How to create Enemy AI in Unity 6 (Part 1/3) @SunnyValleyStudio
How to create Enemy AI in Unity 6 (Part 1/3)  @SunnyValleyStudio
Uploaded December 2024 | Updated September 2026, 2 weeks ago
Learn how to create Enemy AI in Unity 6 using the new Behavior Graph package! In this step-by-step tutorial series, I'll show you how to implement a complete enemy behavior system.

In Part 1 we will cover:
- Setting up Behavior Graph
- Creating your first Chase-Attack-Idle AI Graph
- How to debug your graph

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Download the Starter Project at:
patreon.com/posts/117604296

Resources:
Behavior Graph doc: docs.unity3d.com/Packages/com.unity.behavior@1.0/manual/behavior-graph.html
FSM article: gameprogrammingpatterns.com/state.html
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Learn more about C# & Game Dev in Unity in my video courses at:
courses.sunnyvalleystudio.com

Join the discord:
discord.gg/RQEtYHz

You can support me through Patreon:
patreon.com/sunnyvalleystudio

Assets used:
kaylousberg.itch.io

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00:00 Behavior Graph package
00:40 Starter Project
01:46 First Graph - Chase logic
04:08 Assigning Blackboard variables
05:15 Attack Animation
06:16 Sequence, Run in Parallel and other Flow nodes
07:19 Useful shortcut Alt + Shift + A
07:44 Node Status: Succeeded, Failed, Running
09:37 Debugging a graph

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How to create Enemy AI in Unity 6 (Part 1/3)

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