Uploaded October 2019 | Updated September 2026, 2 weeks ago
The August 18, 2018 blind kaizo race was brought to you by Salt Lake! Originally cleared on March 23, 2019. More shell chasing action.
No real problems until section 2. I don't know why I found reaching the dry bones so difficult but it did take a while. I had 2 pipe nais I believe.
Last section, it was mainly the shell against the sideways spring and the sort of blind jump down although there is an arrow. I mistimed the momentum for the shell chase there. I had 2 yattenais I think.
The good news is we're almost done with the #StillSDRecording The bad news is this level took 23 minutes to clear AND I missed the costume at the axe. We may never know what the true true ending had in store (Jampu girl?!)
supermariomakerbookmark.nintendo.net/courses/E8AA-0000-03B6-B339
The August 18, 2018 blind kaizo race was brought to you by Salt Lake! Originally cleared on March 23, 2019. More shell chasing action.
No real problems until section 2. I don't know why I found reaching the dry bones so difficult but it did take a while. I had 2 pipe nais I believe.
Last section, it was mainly the shell against the sideways spring and the sort of blind jump down although there is an arrow. I mistimed the momentum for the shell chase there. I had 2 yattenais I think.
The good news is we're almost done with the #StillSDRecording The bad news is this level took 23 minutes to clear AND I missed the costume at the axe. We may never know what the true true ending had in store (Jampu girl?!)
supermariomakerbookmark.nintendo.net/courses/E8AA-0000-03B6-B339
![[SMM1] Uncleared Levels Compilation 1 for [Team 0%]
Video footage dump of some uncleared levels to clear up disk space.
TO solve a mystery2 1画面謎解き 難度2 by ヒカひろ
8C5C-0000-03D1-7D58
I managed to clear a puzzle level before Brak.
Dont Forget your Helmet by Dan
9FE1-0000-0381-8060
I may have cheesed some parts and avoid hidden blocks but mostly should be as intended.
Tick Tock Block Talk by parkbob
17F6-0000-02E7-8676
This one was tricky because of how it was designed with the screen scroll. Im pretty sure I didnt clear it with the intended scroll as all the podoboos were lined to hit you but I stalled to have the shell ride on the skulls a bit to delay. [SMM1] Uncleared Levels Compilation 1 for [Team 0%]](https://i.ytimg.com/vi/pi4xHW7rtSw/mqdefault.jpg)






![Genshin Impact - Divine Ingenuity Custom Domain: Let the Wind Lead
Domain ID: 34976383671 [Expires March 21, 2022]
Leaving this here for historical/archive purposes of Typical Canadian Level Design aka some of my dumbest ideas. The original version was without wind and instead several stamina orbs you had to collect as you climb the entire way around the level, dodging obstacles or you fall and have to start from the beginning. In the end, I felt it was way too slow. With the current version, I could have gotten rid of the climbable walls altogether since you can just ride the wind the entire way.
Anyways, its interesting that there is potential to create laps like your typical New Soup red coin speedruns. The only difference? People actually play those LUL. However, the timer might be trivial since you have the ability to teleport to the beginning of the domain at no penalty. Genshin Impact - Divine Ingenuity Custom Domain: Let the Wind Lead](https://i.ytimg.com/vi/qpsx2JbxX_o/mqdefault.jpg)
![[SMM1] Uncleared Levels Compilation 3 for [Team 0%]
Longer video to cram in more impossible levels. Usually they are designed to be very long, tedious, lots of enemy spam but with some sort of dev exit. Every once in awhile, the level will actually be pretty good. I could have edited out some of my trash gameplay such as the clowncar segment but I think its okay to see that I chose to play safe.
impossible course かなり難しい!! ぜひ挑戦を! by [Deleted User]
7656-0000-037C-D6EE
impossible by guilou
A8AE-0000-0375-8405
99% imposible #2 by luis angel
C128-0000-0375-7623
99% imposible no fake by Raul
1029-0000-03D3-9878
Imposible?? by Gabriel
059C-0000-02F0-25B6
99.9% impossibility(only 4 pros) by lola
B176-0000-0346-E09B
Last level was probably only uncleared because people didnt want to figure out a strat for the canonball part. [SMM1] Uncleared Levels Compilation 3 for [Team 0%]](https://i.ytimg.com/vi/rHu5RBoUotg/mqdefault.jpg)

![[SMM1] Uncleared Levels Compilation 14 for [Team 0%]
Team 0% for Maker 1 is long done and over and the servers are even offline now so the level codes are useless (for now). But, this loser still has old footage to upload. Heres one of the last compilations before Conan Consistency.
0:00 カワセマスカ? by ねおきち
2FBE-0000-0338-A886
Your hot garbo.
1:10 Spring Theory Mansion by James
68F6-0000-0342-0EAB
Assuming this was uncleared due to being forced to do the variant spring drop (throwing against wall). You dont get enough height doing the standard drop version. Reset door for mushroom was kind of dumb. I took my time on the 2nd spring jump as its very easy to lose the spring in the pit or to jump into the spikes from the left spring momentum.
3:42 ミニポムコース(上級者用) by しいたけるとこ
CC8B-0000-02F1-2959
Fun bomb course except the ending sequence (start of the bomb surf). Not a fan of that low ceiling where you can hit it offscreen (guess who hit it a few times).
4:55 Claustrophobic Shell by Hunter
AE85-0000-0356-47E8
I was very close to posting this in the impossible levels channel as I thought you needed a phantom. I realized you could delay the triple count by doing a spin jump. It just took me many attempts to land it to confirm it was possible.
5:47 ポムの一つのギミックを15回繰り返すだけの簡単なお仕事です! by かず〜
E6ED-0000-031F-38E2
A level Brak gave to Blast but I took it on in his stead. A consistency level that ended up breaking as the last 3 bomb blasts ended up being too far offscreen and not registering so I had a run where I did 25 loops and wondering why I wasnt getting a key yet (which is why I did what I did to keep the explosion on screen). [SMM1] Uncleared Levels Compilation 14 for [Team 0%]](https://i.ytimg.com/vi/stETxA3HCbE/mqdefault.jpg)