Uploaded July 2026 | Updated September 2026, 2 weeks ago
In this Unity 6 tutorial we'll use Animation Layers and Avatar Masks to combine animations — so your character can aim a bow while running, walking, or standing idle. We'll import Mixamo animations, convert them to Humanoid, set up an avatar mask, and adjust layer weights. #unity6 #gamedev #unitytutorial
FREE project download (Patreon):
patreon.com/sunnyvalleystudio/posts/unity-archery-6-164335850
Mixamo: mixamo.com
Models by: quaternius.com and https://kenney.nl/
····· Get in touch ···············································································
Learn more from my courses:
courses.sunnyvalleystudio.com
𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
discord.gg/RQEtYHz
𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
patreon.com/sunnyvalleystudio
····· Chapters ···············································································
0:00 Intro
0:55 Downloading animations from Mixamo
2:00 Importing & converting to Humanoid
3:53 What is Root Motion and Bake Into Pose ?
8:04 Best animation Import Settings
8:30 Setting up the animator layers
8:46 Animation Blend Tree
10:07 Creating the avatar mask
10:44 Layer weights & blending
11:33 Testing the archery setup
In this Unity 6 tutorial we'll use Animation Layers and Avatar Masks to combine animations — so your character can aim a bow while running, walking, or standing idle. We'll import Mixamo animations, convert them to Humanoid, set up an avatar mask, and adjust layer weights. #unity6 #gamedev #unitytutorial
FREE project download (Patreon):
patreon.com/sunnyvalleystudio/posts/unity-archery-6-164335850
Mixamo: mixamo.com
Models by: quaternius.com and https://kenney.nl/
····· Get in touch ···············································································
Learn more from my courses:
courses.sunnyvalleystudio.com
𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
discord.gg/RQEtYHz
𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
patreon.com/sunnyvalleystudio
····· Chapters ···············································································
0:00 Intro
0:55 Downloading animations from Mixamo
2:00 Importing & converting to Humanoid
3:53 What is Root Motion and Bake Into Pose ?
8:04 Best animation Import Settings
8:30 Setting up the animator layers
8:46 Animation Blend Tree
10:07 Creating the avatar mask
10:44 Layer weights & blending
11:33 Testing the archery setup










![Unity AI Implemented Marching Cubes Digging in 20 Minutes
Try the Unity AI Open Beta for yourself: https://on.unity.com/svsai #ad #UnityAI
Building a procedural, diggable terrain system using the Marching Cubes algorithm usually takes weeks of math, mesh debugging, and manual wiring. Today, I’m testing the new Unity AI Open Beta to see if it can handle the heavy lifting for me. Let me show you the workflow of using AI to speed up and enhance your game prototyping process.
Assets used:
https://kaylousberg.itch.io/
https://oleekconder.itch.io/
[Timestamps]
0:00 Can Unity AI code complex algorithms?
0:40 What is Unity AI
1:05 Installation, Gateway and MCP Server
1:45 How to use Unity AI
2:17 Plan Mode
3:55 Agent Mode
4:53 Can AI add an FPS controller?
5:20 It’s just a useful tool
5:57 AI can do Shaders, Level Design, Profiling
7:20 Try Unity AI during Open Beta Unity AI Implemented Marching Cubes Digging in 20 Minutes](https://i.ytimg.com/vi/V8mDx_5oTY0/mqdefault.jpg)