Super Mario Maker - Hard Blind Kaizo Race #145: Seven Secret Sanctuarys @Budoko
Super Mario Maker - Hard Blind Kaizo Race #145: Seven Secret Sanctuarys  @Budoko
Uploaded May 2022 | Updated September 2026, 1 week ago
Spliced clear segments from the January 4, 2019 Hard Blind Race. Original clear date unknown, re-cleared on March 11, 2022. Morg level, you know what to expect. Small tight spaces, weird setups.

I guess I cheesed the second room a little bit. In the original clear, the third room was super annoying and I wished the keydoor was shifted over one space. Fifth room, I also cheesed. The intended looked like dropping spring after hitting the block, and jumping off the spring while it's sinking in the lava, then using the spring out of the block. I couldn't get it to work. My strat of re-using the first spring was slightly jank at the end as the shell often hit me in the face but it worked.

And then the sixth room (Yoshi). I could certainly blame this on my stubbornness as if a trick doesn't immediately work, I assume it's not consistent and instead go for a harder strat even if it only rarely works. The trick in question is where you drop the spring (either during the fall or doing a quick left turn to drop it) and it hits the sideways spring and bounces back to you. In my attempts with the turn back drop, I kept losing too much forward momentum and didn't make it to the mole. I opted to go for an upthrow instead which often the spring doesn't line up for a catch. Okay, I will admit. Sometimes I do the harder strat on purpose just to annoy Cliche. Well, we got it in the end finally.

Last room I found a glorious cheese. The intended strat required very weird left right momentum/movement. You grab pow, jump on the beetle then hard turn left, and drop pow against the wall. Land on the falling pow, then jump and grab the inactive beetle to the right and shelljump up to grab the next shell and continue the sequence. Screw that weird movement!

Massive regression, almost took double my original clear. And here's the kicker. I went into editor after and tried the Yoshi room again and nailed the left turn spring drop on second try. Then I pulled it off three times in a row. Sometimes being stubborn is stupid, but sometimes I wouldn't have it any other way.

Clear time: 1 hrs 38 mins / 3 hr 6 mins
Level Maker: Morg
Level code: supermariomakerbookmark.nintendo.net/courses/654B-0000-03D0-0645
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Super Mario Maker - Hard Blind Kaizo Race #145: Seven Secret Sanctuary's

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