Uploaded October 2020 | Updated September 2026, 2 weeks ago
Remember those rumors about multiple endings being filmed for The Rise of Skywalker? Well I found one of them hidden in the DVD copy of the movie with what seems to be unfinished special effects. Disney probably thought it was safe because most people watch Blu-Rays or 4K movies instead of DVDs now. Most likely going to get a Copyright Claim for the footage. lol
EDIT: Oh it actually got blocked from some countries, but at least not worldwide.
Remember those rumors about multiple endings being filmed for The Rise of Skywalker? Well I found one of them hidden in the DVD copy of the movie with what seems to be unfinished special effects. Disney probably thought it was safe because most people watch Blu-Rays or 4K movies instead of DVDs now. Most likely going to get a Copyright Claim for the footage. lol
EDIT: Oh it actually got blocked from some countries, but at least not worldwide.
![Revamped My Play as Odysseys 64 Outfit Mod for Super Mario 64
Replacing Characters in Super Mario 64 has gotten a lot better over the past few years, and after learning the basics of how to use Blender 2.8 (Im a 3DS Max User) it is finally time for me to Revamp all of my SM64 Model Imports as well as make new ones!
This is the 64 Outfit from Super Mario Odyssey, a recreation of Marios model from Super Mario 64 that has multiple differences as well as missing things such as alternate Hand Models and Damage Eyes (X_X) making it a worse version of the model. Because of limitations of the old Blender Plugin, the model had to be edited to work better, but now the Model has Perfect Proportions, a Better Rig including the Legs actually bending, and a Texture Pack as the Textures are too big for SM64.
All Cap variations have been replaced, however the actual Cap models as well as the Icons have not been because Im lazy & its still Mario anyways.
Now has Odyssey Marios voice clips.
Now works on Console.
Download Link:
https://drive.google.com/drive/u/2/folders/1zBtla2LiFsEHs5BTDP0eV1HQsM41hned
Please Credit me if you use this Model Import in videos or rom hacks/mods.
HUGE thanks to kurethedead & everyone else involved with making the Fast64 Plugin for Blender:
https://bitbucket.org/kurethedead/fast64/src/master/
PATCHES VS DECOMP FILES
The patches are for regular SM64 roms while the Decomp Files are specifically for the Decompilation Project. The Decomp Project allows much more freedom with editing the game however it completely changes the rom which results in Cheat Codes & SM64 Tools not working with the new rom.
Now if you just want to play the original game with the new Model instead of using it in videos or your own rom hacks/mods, I highly, highly recommend you use the Decomp files because of reasons explained in this video: https://www.youtube.com/watch?v=iO2U5Okfo8g
PPF PATCH INSTRUCTIONS:
Apply to a Super Mario 64 (U) [!] rom that has been extended with the SM64 Rom Manager. Does work with edited roms but not always, just depends on what Rom Hack/Mod is used. I have no plans on making a list of Rom Hacks/Mods that will work, that is not the goal of this Model Import.
BPS PATCH INSTRUCTIONS:
Apply to a clean, unextended Super Mario 64 (U) [!] rom, aka has not been edited or opened by any of the modding tools including the SM64 Rom Manager. This is mainly for people who dont want to or cant use any of the modding tools but can apply BPS Patches. The end result is the same but the PPF Patches can be applied to edited roms.
GREEN SCREEN ROOM NOTES:
The Green Screen Room replaces Bob-omb Battlefield, it is a simple box that you can run around in.
The Camera is the one used in the Bowser Courses, so it will only rotate when you tell it to. There is no shading so the room is always a solid color, the Level Background is solid black so youll know when you are at the edge of the room when you can see the background.
You will start off in the Castle Grounds, with the Castles Front Doors being the warps to the level, which have been moved closer to the starting point.
If you Pause Exit out of the Green Screen Room, you will go to Inside Peachs Castle. Use the Castles Front Doors to go back outside, and then walk right back in to go to the Green Screen Room.
Not intended for Console but does work correctly.
DECOMP FILES INTRSTRUCTIONS:
Copy and paste the folders into your root Decomp folder, click yes to any files asking to be replaced, and then build/compile the rom like usual. Marios Models, Textures & Voice Clips should have changed.
There is no Green Screen version because Im assuming that if youre using the Decompilation Project, its not for making videos.
REPLACING TEXTURES:
The textures can be replaced using Quad64, a discontinued level editor that can edit the Original Levels (as SM64 Rom Manager can only edit Custom Levels) as well as most of the roms Textures. If youre familar with Toads Tool 64, this is basically a better version that can even edit clean, unextended roms. Best part is that it keeps a roms Console Compatibiliy.
Go to the Levels tab and select Textures to open up the Texture Editor.
Quad64 Thread with Download Link:
https://hack64.net/Thread-Quad64-v0-2-Beta-Build-5
You can of course edit the textures with a Texture Pack, which is recommended if youre making a video and need to quickly change the textures.
Twitter: https://www.twitter.com/StupidMarioFan1 Revamped My Play as Odysseys 64 Outfit Mod for Super Mario 64](https://i.ytimg.com/vi/nXxzIl6xjpQ/mqdefault.jpg)








![Bowser VS His Minions in Perfect Dark [Model Import Preview]
This Channels Targeted Audience is 13 Years & Older.
The age you are SUPPOSED to be when making an account.
This video shows footage of a video game that contains Swearing as well as lots of Violence. The game in question is Rated M but by todays standards would probably be Rated T. Either way it is not appropriate for children under 13 Years Old.
After a 5 month break, Im back to work on Perfect Dark With Mario Characters. Now while some people will think of Smash Ultimate announcing Piranha Plant, including a bunch of common enemies from Super Mario 64 was planned and almost completed back in June. I even showed them off on Twitter so there is proof that I came up with this idea months before the Piranha Plant Reveal.
The only characters I imported this week were Bob-omb and Big Bob-omb and then fixed a few issues with Goomba & Whomp. Otherwise these guys have just been waiting for me to upload a video about them.
The idea here is to simply have some Silly characters for Multiplayer. Besides the Koopa Troopa who I already showed off being in Single Player, probably wont put any of these in the main story. Characters with short legs move extremely slowly, its just that Multiplayer ignores this and gives everyone about the same speed to make it more fair. Bowser VS His Minions in Perfect Dark [Model Import Preview]](https://i.ytimg.com/vi/q2O-pfammBk/mqdefault.jpg)
![Standardizing Custom Color Codes [SM64 Sort of Tutorial]
While editing the text for Wario & Waluigi, it kept bothering me that they needed different Color Codes for parts of their models. It was required because the Colors were located at different Hex Addresses. So I went back to the Decomp Files for Mario and messed around some more in a Hex Editor and figured out how to get both models to use the same Hex Addresses, allowing them to use the same sets of Color Codes.
This video assumes that you have seen the previous Tutorials Ive made regarding Color Codes:
https://www.youtube.com/watch?v=ahjDbBVmQaA
https://www.youtube.com/watch?v=cTx_PWeCvYo
Music Used:
Liquid Mario (SM64 OverClocked ReMix)
Indian Ragga (SMW2: YI OverClocked ReMix)
Twitter: https://www.twitter.com/StupidMarioFan1 Standardizing Custom Color Codes [SM64 Sort of Tutorial]](https://i.ytimg.com/vi/qFeLVzR_igI/mqdefault.jpg)