Uploaded March 2024 | Updated September 2026, 2 weeks ago
Welcome to this C# Coding Fundamentals for Unity Beginners series of 10 videos. We will first explore what are the basics of C# syntax and next we will create a small Vampire Survivors like game together so that you can see Why and How different c# concepts are used to create games in Unity.
In this first video we will set up Unity and Visual Studio and we will write our first script!
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Learn more about C# & Game Dev in Unity in my video courses at:
courses.sunnyvalleystudio.com
Download Unity Engine at:
unity.com/games
---------------
Join the discord:
discord.gg/RQEtYHz
You can support me through Patreon:
patreon.com/sunnyvalleystudio
Assets used:
https://kenney.nl/assets/tiny-dungeon
---------------
00:00 Introduction
01:13 Installing Unity
02:06 Creating New Project
03:00 Unity Editor Layout
04:37 Adding GameObjects
06:50 Creating Your First Script
#unity3d #csharp #coding #gamdev
Welcome to this C# Coding Fundamentals for Unity Beginners series of 10 videos. We will first explore what are the basics of C# syntax and next we will create a small Vampire Survivors like game together so that you can see Why and How different c# concepts are used to create games in Unity.
In this first video we will set up Unity and Visual Studio and we will write our first script!
-----------------
Learn more about C# & Game Dev in Unity in my video courses at:
courses.sunnyvalleystudio.com
Download Unity Engine at:
unity.com/games
---------------
Join the discord:
discord.gg/RQEtYHz
You can support me through Patreon:
patreon.com/sunnyvalleystudio
Assets used:
https://kenney.nl/assets/tiny-dungeon
---------------
00:00 Introduction
01:13 Installing Unity
02:06 Creating New Project
03:00 Unity Editor Layout
04:37 Adding GameObjects
06:50 Creating Your First Script
#unity3d #csharp #coding #gamdev





![Unity AI Implemented Marching Cubes Digging in 20 Minutes
Try the Unity AI Open Beta for yourself: https://on.unity.com/svsai #ad #UnityAI
Building a procedural, diggable terrain system using the Marching Cubes algorithm usually takes weeks of math, mesh debugging, and manual wiring. Today, I’m testing the new Unity AI Open Beta to see if it can handle the heavy lifting for me. Let me show you the workflow of using AI to speed up and enhance your game prototyping process.
Assets used:
https://kaylousberg.itch.io/
https://oleekconder.itch.io/
[Timestamps]
0:00 Can Unity AI code complex algorithms?
0:40 What is Unity AI
1:05 Installation, Gateway and MCP Server
1:45 How to use Unity AI
2:17 Plan Mode
3:55 Agent Mode
4:53 Can AI add an FPS controller?
5:20 It’s just a useful tool
5:57 AI can do Shaders, Level Design, Profiling
7:20 Try Unity AI during Open Beta Unity AI Implemented Marching Cubes Digging in 20 Minutes](https://i.ytimg.com/vi/V8mDx_5oTY0/mqdefault.jpg)




