Stop Losing Your Code: GitHub for Unity & Blender @SunnyValleyStudio
Stop Losing Your Code: GitHub for Unity & Blender  @SunnyValleyStudio
Uploaded July 2026 | Updated September 2026, 2 weeks ago
Ever had your game break after a bad change, an AI assistant modifying your code, or a model you overwrote and couldn't get back? This is version control — what it is, why every game dev needs it, and how to set it up the easy way for Unity 6, Godot, Unreal, and your Blender art.

Huge thanks to Anchorpoint for sponsoring this video!

Anchorpoint is a version control and asset management app built for game developers and artists — it handles the fiddly Git setup (LFS, .gitignore) for you, adds file locking, and works across every engine.

👉 Try Anchorpoint (free for solo/non-commercial, 50% off for indies): https://www.anchorpoint.app/download

📄 Docs: https://docs.anchorpoint.app/
💬 Discord: discord.com/invite/ZPyPzvx

Branching video: https://docs.anchorpoint.app/git/branching/

3D assets from: quaternius.com

⏱️ Chapters
0:00 What is version control?
0:18 Introducing Anchorpoint
0:30 How to use Version Control
01:52 What is Git?
02:26 Using Version Control 3D models
03:25 How to use Anchorpoint
04:12 What is Commit, Push and Pull?
04:34 Using Version Control to collaborate with others
05:24 File Locking and Conflicts
05:54 Version Control for Artists
06:48 Can I undo pushed commit?
07:25 What is branching?
07:42 Use Version Control for your Games

#gamedev #versioncontrol #unity #git #indiedev
Stop Losing Your Code: GitHub for Unity & BlenderFix your Unity 6 lighting (Grab this while its on sale!) ⏳New Vehicles Package in Unity 6!Finite State Machine in Behavior Graph - Enemy AI in Unity 6 (Part 3/3)Generate NavMesh for Procedural maps at runtime in UnityFootstep Dust Poofs Effect in Unity using Particle SystemOPTIMIZE your Unity 6 games FASTER - Project Auditor package #unitytipsUnity 7 makes MCP free again (Claude, Codex) + CoreCLRStop Writing Spaghetti Code in Unity – Clean Code TipsImprove Performance in Unity: Disable Debug Logs when Testing Game in EditorHow to Combine Animations in Unity 6 using Avatar Masks & Layers (FREE project)Data Types, Scope & Controlling Objects - C# Basics for Unity Beginners: #3
Sunny Valley Studio |

Stop Losing Your Code: GitHub for Unity & Blender

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER