Uploaded December 2022 | Updated September 2026, 2 weeks ago
The March 2, 2019 blind kaizo race was brought to you by Lini! Original clear date unknown (5 hrs 12 mins), re-cleared on April 6, 2022 (44 mins). Hours to clear a Saturday level doesn't make sense but then it's me and it's a new soup level. This level was actually re-uploaded at some point, I'm not sure what was fixed but one thing was missed. Now the included footage at the start of this video is fake but it did happen to me in the original run. I was so thrilled to reach the end I started spamming with the propeller suit only for the unfortunate to happen. Because it's a sidescrolling level, there was no way to go back to the left. Hidden blocks would have prevented or even a solid ceiling but I feel like the level aesthetic was not going to be compromised with those semi solids.
Veteran players of the new soup style should have no issue with the tricks in this one. But I struggled with everything right down to the basics of wall jumping. It was pretty sad. I recall having many nais on CP2 as it was a mini speedrun precision after the pipe. I'm assuming the intended at the final thwomp was ground pound cancelling air stalls but I suck so much at it I went for regular air twirls.
Well it's crazy to think that there are only two more Saturday race levels left to be uploaded and this playlist library will be complete. Almost there bois!
supermariomakerbookmark.nintendo.net/courses/6369-0000-03DB-1E59
The March 2, 2019 blind kaizo race was brought to you by Lini! Original clear date unknown (5 hrs 12 mins), re-cleared on April 6, 2022 (44 mins). Hours to clear a Saturday level doesn't make sense but then it's me and it's a new soup level. This level was actually re-uploaded at some point, I'm not sure what was fixed but one thing was missed. Now the included footage at the start of this video is fake but it did happen to me in the original run. I was so thrilled to reach the end I started spamming with the propeller suit only for the unfortunate to happen. Because it's a sidescrolling level, there was no way to go back to the left. Hidden blocks would have prevented or even a solid ceiling but I feel like the level aesthetic was not going to be compromised with those semi solids.
Veteran players of the new soup style should have no issue with the tricks in this one. But I struggled with everything right down to the basics of wall jumping. It was pretty sad. I recall having many nais on CP2 as it was a mini speedrun precision after the pipe. I'm assuming the intended at the final thwomp was ground pound cancelling air stalls but I suck so much at it I went for regular air twirls.
Well it's crazy to think that there are only two more Saturday race levels left to be uploaded and this playlist library will be complete. Almost there bois!
supermariomakerbookmark.nintendo.net/courses/6369-0000-03DB-1E59
![Super Mario Maker - Dont Watch This [FINAL] TYPICAL CANADIAN LEVEL DESIGN
I wish it wasnt so. No, not an April Fools. Nintendo has shutdown our beloved Mario Maker 1 bookmark site and levels can no longer be uploaded. Inspired by my Canadian brothers ahoyo and Braden who have uploaded Bombs5 and still attempting to clear check Trials of Death respectively, only fitting that I add my own entry for final level.
After so many years of grinding blind kaizo race levels painfully, just imagine all the knowledge and setups I have learned. What better way to showcase it all than to also pay homage to my mentor Carlsagans personal mantra...
I have learned nothing.
Just a really boring survival level. This is a nerfed version as the original had the firebars one tick longer and was just pointlessly annoying. The firebar cycle does not always lineup with the muncher so there are moments where you will get hit by the firebar no matter what unless you change the timing and length of your boot flutter, or ground pound stall.
Its a sad day but I will save my final words and closing thoughts for a later video since I am still trying to grind out the remaining 7 race levels so Mario Maker 1 isnt over for me yet. Apologies for the long hiatuses in uploads as I am currently dealing with some major IRL stuff at the moment.
As a reminder, the rest of the completed BKRs will still be uploaded and the bookmark site links will still be used despite being broken. No convenient link for this level since none of you should be playing it. On the bright side, Mario Maker 2 continues to be safe from having any of my level design to grace its system...
...for now.
:D Super Mario Maker - Dont Watch This [FINAL] TYPICAL CANADIAN LEVEL DESIGN](https://i.ytimg.com/vi/mvzq0bZAMLo/mqdefault.jpg)
![[SMM1] Uncleared Levels Compilation 7 for [Team 0%]
One more compilation of when easier levels were still around. I know many are still waiting for the Conan levels, that will be the next video (will require several).
∘ ∘ ∘ ∘ by AUTゆう、ゆうや/
D40E-0000-02F4-6EDC
I dont know if I got the level name right, my phone wouldnt copy it. There are some hidden blocks to prevent you from doing jumps at certain timing.
Easy by (._.)
25F4-0000-02F5-B2B3
Typical Canadian level design.
Japanese levels in a nutshell. by Jake
5B23-0000-0238-5EF2
Video spliced at pipe since I died after checkpoint. Random BS, not every Japanese level is like this but is what it is. I think in editor I was able to go over the noteblock at the top of the screen, hence why I was a bit confused there. Good to have backup strats.
DEADLY PATIENCE (hard level) by Andrés
4879-0000-02F3-167B
I think there was a different dev path, I went with this route.
no checkpoint 2:spin jumps only by Nick
5163-0000-02F7-F60F
Fun level but the title lied, I didnt have to spin jump at the end. Not sure if it was an oversight, but the creator didnt force you to go through the mini maze at the end.
真面目 スピラン 2017 あけおめ by $なっかあ$プロリー
6A73-0000-02EB-564F
Video spliced at the door as I died from losing shellmet and hitting the spike ceiling. I cant believe I played a New Soup speedrun...
Taming Turtles by Chewye
59CB-0000-036E-0ED5
Level was found by Riley but he skipped it as he couldnt figure out how to hit the pow from jumping off Yoshi. He forgot a P switch was active so was trying to figure out some super secret tech to do it. I got you man. I hated the start of this level though, it was stupidly precise avoiding the burner and doing a low jump past the ground spike. Then catch and quickly throw the green shell with speed so it actually hits the pow wall and not get killed from collision with big Koopa. Then the stupidly precise jump over the gap but not too high or you hit the falling saw. Everything else was fine.
WKT-3:Kaizo Trick challenge by šākýo*~*
38AA-0000-02F6-346B
I almost quit this one at the second trick until I realized it was the pow duplication glitch which I learned from AfroKanade/KanadeKids a few years back. Also, I definitely cheesed the third section. Im guessing the intended is grab pow, jump off Hana-chan, throw pow up so it picks up the p switch and flower stack. Land on spring, jump off it and jump into the falling pow, grab p switch, automatically collect the flower, then do a midair p jump to the right while avoiding the falling saw. Yeah screw that.
Sorry YOSHI:Pit of Jun Y-beat! by JUN-ジュン
5F1B-0000-0215-6DBF
Our dear friend Jun is back. We played a level of his a long time ago and this was his last remaining uncleared. We get to kill Yoshi so it was perfect. I figured everything out with a consistent strat except for the sideways spring spit. This was a coin toss as to where I would land on the shell and sometimes I would go into the unnecessary spike ceiling. So I just prayed I got the good RNG and only one nai on the final pipe.
There will probably be a few more videos of easier levels but they are running out. We are getting a lot of help from a lot of different people, and its AWESOME! [SMM1] Uncleared Levels Compilation 7 for [Team 0%]](https://i.ytimg.com/vi/nohX1ZQMOGc/mqdefault.jpg)

