Uploaded December 2025 | Updated September 2026, 2 weeks ago
Subscribe bit.ly/sub-cgs
#miketysonspunchout #punchout #nes #retrogaming
No Commentary
More about Mike Tyson's Punch-Out!! (from Wikipedia):
Punch-Out!!, originally titled Mike Tyson's Punch-Out!!, is a 1987 boxing video game developed and published by Nintendo for the Nintendo Entertainment System (NES). Part of the Punch-Out!! series, it is an adaptation of the arcade video games Punch-Out!! (1984) and Super Punch-Out!! (1984). Differences from the arcades include the addition of former undisputed world heavyweight champion Mike Tyson as the final boss. It received critical acclaim, and is retrospectively considered one of the greatest video games of all time.
Development
Punch-Out!! was developed by Nintendo Research & Development No. 3. Genyo Takeda (the producer of the Punch-Out!! arcade games), was the director of the NES game. Because the NES was not as powerful as the arcade hardware, they could not recreate the arcade graphics. Instead of making the playable boxer wire-framed or transparent in order to see the opponent, they made the playable boxer smaller and named him Little Mac, a 17-year-old boxer weighing about 107 pounds. The behavior of each opposing boxer follows a set pattern requiring trial and error and memorization to defeat them.
Release
Gold version
Before the public release of Mike Tyson's Punch-Out!!, Nintendo released it in a gold-colored Famicom cartridge titled Punch-Out!! in Japan, without Mike Tyson, as a prize for participating in the Famicom Disk System's Family Computer Golf: U.S. Course tournament held in September 1987. 10,000 units were produced—half were given as high score prizes, and the rest were given as a lottery prize. Its final opponent is Super Macho Man, who is also the final opponent in the arcade game Super Punch-Out!!.
Mike Tyson's Punch-Out!!
The initial box art for Punch-Out!!, featuring Mike Tyson
Nintendo of America's founder and former president Minoru Arakawa attended a boxing match during the Heavyweight unification series that featured its future champion Mike Tyson. Arakawa became so astonished with the athlete's "power and skill" that he was inspired to use his likeness and the tournament itself in the upcoming game. Tyson was rumored to have been paid $50,000 for a three-year period for his likeness. This transaction was something of a risk for Nintendo, as it occurred before Tyson won the World Boxing Council (WBC) heavyweight championship from Trevor Berbick on November 22, 1986, which greatly increased the profit for the game. Nintendo would release the Mike Tyson version of Punch-Out!! in Japan soon after its North American release.
Punch-Out!!
Mike Tyson's Punch-Out!! was rebranded to simply Punch-Out!!, and re-released in the U.S. and Europe in 1990 and 1991, respectively. When Nintendo's license had expired with Mike Tyson, his likeness was replaced by a fictional character named Mr. Dream. This version of the game was used in all major re-releases, including the Virtual Console, Animal Crossing for GameCube, the NES Classic Edition, and on the Nintendo Classics service (which Mike Tyson humorously contested).
Reception
More than 2 million copies of Mike Tyson's Punch-Out!! were sold in North America by 1988. It is one of two NES games to reach this sales milestone that year, along with The Legend of Zelda.
Punch-Out!! was well received by critics. In 1989, Computer and Video Games magazine said the NES version of "the great boxing arcade game" had "big, brilliantly drawn and animated sprites, a brilliant control method and utterly superlative gameplay", making it "definitely THE best boxing game available on any machine". ACE magazine in 1989 listed it as the second highest-rated NES game, after Super Mario Bros. They stated it bashes "the proverbial s@*t out of any other home boxing game on any other console or computer" and it proves "that even if Nintendo's hardware may be technologically naff, they can still squeeze an excellent game onto a cartridge".
A GameSpot reader poll ranked it as the 6th greatest NES game. Nintendo Power magazine ranked it as the 17th best game for a Nintendo system in its Top 200 Games list. In August 2008, Nintendo Power listed it as the sixth best NES game, praising it for putting arcade-style fun over realism. Historian Steve L. Kent called it the second major game of 1987. Author Nathan Lockard cited the graphics, violence, controls, and the variety for making it a "true classic" and one of the best NES games. In 2005, Punch-Out!! is on GameSpot's list of the greatest games of all time. Editor Shawn Laib of Den of Geek ranked it 7th out of the 15 Best NES Games of All Time, and Esquire's Dom Nero and Cameron Sherrill ranked it fifth.
