Uploaded August 2021 | Updated September 2026, 1 week ago
Spliced clear segments from the March 22, 2019 Hard Blind Race. Originally cleared on July 15, 2020 over two days. We got ourselves a Barbscroller.
Cheetah speed? No problem! Actually, big problem. The backthrow kept messing me up as the timing of the falling shell relative to the bounce height I got varied depending on how fast I got there. I am simply not good at adjusting the timing of the throw on the fly. And then I got annoyed with the forward throw that kept going over the muncher. Only other problems I had in section one was the spinning bomb catch on the big beetle. The ground just feels weird when walking on that beetle and occasionally dumb results happened. I somehow managed to not get a pipe nai.
Oh boy the lava section. Also oh boy, what is it with me and back throws. Maybe it was big mario but I had more failures there than I should have. But the final boss for me was the pow drop sequence. I can only assume I didn't play the section how it was meant to be but I would always get caught/stuck by the launcher as the bomb didn't blow up the block fast enough. The screen scroll would end up pushing me forward. I did manage one run getting stalled there, but 99% of the time, I would get crushed at the Stiff blue platform. The winning run I just did a ducking slide to avoid dealing with the bomb and launcher altogether. I gave the level the old accidental star earlier but that one part of the level kind of ruined it for me. Otherwise, not bad.
Clear time: 7 hrs 11 mins
Level Maker: Fat Tony (Anthony)
Level code: supermariomakerbookmark.nintendo.net/courses/8296-0000-03DE-B46A
Spliced clear segments from the March 22, 2019 Hard Blind Race. Originally cleared on July 15, 2020 over two days. We got ourselves a Barbscroller.
Cheetah speed? No problem! Actually, big problem. The backthrow kept messing me up as the timing of the falling shell relative to the bounce height I got varied depending on how fast I got there. I am simply not good at adjusting the timing of the throw on the fly. And then I got annoyed with the forward throw that kept going over the muncher. Only other problems I had in section one was the spinning bomb catch on the big beetle. The ground just feels weird when walking on that beetle and occasionally dumb results happened. I somehow managed to not get a pipe nai.
Oh boy the lava section. Also oh boy, what is it with me and back throws. Maybe it was big mario but I had more failures there than I should have. But the final boss for me was the pow drop sequence. I can only assume I didn't play the section how it was meant to be but I would always get caught/stuck by the launcher as the bomb didn't blow up the block fast enough. The screen scroll would end up pushing me forward. I did manage one run getting stalled there, but 99% of the time, I would get crushed at the Stiff blue platform. The winning run I just did a ducking slide to avoid dealing with the bomb and launcher altogether. I gave the level the old accidental star earlier but that one part of the level kind of ruined it for me. Otherwise, not bad.
Clear time: 7 hrs 11 mins
Level Maker: Fat Tony (Anthony)
Level code: supermariomakerbookmark.nintendo.net/courses/8296-0000-03DE-B46A










![[SMM1] Budokos Bouncy Boothouse (Race) by Cloondog
Someone actually made a tribute level thats NOT a precision level. Im looking at you Cliche and Anto. Apparently this level was for a TKR race which naturally I did not participate in. Treated it like a BKR and played it blind and played bad as usual. We had to sneak in one more Clooj level on the channel.
Speaking of which, Il probably have to upload more Maker 1 team 0% stuff as Im running out of HD space...
7504-0000-035E-6A19 [SMM1] Budokos Bouncy Boothouse (Race) by Cloondog](https://i.ytimg.com/vi/5f7DreUYxKk/mqdefault.jpg)