Uploaded October 2025 | Updated September 2026, 2 weeks ago
Ever needed to update your 2D collider when changing a sprite at runtime? ๐ก
In this Unity Tip, youโll learn how to use PolygonCollider2D.CreateFromSprite() to dynamically regenerate your collider so it always matches your spriteโs shape.
Perfect for destructible terrain, character transformations, or any runtime sprite updates! โ๏ธ
๐ Docs: docs.unity3d.com/6000.2/Documentation/ScriptReference/PolygonCollider2D.CreateFromSprite.html
#unitytips #unity3d #gamedev
Ever needed to update your 2D collider when changing a sprite at runtime? ๐ก
In this Unity Tip, youโll learn how to use PolygonCollider2D.CreateFromSprite() to dynamically regenerate your collider so it always matches your spriteโs shape.
Perfect for destructible terrain, character transformations, or any runtime sprite updates! โ๏ธ
๐ Docs: docs.unity3d.com/6000.2/Documentation/ScriptReference/PolygonCollider2D.CreateFromSprite.html
#unitytips #unity3d #gamedev