GamesRadar ranked it the 11th best NES game ever made, calling it a "brilliant puzzle game [disguised] as a sports game". Game Informer ranked Mike Tyson's Punch-Out!! as its 14th favorite game ever in 2001.
Subscribe bit.ly/sub-cgs
#miketysonspunchout #punchout #nes #retrogaming
No Commentary
More about Mike Tyson's Punch-Out!! (from Wikipedia):
Punch-Out!!, originally titled Mike Tyson's Punch-Out!!, is a 1987 boxing video game developed and published by Nintendo for the Nintendo Entertainment System (NES). Part of the Punch-Out!! series, it is an adaptation of the arcade video games Punch-Out!! (1984) and Super Punch-Out!! (1984). Differences from the arcades include the addition of former undisputed world heavyweight champion Mike Tyson as the final boss. It received critical acclaim, and is retrospectively considered one of the greatest video games of all time.
Development
Punch-Out!! was developed by Nintendo Research & Development No. 3. Genyo Takeda (the producer of the Punch-Out!! arcade games), was the director of the NES game. Because the NES was not as powerful as the arcade hardware, they could not recreate the arcade graphics. Instead of making the playable boxer wire-framed or transparent in order to see the opponent, they made the playable boxer smaller and named him Little Mac, a 17-year-old boxer weighing about 107 pounds. The behavior of each opposing boxer follows a set pattern requiring trial and error and memorization to defeat them.
Release
Gold version
Before the public release of Mike Tyson's Punch-Out!!, Nintendo released it in a gold-colored Famicom cartridge titled Punch-Out!! in Japan, without Mike Tyson, as a prize for participating in the Famicom Disk System's Family Computer Golf: U.S. Course tournament held in September 1987. 10,000 units were produced—half were given as high score prizes, and the rest were given as a lottery prize. Its final opponent is Super Macho Man, who is also the final opponent in the arcade game Super Punch-Out!!.
Mike Tyson's Punch-Out!!
The initial box art for Punch-Out!!, featuring Mike Tyson
Nintendo of America's founder and former president Minoru Arakawa attended a boxing match during the Heavyweight unification series that featured its future champion Mike Tyson. Arakawa became so astonished with the athlete's "power and skill" that he was inspired to use his likeness and the tournament itself in the upcoming game. Tyson was rumored to have been paid $50,000 for a three-year period for his likeness. This transaction was something of a risk for Nintendo, as it occurred before Tyson won the World Boxing Council (WBC) heavyweight championship from Trevor Berbick on November 22, 1986, which greatly increased the profit for the game. Nintendo would release the Mike Tyson version of Punch-Out!! in Japan soon after its North American release.
Punch-Out!!
Mike Tyson's Punch-Out!! was rebranded to simply Punch-Out!!, and re-released in the U.S. and Europe in 1990 and 1991, respectively. When Nintendo's license had expired with Mike Tyson, his likeness was replaced by a fictional character named Mr. Dream. This version of the game was used in all major re-releases, including the Virtual Console, Animal Crossing for GameCube, the NES Classic Edition, and on the Nintendo Classics service (which Mike Tyson humorously contested).
Reception
More than 2 million copies of Mike Tyson's Punch-Out!! were sold in North America by 1988. It is one of two NES games to reach this sales milestone that year, along with The Legend of Zelda.
Punch-Out!! was well received by critics. In 1989, Computer and Video Games magazine said the NES version of "the great boxing arcade game" had "big, brilliantly drawn and animated sprites, a brilliant control method and utterly superlative gameplay", making it "definitely THE best boxing game available on any machine". ACE magazine in 1989 listed it as the second highest-rated NES game, after Super Mario Bros. They stated it bashes "the proverbial s@*t out of any other home boxing game on any other console or computer" and it proves "that even if Nintendo's hardware may be technologically naff, they can still squeeze an excellent game onto a cartridge".
A GameSpot reader poll ranked it as the 6th greatest NES game. Nintendo Power magazine ranked it as the 17th best game for a Nintendo system in its Top 200 Games list. In August 2008, Nintendo Power listed it as the sixth best NES game, praising it for putting arcade-style fun over realism. Historian Steve L. Kent called it the second major game of 1987. Author Nathan Lockard cited the graphics, violence, controls, and the variety for making it a "true classic" and one of the best NES games. In 2005, Punch-Out!! is on GameSpot's list of the greatest games of all time. Editor Shawn Laib of Den of Geek ranked it 7th out of the 15 Best NES Games of All Time, and Esquire's Dom Nero and Cameron Sherrill ranked it fifth.
