Uploaded February 2016 | Updated September 2026, 2 weeks ago
This trick makes it possible to get Toad Storage while only having Trio Hammer and Trio Drill, without disabling Trio Drill. This means we can reach King Bob-Omb while Toad Storage is active and use Instant Battle Glitch (youtu.be/f3fumNe6n-M) to defeat him. This saves about 1 minute and 50 seconds in an Any% speedrun.
To do this, first go up to the rock at the top-right of the screen. Get into the corner of it that I do, and repeatedly tap up. Now tap right for as little time as possible, and then walk up for about a quarter of a second. Now run left a bit past the corner, and then run back a little to the right, still staying on the left hand side of the corner. Now run up, and hopefully both Mario and Luigi should be inside the rock. This setup isn't perfect, but I usually get it within 3 tries. Now run onto the wooden platform, and hold up. Mario and Luigi should separate from Paper Mario, and be able to walk around freely Out of Bounds.
The movement you do to reach the loading zone without being pulled back towards Paper Mario is specific. It can be seen (and is explained) here: youtu.be/SPnbxsxE630
Once through the loading zone, head back up to near the big cardboard box, and use Trio Drill. Go to the corner I do and tap up, then left, then down, then you should be able to move left into the wall. Hold up-left to go further into the wall so you can barely see yourself, then hold left. There is a certain spot you will get stuck at on the wall: I didn't get stuck there the first time because I wasn't holding straight left. If that happens, just go back to near the spot you clipped in and move again, this time making sure to hold straight left. There is a spot you will get stuck on most of the time, before the spot you want: just switch to an angle slightly below left, and then back to left when this happens.
Keep holding left and you should get stuck in the spot I do. From here you want to tap right very slightly, the exit Drill. This should result in all 3 characters being completely inside the wall. From here you can just dash around the screen to talk to Flutter.
With the same setup it's possible to clip Paper Mario as well as well as Mario and Luigi when doing the initial clip, just very unlikely. Doing this saves around 30 seconds.
Getting Toad Storage with this minigame is very volatile. Fleeing, dying in, or beating a battle, pausing, and exiting from a shop can cause the game to crash. However, the game does not crash when exiting to title screen on a boss, so we can still use IBG on bosses. The weird effects are due to this minigame having a timer, as the same thing happens when getting Toad Storage on Paper Toad Freeze-Out Hard Mode.
In a speedrun this minigame would be started when you talk to the Lakitu in the Info Centre when Luigi is on his own. Then you'd beat King Bob-Omb, and go and do Arcade Save Storage (youtu.be/GnBTGT1M_jM). It would also be done to perform Final Smash Skip (youtu.be/vYw-B1Ls-sA), but it is a lot easier then as you can use Trio Grab to clip everyone at once for the first clip, and use Trio Plane to skip the second clip. A video of doing it with Trio Grab can be seen here: youtu.be/6mImmmPocoM
Because of the crash on a normal fight, after beating Kamek Duo you have to quit the minigame and then get Toad Storage on Freeze-Out.
So in total we now get Toad Storage 4 times in a speedrun: In Flyby to use IBG on King Bob-Omb, once in Freeze-Out and once in Flyby to do Final Smash Skip and beat Kamek Duo, and once in Freeze-Out to defeat all the bosses after Kamek Duo.
Both clips were found by SolidifiedGaming (youtube.com/user/SolidifiedGaming).
The movement to not be pulled back towards Paper Mario was found by me.
All Paper Jam Bros. Glitches: youtube.com/playlist?list=PL_hXCr8GXhARZjmKf4zrlE6b6KhyA7dii
This trick makes it possible to get Toad Storage while only having Trio Hammer and Trio Drill, without disabling Trio Drill. This means we can reach King Bob-Omb while Toad Storage is active and use Instant Battle Glitch (youtu.be/f3fumNe6n-M) to defeat him. This saves about 1 minute and 50 seconds in an Any% speedrun.
