Uploaded May 2016 | Updated September 2026, 2 weeks ago
BCCless stands for Blockless, Coinless, Cannonless. This is the SM64DS equivalent of the Capless, Coinless, Cannonless challenge in SM64. This challenge aims to collect as many stars as possible without hitting any ? Blocks, collecting any coins, or entering any cannons.
This trick makes it possible to complete both Slip Slidin' Away and Big Penguin Race BCCless. In the video I show off beating Slip Slidin' Away BCCless, but the strat would be the same for Big Penguin race up until entering the chimney. This was previously impossible due to the coins blocking the way to the chimney. Unlike in SM64, it isn't possible to just clip through a wall to get in (youtube.com/watch?v=VPMiF4RMGzM). So I had to come up with a far more creative strategy: probably the most complex series of events for any trick in SM64DS.
To do this, I first enter the stage as Yoshi, wearing Mario's cap. I wake up the owl (to be used later), and then do a clip (youtube.com/watch?v=iueo2w4Mbus) to reach the small portion of water underneath the ice. This clip has to be done as Mario as I need to walljump to be able to reach the water.
After diving to reach the water I stay OoB, allowing me to swim in the air. I swim over to the wind current while angling myself towards the bridge above me.
This is where the new glitch I found begins: being blown out of a wind current while in the water will confuse the game and make it think that you are still in the water, in some respects. Just falling back down to the water will not allow you to re-enter it, as there is not meant to be water there, but there is still a blue tint on your character. However, getting hit by an enemy will allow you to re-enter the water. When you get hit by an enemy with this glitch active, the game will try to pull you downwards towards the surface of the water. If there is a platform below you then you will fall to its height, and play an animation as if you had hit an enemy while in water. Then once the animation is over the glitch will end. I have decided to call this glitch Water Storage.
By hitting the snowman at a specific position over the edge of the bridge I can downwarp back to the water with no platforms blocking me. This means I lose Mario's hat and am now playing as Yoshi.
I now get Water Storage again and then use the wind current to reach the owl, and then ride him all the way to the top of the map. Walking on the ground will cancel the glitch, but jumping shortly after landing while not holding a direction will preserve it, much like the glitch to carry bunnies or Ukiki anywhere. The glitched state can also be preserved by sliding down a slope. I make use of this and let go of the owl and then fall onto a slope. Eating the spindrift while moving upwards means Yoshi can jump again when he lands, still keeping Water Storage active. I now do some more neutral jumps and slope jumps to get next to the chimney.
It took me quite a while to figure out how to successfully bypass the coins above the chimney. With cheats I determined that it was possible using a spindrift floating in the air above the coins. However, a spindrift in a spot on the ground didn't work: the spindrift would hit Yoshi and he would do the getting hit in water animation, and instantly fall off each ledge as he moved backwards. This meant that I still collected the coins before downwarping into the loading zone. My next idea was to spit a spindrift out, and get hit by it in mid-air. When a spindrift is off-screen it doesn't move, meaning that I could spit it out at the start of the stage and leave it there until I needed it. Unfortunately when a spindrift is spat out it will instantly die when it touches you (while still in the air), so that method didn't work.
My next idea was to bring the shell up, and hit myself with it in mid-air. However eating the shell with Water Storage active will instantly make you ride it from your current position for some strange reason, so that idea didn't work.
It seemed hopeless... until I realised that creating an egg by pressing R has the same effect as hitting an enemy. So I simply pressed R while over the coins to create an egg, downwarping me into the loading zone.
After entering the chimney I did a cool OoB strat to reach the end, but it's possible to avoid all the coins just going down the slide normally (as is necessary for Big Penguin Race). Then after exiting I just collect the star!
BCCless stands for Blockless, Coinless, Cannonless. This is the SM64DS equivalent of the Capless, Coinless, Cannonless challenge in SM64. This challenge aims to collect as many stars as possible without hitting any ? Blocks, collecting any coins, or entering any cannons.
