Uploaded October 2022 | Updated September 2026, 2 weeks ago
This TAS collects the red coin star in Tick Tock Clock without pressing any buttons! Only the touchscreen is used to move.
In SM64DS, there is one less red coin spinner than in SM64: the lowest one on the left was removed. This makes it impossible to simply run onto the spinners from the ground level, as is performed in SM64 (youtube.com/watch?v=mOqd3-WnZ1o). However, I figured out a way to climb higher and get onto them regardless!
The random setting of TTC (achieved by entering at 6 o'clock) is necessary because in the constant speed settings (3 and 9) the spinners will exclusively rotate anticlockwise, which makes it impossible to reach the two highest red coins.
Opportunites to manipulate the RNG after entering the course are fairly limited, but I found that turning the camera would influence it. I didn't investigate to see why, but my guess it that objects such as the cogs or the pendulums can only call RNG while loaded. RNG manipulation reduced the time spent waiting for the spinners to line up correctly, which made the star faster and easier.
Playlist for the No Buttons Allowed challenge: youtube.com/playlist?list=PLgF3TSnnuPGQCaoQKFUr1xNGLTLq4W0no
Spreadsheet for the No Buttons Allowed challenge: docs.google.com/spreadsheets/d/1Hkp73xN4khSIKpdr3nK4SRh0Go0whGDh-QXxjQC5KMA
This TAS collects the red coin star in Tick Tock Clock without pressing any buttons! Only the touchscreen is used to move.
In SM64DS, there is one less red coin spinner than in SM64: the lowest one on the left was removed. This makes it impossible to simply run onto the spinners from the ground level, as is performed in SM64 (youtube.com/watch?v=mOqd3-WnZ1o). However, I figured out a way to climb higher and get onto them regardless!
The random setting of TTC (achieved by entering at 6 o'clock) is necessary because in the constant speed settings (3 and 9) the spinners will exclusively rotate anticlockwise, which makes it impossible to reach the two highest red coins.
Opportunites to manipulate the RNG after entering the course are fairly limited, but I found that turning the camera would influence it. I didn't investigate to see why, but my guess it that objects such as the cogs or the pendulums can only call RNG while loaded. RNG manipulation reduced the time spent waiting for the spinners to line up correctly, which made the star faster and easier.
Playlist for the No Buttons Allowed challenge: youtube.com/playlist?list=PLgF3TSnnuPGQCaoQKFUr1xNGLTLq4W0no
Spreadsheet for the No Buttons Allowed challenge: docs.google.com/spreadsheets/d/1Hkp73xN4khSIKpdr3nK4SRh0Go0whGDh-QXxjQC5KMA










