Finite State Machine in Behavior Graph - Enemy AI in Unity 6 (Part 3/3) @SunnyValleyStudio
Finite State Machine in Behavior Graph - Enemy AI in Unity 6 (Part 3/3)  @SunnyValleyStudio
Uploaded December 2024 | Updated September 2026, 2 weeks ago
Learn how to implement a Finite State Machine (FSM) using Unity's Behavior Graph! In this final part of the Behavior Graph tutorial series. We will first add Patrol and Idle behaviors to our enemy just to realize that our graph is becoming more complex with each new behavior. To solve this we'll reorganize our AI into a clean, maintainable state machine.

In Part 3 we will cover:
- Adding Patrol & Idle behaviors
- Understanding state machine concepts
- Converting complex logic to FSM
- Creating clear state transitions
- Making AI behaviors more maintainable

Part 1: youtu.be/VWxgTeCtDAs
Part 2: youtu.be/cJwG9al1s7Y
----------------

Download the Starter Project at:
patreon.com/posts/117604296

Resources:
Behavior Graph doc: docs.unity3d.com/Packages/com.unity.behavior@1.0/manual/behavior-graph.html
FSM article: gameprogrammingpatterns.com/state.html
---------------

Learn more about C# & Game Dev in Unity in my video courses at:
courses.sunnyvalleystudio.com

Join the discord:
discord.gg/RQEtYHz

You can support me through Patreon:
patreon.com/sunnyvalleystudio

Assets used:
kaylousberg.itch.io

---------------
00:00 Overview
00:21 Adding Patrol logic
04:30 Adding new Idle behavior
09:35 Introducing Finite State Machine
11:56 Create states in Behavior graph

#unity3d #ai #gamdev
Finite State Machine in Behavior Graph - Enemy AI in Unity 6 (Part 3/3)Generate NavMesh for Procedural maps at runtime in UnityFootstep Dust Poofs Effect in Unity using Particle SystemOPTIMIZE your Unity 6 games FASTER - Project Auditor package #unitytipsUnity 7 makes MCP free again (Claude, Codex) + CoreCLRStop Writing Spaghetti Code in Unity โ€“ Clean Code TipsImprove Performance in Unity: Disable Debug Logs when Testing Game in EditorHow to Combine Animations in Unity 6 using Avatar Masks & Layers (FREE project)Data Types, Scope & Controlling Objects - C# Basics for Unity Beginners: #3AI 3D Models Are Perfect for ONE ThingGenerating 3D models for Unity Games using AINever Get NullReference Errors in Unity Again
Sunny Valley Studio |

Finite State Machine in Behavior Graph - Enemy AI in Unity 6 (Part 3/3)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER