Uploaded October 2020 | Updated September 2026, 27 minutes ago
Pretty obvious application of this new hookshot hovering tech but it looked cool so I wanted to mess with it. Not sure if the items themselves require A presses to obtain.
I wanted to try using a hookshot jump with this usefully but ceilings block a lot of possibilities. I got some pretty high jumps sometimes while trying for the hovers.
Save file was set up with cheats, this is (low optimised) TAS.
keeta's video on the hookshot hovering trick: youtube.com/watch?v=DB-U3hbZeWU
Thanks to everyone involved in glitch hunting this.
Pretty obvious application of this new hookshot hovering tech but it looked cool so I wanted to mess with it. Not sure if the items themselves require A presses to obtain.
I wanted to try using a hookshot jump with this usefully but ceilings block a lot of possibilities. I got some pretty high jumps sometimes while trying for the hovers.
Save file was set up with cheats, this is (low optimised) TAS.
keeta's video on the hookshot hovering trick: youtube.com/watch?v=DB-U3hbZeWU
Thanks to everyone involved in glitch hunting this.



![Boomerang No Doors N64 Strats
Here I collect the Boomerang without opening a single door. This is TAS.
This shows an alternative method to the previous Boomerang No Doors strategy that is compatible with N64 console.
Note that the way I did the Return A ISG in Grottos will crash a real N64 console, however this is not concerning as the way I did it in the Hover Boots No Doors N64 video has been console verified to work. Ideally segments involving very picky tricks like Return A ISG would be recorded on a real console to confirm that it works right away, however I do not have the means to do so at this time.
This strategy was made possible thanks to a new discovery by blini:
https://www.youtube.com/watch?v=aam0isvFMks
This allows us to use Gerudo Archery to wrong warp to room numbers higher than 0 and 1. Previously, only the Jabu blue warp let us do this with cutscene 0.
Prerequisites:
Farores Wind on B.
Have Epona.
Stolen the event_inf[0][8] flag from the super cucco minigame so you can play the Gerudo Archery minigame without having freed the Carpenters.
1: We set Farores Wind in Jabu and leave.
2: We enter lost woods via sacred forest meadow and enter the grotto.
3: We Farores Wind Dive from the grotto back to Jabu, which uses the lw from sfm room number and coordinates, and set FW again immediately.
4: We leave Jabu, and make our way to Gerudo Fortress.
5: We use Text Transfer to do a Farores Wind Wrong Warp from Gerudo Archery to Beta Jabu.
6: We navigate through several unloaded rooms, ground clipping the doors, to reach our desired room where we collect the boomerang.
Thanks to everyone who found any glitches used in this strategy.
Beta Jabu was used instead of regular Jabu because the boomerang is in a different room, which happens to have a lower room number matching that of lw from sfm which also have coordinates that line up so as to place you in-bounds when you void warp back to Jabu.
There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself. Boomerang No Doors N64 Strats](https://i.ytimg.com/vi/V5okiy_-XYU/mqdefault.jpg)






