Super Mario Maker - Hard Blind Kaizo Race #116: Megas Mansion Mayhem (Race) @Budoko
Super Mario Maker - Hard Blind Kaizo Race #116: Megas Mansion Mayhem (Race)  @Budoko
Uploaded January 2022 | Updated September 2026, 1 week ago
Spliced clear segments from the June 8, 2018 Hard Blind Race. This was probably the first major skipped level and mostly because I was unable to even reach the first checkpoint. Full disclosure, this was a fraud clear. While sections one and two were done on stream, I had to clear the last section in coursebot because I didn't want to leave the wii u running overnight (my wii u is dying and cannot even hold a charge anymore, must remain plugged in). So I used an edited version of the level that took me straight to CP 2. Thus, my name will NOT be on the official online clear list, and I am fine with that. Chances are, the remaining 5 uncleared levels might have to go the same route.

Originally "cleared" on September 24, 2021 over the course of 4 days of attempts. While the midair galoomba drop was problematic, it was mostly the yoshi dismount to bomb throw to shell jump that lost many runs. My timing usually had the active shell falling on my face or the shell throw hitting me in the face. And then after the pipe was where the pain truly sunk in. Whatever it was with this sequence, I kept getting collisions of some sort (usually the shell killing the bomb) and it was very frustrating. The actual run looks clean but as for the hours of attempts, I couldn't figure out the proper positioning or whether to control or full jump etc. I was legit surprised I even got it, finally.

Section 2, easily my favourite part of the level. The difficulty being much easier than the first section isn't the reason, I just thought the trick sequence was cool. Plus I wasn't expecting to be able to spin off the bomb that was offscreen below the level.

Final section, similar to Cade's Crystal Cavern, I could not figure out the first trick. It looks simple enough, but my brain could not pull the sequence off (probably because it's partial item juggling). When I finally got past that, I was stumped by the spin section. Maybe the expert players could do it in one cycle but I could never do the spring upthrow and land properly with full forward momentum, I had to stop first. And the big spiny was a bit jank as sometimes it would not go where it is intended. While I did also have issues with the spring not catching the big shell or me unable to regrab the beetle, I'm more blaming that on my initial spring throw.

The nai sequence wasn't too bad. While the ending was free, it was once again the galoomba drop to Yoshi catch that killed me the most. Once I got past that the first time, it was the clear. Thank God I didn't miss the vertical pipe entry.

In closing, this was a fantastic level. However, me not being an accomplished kaizo player was the biggest hurdle as many of these types of tricks are commonplace in various other levels that top players have all seen and cleared. Yours truly has played and naturally cleared none of them. I am my own worst enemy...

Clear time: 13 hrs 51 mins
Level Maker: Slowshi
Level code: supermariomakerbookmark.nintendo.net/courses/F71B-0000-03A6-9358
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Super Mario Maker - Hard Blind Kaizo Race #116: Mega's Mansion Mayhem (Race)

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