Uploaded August 2011 | Updated September 2026, 6 hours ago
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Simon 'SW-1988' Wahler, and the original page can be found here: speeddemosarchive.com/SuperSmashBrosBrawl.html
Welcome to my Boss Battles speed run for Super Smash Brothers Brawl! Though this run is short, it takes large amounts of skillfully timed precision and luck to achieve a time such as this. This particular run exceeds my personal expectations by a lot. I highly doubt I could ever improve this run! I'm sure some of you are wondering what I think of my performance, so to keep this entire description well-articulated, but brief, here are my thoughts on each particular boss:
* Masterhand - 1.20 - Pretty perfect.
* Meta Ridley - 4.25 - It's tough to kill him before he flies off the stage for the first time. Luckily, I managed to do so this time.
* Petey - 3.25 - The second rock smash wasn't perfect, so I quickly had to up smash again. That costed me about 0.3 seconds.
* Crazy Hand - 1.28 - See Masterhand.
* Porky - 5.32 - The last rock smash wasn't as nice as it could have been. I lost about 0.2 seconds there.
* Rayquaza - 9.13 - He's pretty much immune to rock smashes, but there's no other attack that could compete with it, which is why Rayquaza is the longest Boss battle. There is a chance I may have lost 0.2 seconds.
* Duon - 5.43 - He can be killed with four rock smashes as first or second opponent. Considering he was 7th here, this was pretty optimal.
* Galleom - 3.47 - Galleom houses the first and only visible mistake I made during the whole run. I didn't max second and third the rock smashes, so I was required to do another one. I lost about 0.5 seconds.
* Ridley - 3.60 - Luck flows from this run like a fountain of awesomeness.
* Tabuu - 2.42 - I was getting nervous at this point, so I jumped higher than I should have to make sure to max the rock smashes. This run finishes with an up smash. =)
Note: As you proceed, each boss gains more health than your previous foe. You can for example kill Ridley as first opponent with 3 Rock Smashes, while you need at least four as ninth opponent. This is why some of you may think this time can still be improved by alot, but I can guarrentee that this can't go lower than 37 sec!
With my description at its end, I leave you with these words. Getting this score was not easy. If you wish to take this spot, you will have to work very hard. I honestly don't think I'll play Charizard for a long time, so the record can be considered up for grabs until I gain the will power to do it again. I am also strongly considering an Intense run with Charizard.
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Simon 'SW-1988' Wahler, and the original page can be found here: speeddemosarchive.com/SuperSmashBrosBrawl.html
Welcome to my Boss Battles speed run for Super Smash Brothers Brawl! Though this run is short, it takes large amounts of skillfully timed precision and luck to achieve a time such as this. This particular run exceeds my personal expectations by a lot. I highly doubt I could ever improve this run! I'm sure some of you are wondering what I think of my performance, so to keep this entire description well-articulated, but brief, here are my thoughts on each particular boss:
* Masterhand - 1.20 - Pretty perfect.
* Meta Ridley - 4.25 - It's tough to kill him before he flies off the stage for the first time. Luckily, I managed to do so this time.
* Petey - 3.25 - The second rock smash wasn't perfect, so I quickly had to up smash again. That costed me about 0.3 seconds.
* Crazy Hand - 1.28 - See Masterhand.
* Porky - 5.32 - The last rock smash wasn't as nice as it could have been. I lost about 0.2 seconds there.
* Rayquaza - 9.13 - He's pretty much immune to rock smashes, but there's no other attack that could compete with it, which is why Rayquaza is the longest Boss battle. There is a chance I may have lost 0.2 seconds.
* Duon - 5.43 - He can be killed with four rock smashes as first or second opponent. Considering he was 7th here, this was pretty optimal.
* Galleom - 3.47 - Galleom houses the first and only visible mistake I made during the whole run. I didn't max second and third the rock smashes, so I was required to do another one. I lost about 0.5 seconds.
* Ridley - 3.60 - Luck flows from this run like a fountain of awesomeness.
* Tabuu - 2.42 - I was getting nervous at this point, so I jumped higher than I should have to make sure to max the rock smashes. This run finishes with an up smash. =)
Note: As you proceed, each boss gains more health than your previous foe. You can for example kill Ridley as first opponent with 3 Rock Smashes, while you need at least four as ninth opponent. This is why some of you may think this time can still be improved by alot, but I can guarrentee that this can't go lower than 37 sec!
With my description at its end, I leave you with these words. Getting this score was not easy. If you wish to take this spot, you will have to work very hard. I honestly don't think I'll play Charizard for a long time, so the record can be considered up for grabs until I gain the will power to do it again. I am also strongly considering an Intense run with Charizard.



![XIII (PC) Speed Run - Part 22
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Submarine 2 [run by sp3ctum]
* I close a lot of doors behind me to give me some time to run away without being shot at.
* I also enter the missile room a bit early, so the sailors get a few seconds to shoot at me. Its still faster than shooting them.
***Possible improvements: This went pretty well. XIII (PC) Speed Run - Part 22](https://i.ytimg.com/vi/OtkIOqanmiw/mqdefault.jpg)

![XIII (PC) Speed Run - Part 16
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Canyon 2 [run by sp3ctum]
* I do a big air fall slide at the beginning
* I fool the RPG guy behind the mine cart by jumping before he sees me. He predicts that I will keep on rising up, and shoots the rocket far too up, leaving me undamaged.
* I do two more fall slides before entering the ruins (or whatever they are). Why cant every level be like this?
* I do a jump slide to skip going up the third ladder.
* I take a shortcut to skip going up the fourth ladder. I also miss a trigger here, so fewer people spawn to harass me.
***Possible improvements: It may be faster if one didnt go get the sniper rifle, but that would require a lucky shot in the end.
I lose a lot of HP in this level. Thats embarassing. Also, I think I messed up walking to the end trigger. :| A nice segment nevertheless. XIII (PC) Speed Run - Part 16](https://i.ytimg.com/vi/P9Qv8kmUPW4/mqdefault.jpg)




