Uploaded August 2011 | Updated September 2026, 13 minutes ago
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Shaun 'MMAN' Friend, and the original page can be found here: speeddemosarchive.com/TombRaider3.html
The jump from the slope at the start is by far the hardest thing in this level; it's completely random and doesn't work 95% of the time, it seems to be based on incredibly specific positioning. The crawlspace shows a new trick I accidentally found; if you press the button to draw your guns you move slightly forwards and can leave most crawlspaces slightly earlier. I also did the level the opposite away around this time, as it didn't seem any slower and allowed me to get the harder stuff out the way first. When climbing out after the two switches underwater I got stopped a little at the top for some reason, The Hoff later found a slightly faster way to get across the invisible ledges than what I used, although it's only about half a second faster at the most. On the way back out the room I use the debris to push me through the quicksand a little. RadxxRyan later found that the boulder can be jumped over with a standing jump, which would save about a second over what I did and causes you to take no damage. I stop a little before the first keyhole, slowing me down slightly.
At the top of the pool room I stop just before making a jump to the boulder instead of continuing a running jump like I was supposed to, although the position meant I might have run off anyway. I made one wall bash in the block maze, but the rest was far better than usual, plus the fact I sprinted before made up for it. At the ceiling trap I landed bad and got a tiny stumble, but it didn't matter much.
The first statue blocks a couple of times but the rest of the fight went perfect, and I managed to both kill them close to the ledges and pick up the swords quickly. The biggest mistake is at the end, where I sprint slightly wrong (due to coming out the water at a different position to what I'm used to) and have to turn a little, losing me about a second. If you're really unlucky the final statue can finish you off as you put the last key in. Looking back it might have been a good idea to segment this level, but my mistakes are still very minor considering its length (which it turns out makes this the longest level in the game for a glitchless speedrun).
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Shaun 'MMAN' Friend, and the original page can be found here: speeddemosarchive.com/TombRaider3.html
The jump from the slope at the start is by far the hardest thing in this level; it's completely random and doesn't work 95% of the time, it seems to be based on incredibly specific positioning. The crawlspace shows a new trick I accidentally found; if you press the button to draw your guns you move slightly forwards and can leave most crawlspaces slightly earlier. I also did the level the opposite away around this time, as it didn't seem any slower and allowed me to get the harder stuff out the way first. When climbing out after the two switches underwater I got stopped a little at the top for some reason, The Hoff later found a slightly faster way to get across the invisible ledges than what I used, although it's only about half a second faster at the most. On the way back out the room I use the debris to push me through the quicksand a little. RadxxRyan later found that the boulder can be jumped over with a standing jump, which would save about a second over what I did and causes you to take no damage. I stop a little before the first keyhole, slowing me down slightly.
At the top of the pool room I stop just before making a jump to the boulder instead of continuing a running jump like I was supposed to, although the position meant I might have run off anyway. I made one wall bash in the block maze, but the rest was far better than usual, plus the fact I sprinted before made up for it. At the ceiling trap I landed bad and got a tiny stumble, but it didn't matter much.
The first statue blocks a couple of times but the rest of the fight went perfect, and I managed to both kill them close to the ledges and pick up the swords quickly. The biggest mistake is at the end, where I sprint slightly wrong (due to coming out the water at a different position to what I'm used to) and have to turn a little, losing me about a second. If you're really unlucky the final statue can finish you off as you put the last key in. Looking back it might have been a good idea to segment this level, but my mistakes are still very minor considering its length (which it turns out makes this the longest level in the game for a glitchless speedrun).





![XIII (PC) Speed Run - Part 19
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Mac Call [run by sp3ctum]
* Nothing super cool. Just running beside people fast, and pumping an old man full of bullets.
***Possible improvements: Mac Call could be killed faster, using only two AR grenades, but I couldnt get it on the video. XIII (PC) Speed Run - Part 19](https://i.ytimg.com/vi/S0HToA4aeZM/mqdefault.jpg)

![XIII (PC) Speed Run - Part 14
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Doc Johansson [run by sp3ctum]
* I slow my running down just enough to collect four clips of mag ammo. I use these four clips to get rid of Johansson fast.
* After the flashback, I grab the nurse so the doors open faster, and then let her go when the doors have opened to run faster. The nurse makes a weird reappearance in the next level.
*** Possible improvements: any missed shots in the boss fight. I also couldve released the nurse a bit sooner. XIII (PC) Speed Run - Part 14](https://i.ytimg.com/vi/SWXvUUTzGOE/mqdefault.jpg)


