Uploaded February 2022 | Updated September 2026, 1 week ago
Spliced clear segments from the May 25, 2018 Hard Blind Race. Original clear date unknown, re-cleared on February 1, 2022. This level was also re-uploaded at some point but I am not aware of what changes, if any were made. A Clichesque seven pieces level featuring the Propeller. You know the editing drill.
Room one with blasters. I guess a small example of blasters and rails and how you can interact with them?
Room two is more typical shell kaizo style.
Room three graphic is a shellmet but you actually use a regular beetle for basically one shell drop to bypass the spikes. I was expecting a mushroomed enemy that needed to be bonk/delivered but perhaps the idea was too jank?
Room four was the thwomp and star interaction. This is a very interesting tech where the thwomp resets your "ground state" and you can propeller up again.
Room five is your typical Morg single screen setup. The pow bouncing off the shellmet with a consistent pathing is cool at least.
Room six was annoying with the spike ceiling but also the starting setup. It just feels so weird to angle the noteblock jump into the spring grab so I was glad the trick wasn't forced to be immediate. Allowing time for the player to adjust positioning on the noteblock was a good nerf. I hated the mini precision of propelling up at the end but pulling your forward momentum back to not hit the spike wall but to also make it past the saw.
Room seven was pow stuff. Experienced players will find this section free. I am not that. My fight with the dpad made the pow dropping a major pain as I would almost always end up throwing the pow instead. My only option was to play it safe and do extra pow drops to make it past, after when I eventually figured the button inputs.
One of the biggest improvements from original clear time but that is in no way setting the tone that I am good at New Soup now. Not even close...
Clear time: 1 hr 10 mins / 16 mins
Level Maker: Morg77
Level code: supermariomakerbookmark.nintendo.net/courses/F428-0000-03A5-F34B
Spliced clear segments from the May 25, 2018 Hard Blind Race. Original clear date unknown, re-cleared on February 1, 2022. This level was also re-uploaded at some point but I am not aware of what changes, if any were made. A Clichesque seven pieces level featuring the Propeller. You know the editing drill.
Room one with blasters. I guess a small example of blasters and rails and how you can interact with them?
Room two is more typical shell kaizo style.
Room three graphic is a shellmet but you actually use a regular beetle for basically one shell drop to bypass the spikes. I was expecting a mushroomed enemy that needed to be bonk/delivered but perhaps the idea was too jank?
Room four was the thwomp and star interaction. This is a very interesting tech where the thwomp resets your "ground state" and you can propeller up again.
Room five is your typical Morg single screen setup. The pow bouncing off the shellmet with a consistent pathing is cool at least.
Room six was annoying with the spike ceiling but also the starting setup. It just feels so weird to angle the noteblock jump into the spring grab so I was glad the trick wasn't forced to be immediate. Allowing time for the player to adjust positioning on the noteblock was a good nerf. I hated the mini precision of propelling up at the end but pulling your forward momentum back to not hit the spike wall but to also make it past the saw.
Room seven was pow stuff. Experienced players will find this section free. I am not that. My fight with the dpad made the pow dropping a major pain as I would almost always end up throwing the pow instead. My only option was to play it safe and do extra pow drops to make it past, after when I eventually figured the button inputs.
One of the biggest improvements from original clear time but that is in no way setting the tone that I am good at New Soup now. Not even close...
Clear time: 1 hr 10 mins / 16 mins
Level Maker: Morg77
Level code: supermariomakerbookmark.nintendo.net/courses/F428-0000-03A5-F34B



![[SMM1] Budokos Bouncy Boothouse (Race) by Cloondog
Someone actually made a tribute level thats NOT a precision level. Im looking at you Cliche and Anto. Apparently this level was for a TKR race which naturally I did not participate in. Treated it like a BKR and played it blind and played bad as usual. We had to sneak in one more Clooj level on the channel.
Speaking of which, Il probably have to upload more Maker 1 team 0% stuff as Im running out of HD space...
7504-0000-035E-6A19 [SMM1] Budokos Bouncy Boothouse (Race) by Cloondog](https://i.ytimg.com/vi/5f7DreUYxKk/mqdefault.jpg)


![Super Mario Maker - Euro Blind Race #67: [BKR] Theres Tricks And Stuff
April 21, 2018 (originally cleared on May 15. 2019)
https://supermariomakerbookmark.nintendo.net/courses/FD1D-0000-039D-48C2
Level Maker: PlayFace
Clear time: 41 mins
Got recked by team #kickingleft. I was super happy with how quickly I got through the 2nd section. Got the rare first try after the pipe. And yes, I died twice at the goal trying for the bonus.
Just a solid, well built, easy to understand level. Super Mario Maker - Euro Blind Race #67: [BKR] Theres Tricks And Stuff](https://i.ytimg.com/vi/6E2t9cDeWtY/mqdefault.jpg)
![Super Mario Maker - Blind Kaizo Race #159: [SNM][RACE] ♪Surfin in Heaven♪
The March 16, 2019 blind kaizo race was brought to you by MakerDavid! Original clear date unknown (17 mins) but re-cleared on January 23, 2022 (18 mins). This was a cheetah speed scroller/music level. I dont know this song but perhaps you do. Not really my cup of tea and the boss fight was whatever but Ill respect the time put in for the music.
https://supermariomakerbookmark.nintendo.net/courses/811C-0000-03DD-A0F8 Super Mario Maker - Blind Kaizo Race #159: [SNM][RACE] ♪Surfin in Heaven♪](https://i.ytimg.com/vi/7hOy_QGb6RI/mqdefault.jpg)