This trick makes it possible to complete both Slip Slidin' Away and Big Penguin Race BCCless. In the video I show off beating Slip Slidin' Away BCCless, but the strat would be the same for Big Penguin race up until entering the chimney. This was previously impossible due to the coins blocking the way to the chimney. Unlike in SM64, it isn't possible to just clip through a wall to get in (youtube.com/watch?v=VPMiF4RMGzM). So I had to come up with a far more creative strategy: probably the most complex series of events for any trick in SM64DS.
To do this, I first enter the stage as Yoshi, wearing Mario's cap. I wake up the owl (to be used later), and then do a clip (youtube.com/watch?v=iueo2w4Mbus) to reach the small portion of water underneath the ice. This clip has to be done as Mario as I need to walljump to be able to reach the water.
After diving to reach the water I stay OoB, allowing me to swim in the air. I swim over to the wind current while angling myself towards the bridge above me.
This is where the new glitch I found begins: being blown out of a wind current while in the water will confuse the game and make it think that you are still in the water, in some respects. Just falling back down to the water will not allow you to re-enter it, as there is not meant to be water there, but there is still a blue tint on your character. However, getting hit by an enemy will allow you to re-enter the water. When you get hit by an enemy with this glitch active, the game will try to pull you downwards towards the surface of the water. If there is a platform below you then you will fall to its height, and play an animation as if you had hit an enemy while in water. Then once the animation is over the glitch will end. I have decided to call this glitch Water Storage.
By hitting the snowman at a specific position over the edge of the bridge I can downwarp back to the water with no platforms blocking me. This means I lose Mario's hat and am now playing as Yoshi.
I now get Water Storage again and then use the wind current to reach the owl, and then ride him all the way to the top of the map. Walking on the ground will cancel the glitch, but jumping shortly after landing while not holding a direction will preserve it, much like the glitch to carry bunnies or Ukiki anywhere. The glitched state can also be preserved by sliding down a slope. I make use of this and let go of the owl and then fall onto a slope. Eating the spindrift while moving upwards means Yoshi can jump again when he lands, still keeping Water Storage active. I now do some more neutral jumps and slope jumps to get next to the chimney.
It took me quite a while to figure out how to successfully bypass the coins above the chimney. With cheats I determined that it was possible using a spindrift floating in the air above the coins. However, a spindrift in a spot on the ground didn't work: the spindrift would hit Yoshi and he would do the getting hit in water animation, and instantly fall off each ledge as he moved backwards. This meant that I still collected the coins before downwarping into the loading zone. My next idea was to spit a spindrift out, and get hit by it in mid-air. When a spindrift is off-screen it doesn't move, meaning that I could spit it out at the start of the stage and leave it there until I needed it. Unfortunately when a spindrift is spat out it will instantly die when it touches you (while still in the air), so that method didn't work.
My next idea was to bring the shell up, and hit myself with it in mid-air. However eating the shell with Water Storage active will instantly make you ride it from your current position for some strange reason, so that idea didn't work.
It seemed hopeless... until I realised that creating an egg by pressing R has the same effect as hitting an enemy. So I simply pressed R while over the coins to create an egg, downwarping me into the loading zone.
After entering the chimney I did a cool OoB strat to reach the end, but it's possible to avoid all the coins just going down the slide normally (as is necessary for Big Penguin Race). Then after exiting I just collect the star!




![[TAS] Super Mario 64 DS - Bob-omb Battlefield - 255 Coins
In this video I collect 255 coins in Bob-omb Battlefield. This is the maximum amount of coins possible.
Update: see here for an easier method thats viable for getting 255 coins non-TAS: https://www.youtube.com/watch?v=B9CoGKLpl8A
Previously, 229 coins was the thought to be the maximum possible, and had stood as the record since 2005 (http://cyberscore.me.uk/chart/12812). Then on 2016-05-23, I discovered bob-omb coin duplication (https://youtu.be/YlXINkZs1PE). This required a shell, owl, fly guy, or spindrift. As there is only one shell in BoB, this raised the total by a single coin, up to 230. And then yesterday, 06/06/16, I discovered that on the E and U 1.1 versions, goombas can be used to cancel eating an object (https://youtu.be/45ahej0bE9k). This means that the infinitely respawning goombas with caps can be used to perform bob-omb coin duplication, allowing for infinite coins!
