Tomb Raider III (PS1) Speed Run - Part 7 @speedrunnerification
Tomb Raider III (PS1) Speed Run - Part 7  @speedrunnerification
Uploaded August 2011 | Updated September 2026, 1 hour ago
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Shaun 'MMAN' Friend, and the original page can be found here: speeddemosarchive.com/TombRaider3.html

I later learned you can make the first Guard docile without having to kill him, but I didn't need the ammo anyway. After falling into the corridor with a split I found that going left is quite a bit faster than the right, although damage can't be avoided this way. I had to be careful not to lose time while segmenting as there isn't a definite place to save unlike other places I do so in the run.

This jump is so hard, and the rest of the level hard enough too, that I had to segment this level in three due to its presence alone, but it saves me a minute or so.

At the start I jump back to trigger the Guard. In the room where you press a switch on each side it's possible to jump directly to the higher catwalks without having to grab, but it's so hard it would need another segment. On the second of those switches I jumped too late and had to press action to not bash into the wall, slowing me slightly. No, the disc that the Guard in the missile tower drops doesn't open the UFO, a shame as that would be an awesome shortcut. It is possible to fall right on the card without repositioning, but it needs a very precise fall. The rocket fire is safe to run through after six "stings" in the music (on the PS version it's five due to the track having to load and therefore being delayed slightly). In the vent at the top of the rocket shaft I had a wall bash. You can run through the lasers I wait for towards the end, but I didn't have enough health. A sprint gets cut short in the UFO. The last jump to the top floor is easy to mess up; an attempted improvement of this run was perfect up until that point where I failed and got killed there, which was the point where I stopped bothering with an improvement, looking back this run has very few mistakes anyway.
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Tomb Raider III (PS1) Speed Run - Part 7

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