Uploaded September 2022 | Updated September 2026, 1 week ago
Uh... whoops this was uploaded on August 16 and someone forget to edit it. Now we're in too deep with the Holocure update as well as Sumeru release in Genshin so let's get this out of the way before we're gone for another month.
Spliced clear segments from the November 2, 2018 Hard Blind Race. Original clear date unknown, re-cleared on March 28, 2022. What the hell Clooj, making me go left?
I had a chuckle at myself for never missing the yattenai in editor and then choking three times in a row in the actual run. Section one boss was the shelljump at the launcher where I would either miss the turnblock or not get enough height to get over. Section two boss was the beetle shell regrab from the mole ride. The timing didn't work for me most of the time, but if we ask Clooj, we know I was just doing it wrong. :D
Hopefully I never see a going left level ever again... (painful foreshadowing)
Clear time: 1 hrs 34 mins / 33 mins
Level Maker: Clooj
Level code: supermariomakerbookmark.nintendo.net/courses/5C1D-0000-03C4-BD26
Uh... whoops this was uploaded on August 16 and someone forget to edit it. Now we're in too deep with the Holocure update as well as Sumeru release in Genshin so let's get this out of the way before we're gone for another month.
Spliced clear segments from the November 2, 2018 Hard Blind Race. Original clear date unknown, re-cleared on March 28, 2022. What the hell Clooj, making me go left?
I had a chuckle at myself for never missing the yattenai in editor and then choking three times in a row in the actual run. Section one boss was the shelljump at the launcher where I would either miss the turnblock or not get enough height to get over. Section two boss was the beetle shell regrab from the mole ride. The timing didn't work for me most of the time, but if we ask Clooj, we know I was just doing it wrong. :D
Hopefully I never see a going left level ever again... (painful foreshadowing)
Clear time: 1 hrs 34 mins / 33 mins
Level Maker: Clooj
Level code: supermariomakerbookmark.nintendo.net/courses/5C1D-0000-03C4-BD26



![Super Mario Maker - Hard Blind Kaizo Race #121: This BadBoy Can Fit So Much[BKR]
Spliced clear segments from the July 13, 2018 Hard Blind Race. This is the first of many re-recordings due to lost footage. Unfortunately, the first batch of levels I did had to be recorded for a 3rd time because I was using the wrong OBS scene and the timer was not visible. Original clear date unknown, re-cleared on stream took 19 mins, and finally off stream took 7 mins. This was done on October 11, 2021.
A classic shell chase type level from Salt Lake, this was definitely one of the easier Friday levels. I edited out the death after CP2 as I got pretty far in the attempt and it would have been repeated footage.
Pretty fun level as usual from Salt Lake.
Clear time: 37 mins / 19 mins / 7 mins
Level Maker: Salt Lake
Level code: https://supermariomakerbookmark.nintendo.net/courses/B2C0-0000-03AD-6627 Super Mario Maker - Hard Blind Kaizo Race #121: This BadBoy Can Fit So Much[BKR]](https://i.ytimg.com/vi/CAcea0pI9zU/mqdefault.jpg)



![[SMM1] Uncleared Levels Compilation 10 for [Team 0%]
The 0% team progress is insane, only 7 levels remaining as of this post. Im starting to think the Community will finish this challenge before I can clear the final BKR level...
In any case, a short video this time as I used the wrong encoding settings and I was unable to combine it with anything else without the video getting corrupted. These two levels were cleared in October of 2023.
0:00 Cheap trolls 2: Now with puzzles by Mii
7E61-0000-03D1-FCF6
Troll level, editor exposed what to avoid.
2:35 Cool Glitches And Features by Fluffy
79EA-0000-0376-4E67
More or less a showcase of fancy setups you can build, surprised it was still uncleared at the time. [SMM1] Uncleared Levels Compilation 10 for [Team 0%]](https://i.ytimg.com/vi/DJF22yodNk8/mqdefault.jpg)