![[SMM1] 紳士大干一分鐘,馬里奧:別掉下去!耀西:臥槽泥碼座離說話不懂得! by えんちゃん [Team 0%]
Another one from Old Man... Conan. Hardest part was just getting the first pipe RNG. The timing is somewhat lenient for the flutter and ending it (letting go of jump) to land on the next spring. You can see me losing and gaining height by changing the timing slightly. Shoutout to TheRileyC for the spring tongue grab strat after I got that unfortunate nai.
0CEB-0000-038D-F9EA
Also at recommended levels, What? LANSAs level? I miss Lansa. :( [SMM1] 紳士大干一分鐘,馬里奧:別掉下去!耀西:臥槽泥碼座離說話不懂得! by えんちゃん [Team 0%]](https://i.ytimg.com/vi/nvJtayTM_J8/mqdefault.jpg)


![Super Mario Maker - Hard Blind Kaizo Race #111: Flight Of The Hollow Revenant
Spliced clear segments from the May 4, 2018 Hard Blind Race. Original clear date unknown, re-cleared on April 7, 2022. Hope everyone had a good Christmas and a safe winter holidays.
Uh oh, cape level by friend of the channel Mega_Scott. I got trolled by the first section as the Yoshi falling is tied to the P switch timer and I liked to take my sweet time on the reclaim so when I finally landed the stupid trick, I got to watch Yoshi go where it belongs.
Second section, of course the slow Yoshi spit, that trick I never understood how to do properly so it always felt like RNG (it isnt). And then every so often I would get trolled by Bowser Junior who didnt line up completely with the arrows (I was slightly off) so I would miss.
Final section was interesting. The opening sequence was very difficult. Another trick I despise that of course being throwing something against a sideways spring and landing back on it to jump. Many attempts I would not get high enough or miss the feather. I felt it was very weird as once you have the feather, the rest of the section was so free (including the super nerfed spring drop that gives you ground). I asked Scott about it and basically the level testers told him the section was too hard, hence the massive nerfs.
So originally I skipped the bonus Yoshi as I could not for the life of me figure out that flight trick. Its actually super free, just cape twirl immediately after jumping. Im not entirely sure how to explain what is happening, but its like I maintain flight storage/p speed to do another cape liftoff from the turnblock. If you try to do a normal takeoff from the conveyor, theres not enough room to cape pump all the way up, and spinflight off the conveyor would just break the turnblock. Any cape experts are free to correct any mistakes in my assumptions/reasonings.
This is the last race level by Mega to be featured on the playlists and I am thankful for his contributions to helping me improve as a player over these past few years.
Note: the next level in the BKR series Super Mario Maker - Hard Blind Kaizo Race #112: Pasteurized Milk [RACE] by ColeMole on May 11, 2018 was skipped as the level was already deleted before I could play it. But you can watch the clear video by Scott https://youtu.be/aMlPup0OQls
Clear time: 3 hrs 2 mins / 42 mins
Level Maker: Mega
Level code: https://supermariomakerbookmark.nintendo.net/courses/EA97-0000-03A0-0A6E Super Mario Maker - Hard Blind Kaizo Race #111: Flight Of The Hollow Revenant](https://i.ytimg.com/vi/pUZozS0ajuI/mqdefault.jpg)

![[SMM1] Uncleared Levels Compilation 1 for [Team 0%]
Video footage dump of some uncleared levels to clear up disk space.
TO solve a mystery2 1画面謎解き 難度2 by ヒカひろ
8C5C-0000-03D1-7D58
I managed to clear a puzzle level before Brak.
Dont Forget your Helmet by Dan
9FE1-0000-0381-8060
I may have cheesed some parts and avoid hidden blocks but mostly should be as intended.
Tick Tock Block Talk by parkbob
17F6-0000-02E7-8676
This one was tricky because of how it was designed with the screen scroll. Im pretty sure I didnt clear it with the intended scroll as all the podoboos were lined to hit you but I stalled to have the shell ride on the skulls a bit to delay. [SMM1] Uncleared Levels Compilation 1 for [Team 0%]](https://i.ytimg.com/vi/pi4xHW7rtSw/mqdefault.jpg)

