[SMM1] Uncleared Levels Compilation 7 for [Team 0%] @Budoko
[SMM1] Uncleared Levels Compilation 7 for [Team 0%]  @Budoko
Uploaded February 2024 | Updated September 2026, 2 weeks ago
One more compilation of when "easier" levels were still around. I know many are still waiting for the Conan levels, that will be the next video (will require several).

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∘ ∘ ∘ ∘ by AUTゆう、ゆうや/
D40E-0000-02F4-6EDC

I don't know if I got the level name right, my phone wouldn't copy it. There are some hidden blocks to prevent you from doing jumps at certain timing.
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Easy by (._.)
25F4-0000-02F5-B2B3

Typical Canadian level design.
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Japanese levels in a nutshell. by Jake
5B23-0000-0238-5EF2

Video spliced at pipe since I died after checkpoint. Random BS, not every Japanese level is like this but is what it is. I think in editor I was able to go over the noteblock at the top of the screen, hence why I was a bit confused there. Good to have backup strats.
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DEADLY PATIENCE (hard level) by Andrés
4879-0000-02F3-167B

I think there was a different dev path, I went with this route.
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no checkpoint 2:spin jumps only by Nick
5163-0000-02F7-F60F

Fun level but the title lied, I didn't have to spin jump at the end. Not sure if it was an oversight, but the creator didn't force you to go through the mini maze at the end.
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真面目 スピラン 2017 あけおめ by $なっかあ$プロリー
6A73-0000-02EB-564F

Video spliced at the door as I died from losing shellmet and hitting the spike ceiling. I can't believe I played a New Soup speedrun...
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Taming Turtles by Chewye
59CB-0000-036E-0ED5

Level was found by Riley but he skipped it as he couldn't figure out how to hit the pow from jumping off Yoshi. He forgot a P switch was active so was trying to figure out some super secret tech to do it. I got you man. I hated the start of this level though, it was stupidly precise avoiding the burner and doing a low jump past the ground spike. Then catch and quickly throw the green shell with speed so it actually hits the pow wall and not get killed from collision with big Koopa. Then the stupidly precise jump over the gap but not too high or you hit the falling saw. Everything else was fine.
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WKT-3:Kaizo Trick challenge by šākýo*~*
38AA-0000-02F6-346B

I almost quit this one at the second trick until I realized it was the pow duplication glitch which I learned from AfroKanade/KanadeKids a few years back. Also, I definitely cheesed the third section. I'm guessing the intended is grab pow, jump off Hana-chan, throw pow up so it picks up the p switch and flower stack. Land on spring, jump off it and jump into the falling pow, grab p switch, automatically collect the flower, then do a midair p jump to the right while avoiding the falling saw. Yeah screw that.
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Sorry YOSHI:Pit of Jun Y-beat! by JUN-ジュン
5F1B-0000-0215-6DBF

Our dear friend Jun is back. We played a level of his a long time ago and this was his last remaining uncleared. We get to kill Yoshi so it was perfect. I figured everything out with a consistent strat except for the sideways spring spit. This was a coin toss as to where I would land on the shell and sometimes I would go into the unnecessary spike ceiling. So I just prayed I got the good RNG and only one nai on the final pipe.
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There will probably be a few more videos of "easier" levels but they are running out. We are getting a lot of help from a lot of different people, and it's AWESOME!
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[SMM1] Uncleared Levels Compilation 7 for [Team 0%]

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