To do this, first go up to the rock at the top-right of the screen. Get into the corner of it that I do, and repeatedly tap up. Now tap right for as little time as possible, and then walk up for about a quarter of a second. Now run left a bit past the corner, and then run back a little to the right, still staying on the left hand side of the corner. Now run up, and hopefully both Mario and Luigi should be inside the rock. This setup isn't perfect, but I usually get it within 3 tries. Now run onto the wooden platform, and hold up. Mario and Luigi should separate from Paper Mario, and be able to walk around freely Out of Bounds.
The movement you do to reach the loading zone without being pulled back towards Paper Mario is specific. It can be seen (and is explained) here: youtu.be/SPnbxsxE630
Once through the loading zone, head back up to near the big cardboard box, and use Trio Drill. Go to the corner I do and tap up, then left, then down, then you should be able to move left into the wall. Hold up-left to go further into the wall so you can barely see yourself, then hold left. There is a certain spot you will get stuck at on the wall: I didn't get stuck there the first time because I wasn't holding straight left. If that happens, just go back to near the spot you clipped in and move again, this time making sure to hold straight left. There is a spot you will get stuck on most of the time, before the spot you want: just switch to an angle slightly below left, and then back to left when this happens.
Keep holding left and you should get stuck in the spot I do. From here you want to tap right very slightly, the exit Drill. This should result in all 3 characters being completely inside the wall. From here you can just dash around the screen to talk to Flutter.
With the same setup it's possible to clip Paper Mario as well as well as Mario and Luigi when doing the initial clip, just very unlikely. Doing this saves around 30 seconds.
Getting Toad Storage with this minigame is very volatile. Fleeing, dying in, or beating a battle, pausing, and exiting from a shop can cause the game to crash. However, the game does not crash when exiting to title screen on a boss, so we can still use IBG on bosses. The weird effects are due to this minigame having a timer, as the same thing happens when getting Toad Storage on Paper Toad Freeze-Out Hard Mode.
In a speedrun this minigame would be started when you talk to the Lakitu in the Info Centre when Luigi is on his own. Then you'd beat King Bob-Omb, and go and do Arcade Save Storage (youtu.be/GnBTGT1M_jM). It would also be done to perform Final Smash Skip (youtu.be/vYw-B1Ls-sA), but it is a lot easier then as you can use Trio Grab to clip everyone at once for the first clip, and use Trio Plane to skip the second clip. A video of doing it with Trio Grab can be seen here: youtu.be/6mImmmPocoM
Because of the crash on a normal fight, after beating Kamek Duo you have to quit the minigame and then get Toad Storage on Freeze-Out.
So in total we now get Toad Storage 4 times in a speedrun: In Flyby to use IBG on King Bob-Omb, once in Freeze-Out and once in Flyby to do Final Smash Skip and beat Kamek Duo, and once in Freeze-Out to defeat all the bosses after Kamek Duo.
Both clips were found by SolidifiedGaming (youtube.com/user/SolidifiedGaming).
The movement to not be pulled back towards Paper Mario was found by me.
All Paper Jam Bros. Glitches: youtube.com/playlist?list=PL_hXCr8GXhARZjmKf4zrlE6b6KhyA7dii
![[TAS] Super Mario 64 DS - Bob-omb Battlefield - 255 Coins
In this video I collect 255 coins in Bob-omb Battlefield. This is the maximum amount of coins possible.
Update: see here for an easier method thats viable for getting 255 coins non-TAS: https://www.youtube.com/watch?v=B9CoGKLpl8A
Previously, 229 coins was the thought to be the maximum possible, and had stood as the record since 2005 (http://cyberscore.me.uk/chart/12812). Then on 2016-05-23, I discovered bob-omb coin duplication (https://youtu.be/YlXINkZs1PE). This required a shell, owl, fly guy, or spindrift. As there is only one shell in BoB, this raised the total by a single coin, up to 230. And then yesterday, 06/06/16, I discovered that on the E and U 1.1 versions, goombas can be used to cancel eating an object (https://youtu.be/45ahej0bE9k). This means that the infinitely respawning goombas with caps can be used to perform bob-omb coin duplication, allowing for infinite coins!