GamesRadar ranked it the 11th best NES game ever made, calling it a "brilliant puzzle game [disguised] as a sports game". Game Informer ranked Mike Tyson's Punch-Out!! as its 14th favorite game ever in 2001.




![Ms. Pac-Man - gameplay - Midway Games / Atarisoft, 1983 - PC / DOS - arcade port of Pac Man
Subscribe https://bit.ly/sub-cgs
#mspacman #pacman #arcadegames #dosgames
No Commentary
More about Ms. Pac-Man (from Wikipedia):
Ms. Pac-Man is a maze video game developed by General Computer Corporation (GCC) and published by Midway for arcades in 1982. It is a sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Mans wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger power pellets lets the player eat the ghosts, which turn blue and flee.
General Computer made the game as a modification kit for the original Pac-Man, titled Crazy Otto. However, due to previous legal action with Atari, Inc., GCC was forced to present the project to Midway, the North American distributor of Pac-Man. Midway purchased the project and enlisted GCC to use the game as a basis for the sequel to Pac-Man. Multiple names were considered for the game, including Miss Pac-Man and Mrs. Pac-Man, before the final name was chosen for being easier to pronounce. While development had started without Namcos consent, company president Masaya Nakamura was brought in and provided feedback on the player characters design. The company ultimately collected the same royalties on each cabinet as they had with Pac-Man.
Ms. Pac-Man was acclaimed by critics for its improvements to the original gameplay and for having a female protagonist; some have described it as superior to Pac-Man. It has been listed among the greatest video games of all time and as one of the most successful American arcade games ever made. The games success inspired a variety of successful merchandise, several ports for numerous home consoles and handheld systems, a television cartoon that included Pac-Man, and numerous video game sequels and remakes which spawned a Ms. Pac-Man spin-off series. The rights to the game are owned by Namcos successor company, Bandai Namco Entertainment. However, the game and its title character have suffered legal ownership issues between Namco and General Computer Corporation.
Release and versions
Reporter Patrick Goldstein of the Los Angeles Times reported that the game made its public debut on February 3, 1982 in typical showbusiness style at a press conference at the Castle Park Entertainment Center in Sherman Oaks. He noted that [t]he game is expected to appear in many video arcades during the next few weeks.
Atari, Inc. released versions for the Atari 2600, Atari 5200, Atari 7800 and Atari 8-bit computers. There were also versions for the VIC-20, Commodore 64, ZX Spectrum, IBM PC compatibles, Apple II and TI-99/4A released under the Atarisoft label. Unlike Pac-Man, most home versions of Ms. Pac-Man include all three intermission screens from the arcade game. The Atari 2600 rendition of Pac-Man was infamous for its flashing ghosts, while the 2600 port of Ms. Pac-Man had minimal flicker.
A tabletop version of Ms. Pac-Man was released in 1983 by Coleco. The unit was shaped like a miniature arcade cabinet, was controlled with a small built-in joystick, and used a multicolor vacuum fluorescent display. It was a runner-up for Stand-Alone Game of the Year at the 1983 Arcade Awards held in January 1984.
Later ports and re-releases
Hardware
Ms. Pac-Man has been re-released into new arcade cabinets since. In 2001, Namco released an arcade board with both Ms. Pac-Man and Galaga in honor of the 20th anniversary of both games with the subtitle 20 Year Reunion / Class of 1981. It also has Pac-Man as a hidden bonus game. The later 25th Anniversary Edition in 2005 allows all three games to be selected on the main menu. As part of Pac-Mans 30th anniversary, Ms. Pac-Man is one of the games included on the home version of Pac-Mans Arcade Party arcade machine. Pac-Mans Arcade Party was succeeded in 2018 by Pac-Mans Pixel Bash, which added 19 games to the existing roster, but Ms. Pac-Man was only available if the machine was set to Free Play.
In June 2020, Tastemakers Arcade1Up decided to announce that Ms. Pac-Man would finally be added to their lineup of 3/4 scale arcade cabinets. The unit will also contain a few other Bandai Namco arcade games, including Galaxian, Pac-Mania and Pac-Man Plus.
Additionally, a standalone, battery-powered version of the game released by Jakks Pacific can be plugged directly into a television.
Non-arcade versions
In January 1984, the Atari 2600 port of Ms. Pac-Man won the Videogame of the Year award at the 1983 Arcade Awards, tied with Lady Bug.
Computer Games magazine called the Commodore 64 version a Spectacular and Incredible conversion, while stating that the Atari 5200 and IBM PC versions suffered from limitations, but were nevertheless enjoyable ports. They later gave a Classic rating for other home computer versions, calling Ms. Pac-Man the greatest maze game. Ms. Pac-Man - gameplay - Midway Games / Atarisoft, 1983 - PC / DOS - arcade port of Pac Man](https://i.ytimg.com/vi/xzVOcqfojWc/mqdefault.jpg)





![Sid Meiers Civilization - longplay - MicroProse, 1991 - PC / DOS - original turn-based strategy 4X
Subscribe https://bit.ly/sub-cgs
#sidmeierscivilization #civilization #strategygames #dosgames #4x
More about Sid Meiers Civilization (from Wikipedia):
Sid Meiers Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the games world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The players civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.
Civilization was designed by Sid Meier and Bruce Shelley following the successes of Silent Service, Sid Meiers Pirates! and Railroad Tycoon. Civilization has sold 1.5 million copies since its release and is considered one of the most influential computer games in history due to its establishment of the 4X genre. In addition to its commercial and critical success, the game has been deemed pedagogically valuable due to its presentation of historical relationships, and one of the greatest video games ever made by several publications. A multiplayer remake, Sid Meiers CivNet, was released for the PC in 1995. Civilization was followed by several sequels starting with Civilization II, with similar or modified scenarios.
Gameplay
Civilization is a turn-based single-player strategy game. The player takes on the role of the ruler of a civilization, starting with one (or occasionally two) settler units, and attempts to build an empire in competition with two to seven other civilizations. The game requires a fair amount of micromanagement (although less than other simulation games).[4] Along with the larger tasks of exploration, warfare and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit.
Civilizations critical success created a golden period of MicroProse where there was more potential for similar strategy games to succeed, according to Meier. This put stress on the companys direction and culture. Stealey wanted to continue to pursue the military-themed titles, while Meier wanted to continue his success with simulation games. Shelley left MicroProse in 1992 and joined Ensemble Studios, where he used his experience with Civilization to design the Age of Empires games. Stealey had pushed MicroProse to develop console and arcade-based versions of their games, but this put the company into debt, and Stealey eventually sold the company to Spectrum HoloByte in 1993; Spectrum HoloByte kept MicroProse as a separate company on acquisition.
Reception
Civilization has been called one of the most important strategy games of all time, and has a loyal following of fans. This high level of interest has led to the creation of a number of free and open source versions and inspired similar games by other commercial developers.
Computer Gaming World stated that a new Olympian in the genre of god games has truly emerged, comparing Civilizations importance to computer games to that of the wheel. The game was reviewed in 1992 in Dragon #183 by Hartley, Patricia, and Kirk Lesser in The Role of Computers column. The reviewers gave the game 5 out of 5 stars. They commented: Civilization is one of the highest dollar-to-play-ratio entertainments weve enjoyed. The scope is enormous, the strategies border on being limitless, the excitement is genuinely high, and the experience is worth every dime of the games purchase price.
Jeff Koke reviewed Civilization in Pyramid #2 (July/Aug., 1993), and stated that Ultimately, there are games that are a lot flashier than Civilization, with cool graphics and animation, but there arent many - or any - in my book that have the ability to absorb the player so totally and to provide an interesting, unique outcome each and every time its played.
Civilization won the Origins Award in the category Best Military or Strategy Computer Game of 1991. A 1992 Computer Gaming World survey of wargames with modern settings gave the game five stars out of five, describing it as more addictive than crack ... so rich and textured that the documentation is incomplete. In 1992 the magazine named it the Overall Game of the Year, in 1993 added the game to its Hall of Fame, and in 1996 chose Civilization as the best game of all time. Sid Meiers Civilization - longplay - MicroProse, 1991 - PC / DOS - original turn-based strategy 4X](https://i.ytimg.com/vi/ywANKBvS7wA/mqdefault.jpg)