Uploaded August 2021 | Updated September 2026, 1 week ago
Spliced clear segments from the February 15, 2019 Hard Blind Race. Originally cleared on July 13, 2020 over two days. Had to take a break at 6 hrs overall as section 2 was destroying me and it only took 23 mins to get CP on day two.
This was a really short level by kaizo standards but very tough for me. I was hit by the dreaded up button on the double shelljump. And the CP nai I must have died 5 times from misjudging pow momentum.
Second section was the main struggle. It took a very long time to get the timing right on the first sequence with the left and right tongue grab/spits. Very often I would have bad screen position/scroll and the right muncher would evade the pow damage. And then, the final boss for me; the double reclaim. What threw me off so hard was the second reclaim. My understanding at the time is you need to be over the shell for the trick to work so I kept thinking I was doing it wrong or bad timing. In reality, Mario can be level or even below the shell and the reclaim will still work.
The yattenai sequence starting with the pow drop was another time sink of not doing the trick correctly. I kept pressing down when landing on the pow so I killed my forward momentum and messed up the spin sequence. After that, it was literally hours of me throwing the spring too late as it would always be above my head and would never catch it. I was expecting several yattenais of failing the spring jump or running into the spike wall at the end but it was actually zero. All deaths were without the spring except for the one I included in the video. Speaking of which, on the clear run I thought I had screwed up dropping the spring into the spinning regrab as it looks like I never dropped it but I suddenly was spinning with it. Watching in slowmo, there was about a 6 frame window where I did successfully drop the spring.
What a wild one. Very challenging for me but I was super happy to get the clear. See you in the next one!
Clear time: 7 hrs 54 mins
Level Maker: Keiichi (Syun)
Level code: supermariomakerbookmark.nintendo.net/courses/7C6A-0000-03D7-78F2
Spliced clear segments from the February 15, 2019 Hard Blind Race. Originally cleared on July 13, 2020 over two days. Had to take a break at 6 hrs overall as section 2 was destroying me and it only took 23 mins to get CP on day two.
This was a really short level by kaizo standards but very tough for me. I was hit by the dreaded up button on the double shelljump. And the CP nai I must have died 5 times from misjudging pow momentum.
Second section was the main struggle. It took a very long time to get the timing right on the first sequence with the left and right tongue grab/spits. Very often I would have bad screen position/scroll and the right muncher would evade the pow damage. And then, the final boss for me; the double reclaim. What threw me off so hard was the second reclaim. My understanding at the time is you need to be over the shell for the trick to work so I kept thinking I was doing it wrong or bad timing. In reality, Mario can be level or even below the shell and the reclaim will still work.
The yattenai sequence starting with the pow drop was another time sink of not doing the trick correctly. I kept pressing down when landing on the pow so I killed my forward momentum and messed up the spin sequence. After that, it was literally hours of me throwing the spring too late as it would always be above my head and would never catch it. I was expecting several yattenais of failing the spring jump or running into the spike wall at the end but it was actually zero. All deaths were without the spring except for the one I included in the video. Speaking of which, on the clear run I thought I had screwed up dropping the spring into the spinning regrab as it looks like I never dropped it but I suddenly was spinning with it. Watching in slowmo, there was about a 6 frame window where I did successfully drop the spring.
What a wild one. Very challenging for me but I was super happy to get the clear. See you in the next one!
Clear time: 7 hrs 54 mins
Level Maker: Keiichi (Syun)
Level code: supermariomakerbookmark.nintendo.net/courses/7C6A-0000-03D7-78F2







![[SMM1] Budokos Bouncy Boothouse (Race) by Cloondog
Someone actually made a tribute level thats NOT a precision level. Im looking at you Cliche and Anto. Apparently this level was for a TKR race which naturally I did not participate in. Treated it like a BKR and played it blind and played bad as usual. We had to sneak in one more Clooj level on the channel.
Speaking of which, Il probably have to upload more Maker 1 team 0% stuff as Im running out of HD space...
7504-0000-035E-6A19 [SMM1] Budokos Bouncy Boothouse (Race) by Cloondog](https://i.ytimg.com/vi/5f7DreUYxKk/mqdefault.jpg)


![Super Mario Maker - Euro Blind Race #67: [BKR] Theres Tricks And Stuff
April 21, 2018 (originally cleared on May 15. 2019)
https://supermariomakerbookmark.nintendo.net/courses/FD1D-0000-039D-48C2
Level Maker: PlayFace
Clear time: 41 mins
Got recked by team #kickingleft. I was super happy with how quickly I got through the 2nd section. Got the rare first try after the pipe. And yes, I died twice at the goal trying for the bonus.
Just a solid, well built, easy to understand level. Super Mario Maker - Euro Blind Race #67: [BKR] Theres Tricks And Stuff](https://i.ytimg.com/vi/6E2t9cDeWtY/mqdefault.jpg)