Uploaded November 2019 | Updated September 2026, 2 weeks ago
The September 22, 2018 blind kaizo race was brought to you by Strix! Originally cleared on March 26, 2019. Unfamiliar with this maker.
Well, not overly difficult but some irregular design choices. First example is the big green koopa as depending on how fast you go, the coin indicator will have a different meaning. You are meant to wait for it to get to the conveyor so you bop it from the left side. Going too fast will look like a right side indicator.
Second section a bit confusing with the backthrow before the one ways as if you didn't approach it with a running start, it didn't work.
Last section was the easiest but also had the most jank trick. The spring upthrow occasionally did not work correctly and would just get stuck against the sideways spring up top. Hard to put all the blame on the Maker as I feel that's more a Mario Maker physics engine jank than level maker jank but maybe there is a different setup to make it more consistent?
19 mins to clear. Not bad. We're almost done with the #StillSDRecording
supermariomakerbookmark.nintendo.net/courses/1C87-0000-03BD-CF61
The September 22, 2018 blind kaizo race was brought to you by Strix! Originally cleared on March 26, 2019. Unfamiliar with this maker.
Well, not overly difficult but some irregular design choices. First example is the big green koopa as depending on how fast you go, the coin indicator will have a different meaning. You are meant to wait for it to get to the conveyor so you bop it from the left side. Going too fast will look like a right side indicator.
Second section a bit confusing with the backthrow before the one ways as if you didn't approach it with a running start, it didn't work.
Last section was the easiest but also had the most jank trick. The spring upthrow occasionally did not work correctly and would just get stuck against the sideways spring up top. Hard to put all the blame on the Maker as I feel that's more a Mario Maker physics engine jank than level maker jank but maybe there is a different setup to make it more consistent?
19 mins to clear. Not bad. We're almost done with the #StillSDRecording
supermariomakerbookmark.nintendo.net/courses/1C87-0000-03BD-CF61
![[SMM1] 紳士大干一分鐘,馬里奧:別掉下去!耀西:臥槽泥碼座離說話不懂得! by えんちゃん [Team 0%]
Another one from Old Man... Conan. Hardest part was just getting the first pipe RNG. The timing is somewhat lenient for the flutter and ending it (letting go of jump) to land on the next spring. You can see me losing and gaining height by changing the timing slightly. Shoutout to TheRileyC for the spring tongue grab strat after I got that unfortunate nai.
0CEB-0000-038D-F9EA
Also at recommended levels, What? LANSAs level? I miss Lansa. :( [SMM1] 紳士大干一分鐘,馬里奧:別掉下去!耀西:臥槽泥碼座離說話不懂得! by えんちゃん [Team 0%]](https://i.ytimg.com/vi/nvJtayTM_J8/mqdefault.jpg)


![Super Mario Maker - Hard Blind Kaizo Race #111: Flight Of The Hollow Revenant
Spliced clear segments from the May 4, 2018 Hard Blind Race. Original clear date unknown, re-cleared on April 7, 2022. Hope everyone had a good Christmas and a safe winter holidays.
Uh oh, cape level by friend of the channel Mega_Scott. I got trolled by the first section as the Yoshi falling is tied to the P switch timer and I liked to take my sweet time on the reclaim so when I finally landed the stupid trick, I got to watch Yoshi go where it belongs.
Second section, of course the slow Yoshi spit, that trick I never understood how to do properly so it always felt like RNG (it isnt). And then every so often I would get trolled by Bowser Junior who didnt line up completely with the arrows (I was slightly off) so I would miss.
Final section was interesting. The opening sequence was very difficult. Another trick I despise that of course being throwing something against a sideways spring and landing back on it to jump. Many attempts I would not get high enough or miss the feather. I felt it was very weird as once you have the feather, the rest of the section was so free (including the super nerfed spring drop that gives you ground). I asked Scott about it and basically the level testers told him the section was too hard, hence the massive nerfs.
So originally I skipped the bonus Yoshi as I could not for the life of me figure out that flight trick. Its actually super free, just cape twirl immediately after jumping. Im not entirely sure how to explain what is happening, but its like I maintain flight storage/p speed to do another cape liftoff from the turnblock. If you try to do a normal takeoff from the conveyor, theres not enough room to cape pump all the way up, and spinflight off the conveyor would just break the turnblock. Any cape experts are free to correct any mistakes in my assumptions/reasonings.
This is the last race level by Mega to be featured on the playlists and I am thankful for his contributions to helping me improve as a player over these past few years.
Note: the next level in the BKR series Super Mario Maker - Hard Blind Kaizo Race #112: Pasteurized Milk [RACE] by ColeMole on May 11, 2018 was skipped as the level was already deleted before I could play it. But you can watch the clear video by Scott https://youtu.be/aMlPup0OQls
Clear time: 3 hrs 2 mins / 42 mins
Level Maker: Mega
Level code: https://supermariomakerbookmark.nintendo.net/courses/EA97-0000-03A0-0A6E Super Mario Maker - Hard Blind Kaizo Race #111: Flight Of The Hollow Revenant](https://i.ytimg.com/vi/pUZozS0ajuI/mqdefault.jpg)

![[SMM1] Uncleared Levels Compilation 1 for [Team 0%]
Video footage dump of some uncleared levels to clear up disk space.
TO solve a mystery2 1画面謎解き 難度2 by ヒカひろ
8C5C-0000-03D1-7D58
I managed to clear a puzzle level before Brak.
Dont Forget your Helmet by Dan
9FE1-0000-0381-8060
I may have cheesed some parts and avoid hidden blocks but mostly should be as intended.
Tick Tock Block Talk by parkbob
17F6-0000-02E7-8676
This one was tricky because of how it was designed with the screen scroll. Im pretty sure I didnt clear it with the intended scroll as all the podoboos were lined to hit you but I stalled to have the shell ride on the skulls a bit to delay. [SMM1] Uncleared Levels Compilation 1 for [Team 0%]](https://i.ytimg.com/vi/pi4xHW7rtSw/mqdefault.jpg)




