons Punch-Out!!, Nintendo released it in a gold-colored Famicom cartridge titled Punch-Out!! in Japan, without Mike Tyson, as a prize for participating in the Famicom Disk Systems Family Computer Golf: U.S. Course tournament held in September 1987. 10,000 units were produced—half were given as high score prizes, and the rest were given as a lottery prize. Its final opponent is Super Macho Man, who is also the final opponent in the arcade game Super Punch-Out!!.
Mike Tysons Punch-Out!!
The initial box art for Punch-Out!!, featuring Mike Tyson
Nintendo of Americas founder and former president Minoru Arakawa attended a boxing match during the Heavyweight unification series that featured its future champion Mike Tyson. Arakawa became so astonished with the athletes power and skill that he was inspired to use his likeness and the tournament itself in the upcoming game. Tyson was rumored to have been paid $50,000 for a three-year period for his likeness. This transaction was something of a risk for Nintendo, as it occurred before Tyson won the World Boxing Council (WBC) heavyweight championship from Trevor Berbick on November 22, 1986, which greatly increased the profit for the game. Nintendo would release the Mike Tyson version of Punch-Out!! in Japan soon after its North American release.
Punch-Out!!
Mike Tysons Punch-Out!! was rebranded to simply Punch-Out!!, and re-released in the U.S. and Europe in 1990 and 1991, respectively. When Nintendos license had expired with Mike Tyson, his likeness was replaced by a fictional character named Mr. Dream. This version of the game was used in all major re-releases, including the Virtual Console, Animal Crossing for GameCube, the NES Classic Edition, and on the Nintendo Classics service (which Mike Tyson humorously contested).
Reception
More than 2 million copies of Mike Tysons Punch-Out!! were sold in North America by 1988. It is one of two NES games to reach this sales milestone that year, along with The Legend of Zelda.
Punch-Out!! was well received by critics. In 1989, Computer and Video Games magazine said the NES version of the great boxing arcade game had big, brilliantly drawn and animated sprites, a brilliant control method and utterly superlative gameplay, making it definitely THE best boxing game available on any machine. ACE magazine in 1989 listed it as the second highest-rated NES game, after Super Mario Bros. They stated it bashes the proverbial s@*t out of any other home boxing game on any other console or computer and it proves that even if Nintendos hardware may be technologically naff, they can still squeeze an excellent game onto a cartridge.
A GameSpot reader poll ranked it as the 6th greatest NES game. Nintendo Power magazine ranked it as the 17th best game for a Nintendo system in its Top 200 Games list. In August 2008, Nintendo Power listed it as the sixth best NES game, praising it for putting arcade-style fun over realism. Historian Steve L. Kent called it the second major game of 1987. Author Nathan Lockard cited the graphics, violence, controls, and the variety for making it a true classic and one of the best NES games. In 2005, Punch-Out!! is on GameSpots list of the greatest games of all time. Editor Shawn Laib of Den of Geek ranked it 7th out of the 15 Best NES Games of All Time, and Esquires Dom Nero and Cameron Sherrill ranked it fifth.
GamesRadar ranked it the 11th best NES game ever made, calling it a brilliant puzzle game [disguised] as a sports game. Game Informer ranked Mike Tysons Punch-Out!! as its 14th favorite game ever in 2001. Mike Tysons Punch-Out!! full playthrough - Nintendo R&D3, 1987 - NES Nintendo Entertainment System](https://i.ytimg.com/vi/wmQR6sZx6jo/mqdefault.jpg)




![Ms. Pac-Man - gameplay - Midway Games / Atarisoft, 1983 - PC / DOS - arcade port of Pac Man
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#mspacman #pacman #arcadegames #dosgames
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More about Ms. Pac-Man (from Wikipedia):
Ms. Pac-Man is a maze video game developed by General Computer Corporation (GCC) and published by Midway for arcades in 1982. It is a sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Mans wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger power pellets lets the player eat the ghosts, which turn blue and flee.
