Uploaded March 2024 | Updated September 2026, 2 weeks ago
In part 3 we will explore what is Data and the Data Types in C#. We will also explore the difference between an Object and a Class and how they are connected to methods and data.
C# Basics for unity series:
youtube.com/playlist?list=PLcRSafycjWFeHojgzbkNUXt9S6-Q7BGQE
Welcome to this C# Fundamentals for Unity Beginners series of 10 videos. We will first explore what are the basics of C# syntax and next we will create a small Vampire Survivors like game together so that you can see Why and How different c# concepts are used to create games in Unity.
-----------------
Learn more about C# & Game Dev in Unity in my video courses at:
courses.sunnyvalleystudio.com
Starter Project:
patreon.com/posts/c-essentials-for-99701780
---------------
Join the discord:
discord.gg/RQEtYHz
You can support me through Patreon:
patreon.com/sunnyvalleystudio
Assets used:
https://kenney.nl/assets/tiny-dungeon
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00:00 Creating your first Variable
02:11 Using Data to control Objects
04:10 Public, Private - Who can access my data and methods?
05:20 SerializeField attribute
06:00 What are basic Data Types in c#
07:05 What is the Scope of a class and methods?
11:23 Method operations and operators in C#
13:30 Vector3 Data Type
#unity3d #csharp #coding #gamdev
In part 3 we will explore what is Data and the Data Types in C#. We will also explore the difference between an Object and a Class and how they are connected to methods and data.
C# Basics for unity series:
youtube.com/playlist?list=PLcRSafycjWFeHojgzbkNUXt9S6-Q7BGQE
Welcome to this C# Fundamentals for Unity Beginners series of 10 videos. We will first explore what are the basics of C# syntax and next we will create a small Vampire Survivors like game together so that you can see Why and How different c# concepts are used to create games in Unity.
-----------------
Learn more about C# & Game Dev in Unity in my video courses at:
courses.sunnyvalleystudio.com
Starter Project:
patreon.com/posts/c-essentials-for-99701780
---------------
Join the discord:
discord.gg/RQEtYHz
You can support me through Patreon:
patreon.com/sunnyvalleystudio
Assets used:
https://kenney.nl/assets/tiny-dungeon
---------------
00:00 Creating your first Variable
02:11 Using Data to control Objects
04:10 Public, Private - Who can access my data and methods?
05:20 SerializeField attribute
06:00 What are basic Data Types in c#
07:05 What is the Scope of a class and methods?
11:23 Method operations and operators in C#
13:30 Vector3 Data Type
#unity3d #csharp #coding #gamdev









![Unity AI Implemented Marching Cubes Digging in 20 Minutes
Try the Unity AI Open Beta for yourself: https://on.unity.com/svsai #ad #UnityAI
Building a procedural, diggable terrain system using the Marching Cubes algorithm usually takes weeks of math, mesh debugging, and manual wiring. Today, I’m testing the new Unity AI Open Beta to see if it can handle the heavy lifting for me. Let me show you the workflow of using AI to speed up and enhance your game prototyping process.
Assets used:
https://kaylousberg.itch.io/
https://oleekconder.itch.io/
[Timestamps]
0:00 Can Unity AI code complex algorithms?
0:40 What is Unity AI
1:05 Installation, Gateway and MCP Server
1:45 How to use Unity AI
2:17 Plan Mode
3:55 Agent Mode
4:53 Can AI add an FPS controller?
5:20 It’s just a useful tool
5:57 AI can do Shaders, Level Design, Profiling
7:20 Try Unity AI during Open Beta Unity AI Implemented Marching Cubes Digging in 20 Minutes](https://i.ytimg.com/vi/V8mDx_5oTY0/mqdefault.jpg)