To start off, I set-up my file by unlocking Mario and Wario, but not Luigi. It isnt necessary to not unlock Luigi, but it means that I can get 4 more coins without using bob-omb coin duplication. Wario can be unlocked without Luigi by doing a glitch called Mirror Clip (https://youtu.be/t4OV8sLUAJA).
Wario needs to be unlocked so that I can use the goombas with Wario caps to perform bob-omb coin duplication. I also select Star 4, Big Bob-ombs Revenge, as this star allows the most coins to be collected. This is because it has the koopa, a couple of blocks with coins, and an extra bob-omb that falls from the sky which is used for a 5 combo with eggs.
I enter BoB as Yoshi with Marios cap, and begin to collect coins normally.
At 2:26 I reach 86 coins and begin to do egg combos. This is an intended mechanic: Yoshis egg can hit up to 5 enemies, and produces coins for each one. If the egg contains a goomba then you get 1 coin for each thing you hit, if it contains a koopa you get 5 coins. This is in addition to any coins usually given by the enemies you hit, so I get more coins the first time I do this. It is possible to hit more than 5 enemies, but coins are only produced for 5. I lure the bob-ombs in a specific way so that the egg hits 4 bob-ombs, and then attempts to travel to the bob-omb at the lower section and hits the ledge, producing a 5th coin. This maneuver will be repeated for every goomba without a cap, and the koopa.
At 3:50 I reach 111 coins, and perform bob-omb coin duplication for the first time. This works by landing on the goomba as I eat the bob-omb, which confuses the game. I can then move on the ground to swallow the bob-omb, giving me a coin. However when the bob-omb respawns it still has its coin: this can be repeated due to the goombas with caps respawning infinitely, allowing for infinite coins.
At 4:28 I reach 120 coins, and perform bob-omb coin duplication with the other goomba the Wario cap appears on. The Wario cap alternates between these two goombas, and they are both near enough to bob-ombs for bob-omb coin duplication to work, so its most efficient to use both of them.
At 10:08 I reach 190 coins, and perform bob-omb coin duplication using the shell, the only method that works on all versions. This is very similar to using a goomba.
At 11:40 I reach 223 coins, having collected nearly every regular coin available. Despite having been doing bob-omb coin duplication frequently while collecting the other coins, I still need to do it 23 more times, to be able to reach 255 coins.
At 15:46 I reach 246 coins, having done bob-omb coin duplication for the last time. I now collect the two coins from the bob-ombs I have been using to duplicate coins, 6 coins from two blocks that I needed the bob-omb I was using for bob-omb coin duplication to destroy, and finally the 255th coin from a lone goomba near the top of the hill, which I couldnt do an egg combo with due to it wearing a cap. I use a heavens portal to get up to it just for fun.
A few things to note:
- The pole that the chain chomp is tethered to does not produce any coins, unlike in SM64.
- Bob-omb coin duplication is used 36 times in total.
- Collecting any more than 255 coins will just keep the counter at 255: the counter is a single byte. You can collect infinite coins with this strategy if you want to though.
- This strategy only works on the PAL and 1.1 versions, and not on the 1.0 version. I dont know if it works on the Japanese version, Korean version, or any other versions.
- On the 1.0 version, and any other versions where a goomba cant be used to do bob-omb coin duplication, the maximum coin score possible is still 230 coins.
This was played on the PAL version, and was tool-assisted. 3616 re-records were used. [TAS] Super Mario 64 DS - Bob-omb Battlefield - 255 Coins](https://i.ytimg.com/vi/pMhRNbr_2A0/mqdefault.jpg)





