Uploaded August 2011 | Updated September 2026, 1 hour ago
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Shaun 'MMAN' Friend, and the original page can be found here: speeddemosarchive.com/TombRaider3.html
I later learned you can make the first Guard docile without having to kill him, but I didn't need the ammo anyway. After falling into the corridor with a split I found that going left is quite a bit faster than the right, although damage can't be avoided this way. I had to be careful not to lose time while segmenting as there isn't a definite place to save unlike other places I do so in the run.
This jump is so hard, and the rest of the level hard enough too, that I had to segment this level in three due to its presence alone, but it saves me a minute or so.
At the start I jump back to trigger the Guard. In the room where you press a switch on each side it's possible to jump directly to the higher catwalks without having to grab, but it's so hard it would need another segment. On the second of those switches I jumped too late and had to press action to not bash into the wall, slowing me slightly. No, the disc that the Guard in the missile tower drops doesn't open the UFO, a shame as that would be an awesome shortcut. It is possible to fall right on the card without repositioning, but it needs a very precise fall. The rocket fire is safe to run through after six "stings" in the music (on the PS version it's five due to the track having to load and therefore being delayed slightly). In the vent at the top of the rocket shaft I had a wall bash. You can run through the lasers I wait for towards the end, but I didn't have enough health. A sprint gets cut short in the UFO. The last jump to the top floor is easy to mess up; an attempted improvement of this run was perfect up until that point where I failed and got killed there, which was the point where I stopped bothering with an improvement, looking back this run has very few mistakes anyway.
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Shaun 'MMAN' Friend, and the original page can be found here: speeddemosarchive.com/TombRaider3.html
I later learned you can make the first Guard docile without having to kill him, but I didn't need the ammo anyway. After falling into the corridor with a split I found that going left is quite a bit faster than the right, although damage can't be avoided this way. I had to be careful not to lose time while segmenting as there isn't a definite place to save unlike other places I do so in the run.
This jump is so hard, and the rest of the level hard enough too, that I had to segment this level in three due to its presence alone, but it saves me a minute or so.
At the start I jump back to trigger the Guard. In the room where you press a switch on each side it's possible to jump directly to the higher catwalks without having to grab, but it's so hard it would need another segment. On the second of those switches I jumped too late and had to press action to not bash into the wall, slowing me slightly. No, the disc that the Guard in the missile tower drops doesn't open the UFO, a shame as that would be an awesome shortcut. It is possible to fall right on the card without repositioning, but it needs a very precise fall. The rocket fire is safe to run through after six "stings" in the music (on the PS version it's five due to the track having to load and therefore being delayed slightly). In the vent at the top of the rocket shaft I had a wall bash. You can run through the lasers I wait for towards the end, but I didn't have enough health. A sprint gets cut short in the UFO. The last jump to the top floor is easy to mess up; an attempted improvement of this run was perfect up until that point where I failed and got killed there, which was the point where I stopped bothering with an improvement, looking back this run has very few mistakes anyway.
![XIII (PC) Speed Run - Part 22
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Submarine 2 [run by sp3ctum]
* I close a lot of doors behind me to give me some time to run away without being shot at.
* I also enter the missile room a bit early, so the sailors get a few seconds to shoot at me. Its still faster than shooting them.
***Possible improvements: This went pretty well. XIII (PC) Speed Run - Part 22](https://i.ytimg.com/vi/OtkIOqanmiw/mqdefault.jpg)

![XIII (PC) Speed Run - Part 16
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Canyon 2 [run by sp3ctum]
* I do a big air fall slide at the beginning
* I fool the RPG guy behind the mine cart by jumping before he sees me. He predicts that I will keep on rising up, and shoots the rocket far too up, leaving me undamaged.
* I do two more fall slides before entering the ruins (or whatever they are). Why cant every level be like this?
* I do a jump slide to skip going up the third ladder.
* I take a shortcut to skip going up the fourth ladder. I also miss a trigger here, so fewer people spawn to harass me.
***Possible improvements: It may be faster if one didnt go get the sniper rifle, but that would require a lucky shot in the end.
I lose a lot of HP in this level. Thats embarassing. Also, I think I messed up walking to the end trigger. :| A nice segment nevertheless. XIII (PC) Speed Run - Part 16](https://i.ytimg.com/vi/P9Qv8kmUPW4/mqdefault.jpg)







