Uploaded August 2011 | Updated September 2026, 2 weeks ago
"ST Karate" is an Atari ST game by Pointblank/Eidersoft (published by Paradox) in 1986.
Very difficult controls that annoyed my quite much when trying to complete the "bouncing vases" section (i gave up).
There is no specific synth mentioned to use in the game manual or on gamebox, so just use whatever monotimbral synth with midi input i guess :-)
i used Yamaha MU1000 (wich is actually 64 part multitimbral BTW)
The only thing stating that the game has midi support for the music is a little sign on the back of the box that adverts other games from Paradox... the sign says "All games MIDI compatible super sound" :-)
When i recorded this video so did i connect the output from the Atari ST to the A/D input of the the MU1000 just to get soundeffects mixed with the music better (i added chorus DSP effect also)... in the beginning of the video so do i turn off the YM2149 music in case you wondered why there was such loud sound in the beginning :-)
Music by Janko Mrsic Flogel.
"ST Karate" is an Atari ST game by Pointblank/Eidersoft (published by Paradox) in 1986.
Very difficult controls that annoyed my quite much when trying to complete the "bouncing vases" section (i gave up).
There is no specific synth mentioned to use in the game manual or on gamebox, so just use whatever monotimbral synth with midi input i guess :-)
i used Yamaha MU1000 (wich is actually 64 part multitimbral BTW)
The only thing stating that the game has midi support for the music is a little sign on the back of the box that adverts other games from Paradox... the sign says "All games MIDI compatible super sound" :-)
When i recorded this video so did i connect the output from the Atari ST to the A/D input of the the MU1000 just to get soundeffects mixed with the music better (i added chorus DSP effect also)... in the beginning of the video so do i turn off the YM2149 music in case you wondered why there was such loud sound in the beginning :-)
Music by Janko Mrsic Flogel.




![James Pond 2: Codename Robocod - [Atari ST] Longplay with cheat (1991)
James Pond 2: Codename Robocod was developed by Vectordean and published by Millenium in 1991.
Click here 01:57 to skip loading time and title music and go directly to gameplay.
In this video so do i play thru the whole game using the unlimited lives cheat (check 02:44 on how to enable it).
I did not play all levels though... there are many hidden ones.
For the first one and a half hour so was the cheat completely unnecessary but the level at 01:32:40 was really difficult for me for some reason... also the two ballerinas boss and last boss was difficult. After all it was over 20 years since i last played those parts of the game... maybe i should have practiced before doing the video :-)
At the end of the video after the game is completed so did i start to play again just to show the game over sequence... the Atari ST version is missing the smoked kipper joke.
Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub. James Pond 2: Codename Robocod - [Atari ST] Longplay with cheat (1991)](https://i.ytimg.com/vi/jRrWA5k3XH0/mqdefault.jpg)

![Out Run - [Atari ST] Gameplay (1987)
Click here to skip the 3:00 minute loading time.
Out Run for the Atari ST was developed by Probe and published by U.S. Gold in 1987.
It is not a good arcade conversion, way too bad framerate and too long loading time.
In this video so did i at least manage to get to the goal (on the second try) :-) First time i do that actually.... i had so much problem with the low framerate that made it difficult to see wich way the road was turning.
Recorded from my atari STfm using Micomsoft SC-500n1 RGB capture card. Out Run - [Atari ST] Gameplay (1987)](https://i.ytimg.com/vi/lBvSiwyn4Qw/mqdefault.jpg)
![Lotus 3: The Ultimate Challenge - [Atari ST] Gameplay (1992)
Lotus III - The Ultimate Challenge was published by Gremlin Graphics and developed by Magnetic Fields in 1992.
The framerate is far behind what was on the Amiga version and some levels are close to Turbo Outrun framerate :-/
It is fairly playable anyway. But i had the feeling turning left is much faster than turning right? Although i am not playing from an original copy so it might not be behaving like it should?
recorded from my Atari STFM using Micomsoft SC-500N1 capture card and Xsync-1 as sync splitter, software used is AmarecTV. Lotus 3: The Ultimate Challenge - [Atari ST] Gameplay (1992)](https://i.ytimg.com/vi/lQEQ0q3F5Y4/mqdefault.jpg)
![Rainbow Warrior - [Atari ST] Gameplay (1989)
Rainbow Warrior is a game by Source the Software House and was published by Microstyle in 1989.
I did not practice much before doing the video, this is the second try actually so dont expect any master gameplay :-) I never reached the last level.
Not a too bad game though, it has seven minigames (Greenpeace campaigns as the manual call them) and you can only select the seventh if you complete the six others first.
Good music and decent graphics.
Some shortcuts:
03:11 - Dumping at Sea
06:00 - Blocking pipes
13:50 - Stop seal clubbing
16:32 - Acid rain
28:30 - Ozone
36:35 - Whales
It took a while before i understood the seaweed was dangerous in the blocking pipes campaign :-)
Strange that the game is called Rainbow Warrior on the gamebox but in the game it says Rainbow Warriors... and on the game disks it is called Greenpeace only.
Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub. Rainbow Warrior - [Atari ST] Gameplay (1989)](https://i.ytimg.com/vi/lfeyoN3sSq8/mqdefault.jpg)

![Hades Nebula - [Atari ST] Gameplay (1987)
Click here 03:43 to skip the loading and title screen music and go directly to gameplay.
Early Atari ST shootem up that is pretty good, i only managed to get to stage 2... i should have practiced a bit more i think :-) It was quite difficult to see the enemy bullets in stage 2. And it is very easy to accidently shoot the powerups.
Hades Nebula was released in 1987 by Nexus.
Recorded from my Atari ST (512kb) using Micomsofts RGB capturecard, software used is AmarecTV and Virtualdub. Hades Nebula - [Atari ST] Gameplay (1987)](https://i.ytimg.com/vi/mQglu2fhTFA/mqdefault.jpg)