General Computer made the game as a modification kit for the original Pac-Man, titled Crazy Otto. However, due to previous legal action with Atari, Inc., GCC was forced to present the project to Midway, the North American distributor of Pac-Man. Midway purchased the project and enlisted GCC to use the game as a basis for the sequel to Pac-Man. Multiple names were considered for the game, including Miss Pac-Man and Mrs. Pac-Man, before the final name was chosen for being easier to pronounce. While development had started without Namcos consent, company president Masaya Nakamura was brought in and provided feedback on the player characters design. The company ultimately collected the same royalties on each cabinet as they had with Pac-Man.
Ms. Pac-Man was acclaimed by critics for its improvements to the original gameplay and for having a female protagonist; some have described it as superior to Pac-Man. It has been listed among the greatest video games of all time and as one of the most successful American arcade games ever made. The games success inspired a variety of successful merchandise, several ports for numerous home consoles and handheld systems, a television cartoon that included Pac-Man, and numerous video game sequels and remakes which spawned a Ms. Pac-Man spin-off series. The rights to the game are owned by Namcos successor company, Bandai Namco Entertainment. However, the game and its title character have suffered legal ownership issues between Namco and General Computer Corporation.
Release and versions
Reporter Patrick Goldstein of the Los Angeles Times reported that the game made its public debut on February 3, 1982 in typical showbusiness style at a press conference at the Castle Park Entertainment Center in Sherman Oaks. He noted that [t]he game is expected to appear in many video arcades during the next few weeks.
Atari, Inc. released versions for the Atari 2600, Atari 5200, Atari 7800 and Atari 8-bit computers. There were also versions for the VIC-20, Commodore 64, ZX Spectrum, IBM PC compatibles, Apple II and TI-99/4A released under the Atarisoft label. Unlike Pac-Man, most home versions of Ms. Pac-Man include all three intermission screens from the arcade game. The Atari 2600 rendition of Pac-Man was infamous for its flashing ghosts, while the 2600 port of Ms. Pac-Man had minimal flicker.
A tabletop version of Ms. Pac-Man was released in 1983 by Coleco. The unit was shaped like a miniature arcade cabinet, was controlled with a small built-in joystick, and used a multicolor vacuum fluorescent display. It was a runner-up for Stand-Alone Game of the Year at the 1983 Arcade Awards held in January 1984.
Later ports and re-releases
Hardware
Ms. Pac-Man has been re-released into new arcade cabinets since. In 2001, Namco released an arcade board with both Ms. Pac-Man and Galaga in honor of the 20th anniversary of both games with the subtitle 20 Year Reunion / Class of 1981. It also has Pac-Man as a hidden bonus game. The later 25th Anniversary Edition in 2005 allows all three games to be selected on the main menu. As part of Pac-Mans 30th anniversary, Ms. Pac-Man is one of the games included on the home version of Pac-Mans Arcade Party arcade machine. Pac-Mans Arcade Party was succeeded in 2018 by Pac-Mans Pixel Bash, which added 19 games to the existing roster, but Ms. Pac-Man was only available if the machine was set to Free Play.
In June 2020, Tastemakers Arcade1Up decided to announce that Ms. Pac-Man would finally be added to their lineup of 3/4 scale arcade cabinets. The unit will also contain a few other Bandai Namco arcade games, including Galaxian, Pac-Mania and Pac-Man Plus.
Additionally, a standalone, battery-powered version of the game released by Jakks Pacific can be plugged directly into a television.
Non-arcade versions
In January 1984, the Atari 2600 port of Ms. Pac-Man won the Videogame of the Year award at the 1983 Arcade Awards, tied with Lady Bug.
Computer Games magazine called the Commodore 64 version a Spectacular and Incredible conversion, while stating that the Atari 5200 and IBM PC versions suffered from limitations, but were nevertheless enjoyable ports. They later gave a Classic rating for other home computer versions, calling Ms. Pac-Man the greatest maze game. Ms. Pac-Man - gameplay - Midway Games / Atarisoft, 1983 - PC / DOS - arcade port of Pac Man](https://i.ytimg.com/vi/xzVOcqfojWc/mqdefault.jpg)