Super Mario Maker - Euro Blind Race #63: LPK Plays Fortnite (Race) @Budoko
Super Mario Maker - Euro Blind Race #63: LPK Plays Fortnite (Race)  @Budoko
Uploaded April 2020 | Updated September 2026, 1 week ago
March 24, 2018 (Originally played on Apr 13, 2019 and cleared on May 13, 2019)
supermariomakerbookmark.nintendo.net/courses/FDAD-0000-0395-CC23
Level Maker: Yoshi
Clear time: 4 hrs 59 mins

This was a funny story of a level. I played this for 1 hr the first day and could not understand one trick in the first section and did not come back to it until a month later. So the spot in question is after the big muncher where you throw two shells to the right. Btw, you can cheese that and make the jump even if the muncher is there (failed to activate the pow via bomb throw), but sadly my clear run didn't have it. I kept getting shell collisions there and it was super annoying.

Next problem spot was the shell setup at cp1. More collisions. And then the shellmet drop that I misinterpreted the indicator as a drop shelljump. When I finally figured out what the intended strat was, in the next part I kept bonking the small bomb to the left or not landing on the thrown shell to make the keydoor.

Looking back now, this was a really good level once you know what you are supposed to do, and exactly how to do it. The smallest timings can make the setups appear to not work properly and it's something that takes me so long to figure out. SuperYoshi or YoshiMisdrop levels are well known for having POGGERS tricks but always destroying me in trying to figure them out, never mind execution of said tricks.
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Super Mario Maker - Euro Blind Race #63: LPK Plays Fortnite (Race)

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