To start off, I set-up my file by unlocking Mario and Wario, but not Luigi. It isnt necessary to not unlock Luigi, but it means that I can get 4 more coins without using bob-omb coin duplication. Wario can be unlocked without Luigi by doing a glitch called Mirror Clip (https://youtu.be/t4OV8sLUAJA).
Wario needs to be unlocked so that I can use the goombas with Wario caps to perform bob-omb coin duplication. I also select Star 4, Big Bob-ombs Revenge, as this star allows the most coins to be collected. This is because it has the koopa, a couple of blocks with coins, and an extra bob-omb that falls from the sky which is used for a 5 combo with eggs.
I enter BoB as Yoshi with Marios cap, and begin to collect coins normally.
At 2:26 I reach 86 coins and begin to do egg combos. This is an intended mechanic: Yoshis egg can hit up to 5 enemies, and produces coins for each one. If the egg contains a goomba then you get 1 coin for each thing you hit, if it contains a koopa you get 5 coins. This is in addition to any coins usually given by the enemies you hit, so I get more coins the first time I do this. It is possible to hit more than 5 enemies, but coins are only produced for 5. I lure the bob-ombs in a specific way so that the egg hits 4 bob-ombs, and then attempts to travel to the bob-omb at the lower section and hits the ledge, producing a 5th coin. This maneuver will be repeated for every goomba without a cap, and the koopa.
At 3:50 I reach 111 coins, and perform bob-omb coin duplication for the first time. This works by landing on the goomba as I eat the bob-omb, which confuses the game. I can then move on the ground to swallow the bob-omb, giving me a coin. However when the bob-omb respawns it still has its coin: this can be repeated due to the goombas with caps respawning infinitely, allowing for infinite coins.
At 4:28 I reach 120 coins, and perform bob-omb coin duplication with the other goomba the Wario cap appears on. The Wario cap alternates between these two goombas, and they are both near enough to bob-ombs for bob-omb coin duplication to work, so its most efficient to use both of them.
At 10:08 I reach 190 coins, and perform bob-omb coin duplication using the shell, the only method that works on all versions. This is very similar to using a goomba.
At 11:40 I reach 223 coins, having collected nearly every regular coin available. Despite having been doing bob-omb coin duplication frequently while collecting the other coins, I still need to do it 23 more times, to be able to reach 255 coins.
At 15:46 I reach 246 coins, having done bob-omb coin duplication for the last time. I now collect the two coins from the bob-ombs I have been using to duplicate coins, 6 coins from two blocks that I needed the bob-omb I was using for bob-omb coin duplication to destroy, and finally the 255th coin from a lone goomba near the top of the hill, which I couldnt do an egg combo with due to it wearing a cap. I use a heavens portal to get up to it just for fun.
A few things to note:
- The pole that the chain chomp is tethered to does not produce any coins, unlike in SM64.
- Bob-omb coin duplication is used 36 times in total.
- Collecting any more than 255 coins will just keep the counter at 255: the counter is a single byte. You can collect infinite coins with this strategy if you want to though.
- This strategy only works on the PAL and 1.1 versions, and not on the 1.0 version. I dont know if it works on the Japanese version, Korean version, or any other versions.
- On the 1.0 version, and any other versions where a goomba cant be used to do bob-omb coin duplication, the maximum coin score possible is still 230 coins.
This was played on the PAL version, and was tool-assisted. 3616 re-records were used. [TAS] Super Mario 64 DS - Bob-omb Battlefield - 255 Coins](https://i.ytimg.com/vi/pMhRNbr_2A0/mqdefault.jpg)









