Uploaded April 2013 | Updated September 2026, 2 weeks ago
I guess you always wanted to know how "Thexder for Windows 95" plays on a Pentium 166mhz, 35mb ram with Windows Millenium installed... now you know :-)
In glorius 640x480 256 colour mode.
The game was released by Sierra On-Line in 1995, and it was developed by Synergistic Software wich also did the Apple II and TRS-80 CoCo versions of Thexder in 1987.
Going thru the whole installation process so the gameplay dont really start until around 09:00 minutes in the video.And i go thru the help file as well later in the video :-)
I use an external midi device for the music (Yamaha MU5).
Also i check the Cry:Sys video and test the Lode Runner demo... i took a while before i figured out the controls of that one.
Thexder Win95 actually works on newer windows but it was a bit unstable when i tried it under Windows XP.
Video recorded using capture card from Micomsoft called SC-500N1.
I guess you always wanted to know how "Thexder for Windows 95" plays on a Pentium 166mhz, 35mb ram with Windows Millenium installed... now you know :-)
In glorius 640x480 256 colour mode.
The game was released by Sierra On-Line in 1995, and it was developed by Synergistic Software wich also did the Apple II and TRS-80 CoCo versions of Thexder in 1987.
Going thru the whole installation process so the gameplay dont really start until around 09:00 minutes in the video.And i go thru the help file as well later in the video :-)
I use an external midi device for the music (Yamaha MU5).
Also i check the Cry:Sys video and test the Lode Runner demo... i took a while before i figured out the controls of that one.
Thexder Win95 actually works on newer windows but it was a bit unstable when i tried it under Windows XP.
Video recorded using capture card from Micomsoft called SC-500N1.

![James Pond 2: Codename Robocod - [Atari ST] Longplay with cheat (1991)
James Pond 2: Codename Robocod was developed by Vectordean and published by Millenium in 1991.
Click here 01:57 to skip loading time and title music and go directly to gameplay.
In this video so do i play thru the whole game using the unlimited lives cheat (check 02:44 on how to enable it).
I did not play all levels though... there are many hidden ones.
For the first one and a half hour so was the cheat completely unnecessary but the level at 01:32:40 was really difficult for me for some reason... also the two ballerinas boss and last boss was difficult. After all it was over 20 years since i last played those parts of the game... maybe i should have practiced before doing the video :-)
At the end of the video after the game is completed so did i start to play again just to show the game over sequence... the Atari ST version is missing the smoked kipper joke.
Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub. James Pond 2: Codename Robocod - [Atari ST] Longplay with cheat (1991)](https://i.ytimg.com/vi/jRrWA5k3XH0/mqdefault.jpg)

![Out Run - [Atari ST] Gameplay (1987)
Click here to skip the 3:00 minute loading time.
Out Run for the Atari ST was developed by Probe and published by U.S. Gold in 1987.
It is not a good arcade conversion, way too bad framerate and too long loading time.
In this video so did i at least manage to get to the goal (on the second try) :-) First time i do that actually.... i had so much problem with the low framerate that made it difficult to see wich way the road was turning.
Recorded from my atari STfm using Micomsoft SC-500n1 RGB capture card. Out Run - [Atari ST] Gameplay (1987)](https://i.ytimg.com/vi/lBvSiwyn4Qw/mqdefault.jpg)
![Lotus 3: The Ultimate Challenge - [Atari ST] Gameplay (1992)
Lotus III - The Ultimate Challenge was published by Gremlin Graphics and developed by Magnetic Fields in 1992.
The framerate is far behind what was on the Amiga version and some levels are close to Turbo Outrun framerate :-/
It is fairly playable anyway. But i had the feeling turning left is much faster than turning right? Although i am not playing from an original copy so it might not be behaving like it should?
recorded from my Atari STFM using Micomsoft SC-500N1 capture card and Xsync-1 as sync splitter, software used is AmarecTV. Lotus 3: The Ultimate Challenge - [Atari ST] Gameplay (1992)](https://i.ytimg.com/vi/lQEQ0q3F5Y4/mqdefault.jpg)
![Rainbow Warrior - [Atari ST] Gameplay (1989)
Rainbow Warrior is a game by Source the Software House and was published by Microstyle in 1989.
I did not practice much before doing the video, this is the second try actually so dont expect any master gameplay :-) I never reached the last level.
Not a too bad game though, it has seven minigames (Greenpeace campaigns as the manual call them) and you can only select the seventh if you complete the six others first.
Good music and decent graphics.
Some shortcuts:
03:11 - Dumping at Sea
06:00 - Blocking pipes
13:50 - Stop seal clubbing
16:32 - Acid rain
28:30 - Ozone
36:35 - Whales
It took a while before i understood the seaweed was dangerous in the blocking pipes campaign :-)
Strange that the game is called Rainbow Warrior on the gamebox but in the game it says Rainbow Warriors... and on the game disks it is called Greenpeace only.
Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub. Rainbow Warrior - [Atari ST] Gameplay (1989)](https://i.ytimg.com/vi/lfeyoN3sSq8/mqdefault.jpg)

![Hades Nebula - [Atari ST] Gameplay (1987)
Click here 03:43 to skip the loading and title screen music and go directly to gameplay.
Early Atari ST shootem up that is pretty good, i only managed to get to stage 2... i should have practiced a bit more i think :-) It was quite difficult to see the enemy bullets in stage 2. And it is very easy to accidently shoot the powerups.
Hades Nebula was released in 1987 by Nexus.
Recorded from my Atari ST (512kb) using Micomsofts RGB capturecard, software used is AmarecTV and Virtualdub. Hades Nebula - [Atari ST] Gameplay (1987)](https://i.ytimg.com/vi/mQglu2fhTFA/mqdefault.jpg)
![The Forest - [PC Win7] Alpha v0.15b gameplay (2015)
Just testing the latest alpha version of The Forest... nothing special to see here :-)
With loading times so i can compare with other versions.
Windows 7 Ultimate
GeForce GTX 770 3gb RAM
16gb RAM
AMD FX 8350 4ghz The Forest - [PC Win7] Alpha v0.15b gameplay (2015)](https://i.ytimg.com/vi/mahqKEf1IoA/mqdefault.jpg)
![Pac-Mania - [Atari STE] Gameplay (2013)
- In 1985 did Atari Corp release the Atari ST computer.
- In 1987 did Namco release Pac-Mania in the arcades.
- In 1988 did Grandslam release the Atari ST version of Pac-Mania developed by Teque.
- In 1989 did Atari Corp release the Atari STE computer.
- In 2013 did Zamuel_A release a special Pac-Mania version for Atari STE.
Right, this is Zamuels conversion of Pac-Mania, it is largly based on code from the original ST version and uses some graphics from the Amiga version (still only 16 colours though).
Music is the same as the ST version but in the STE version so can SFX be played at the same time thanks to the two DMA sound channels... so YM-music and PCM SFX :-)
The upper under lower border is removed wich gives a more arcade like feeling, the arcade original was made for a vertical monitor setup.
This video is recorded from my Atari STE (4mb) using Micomsofts RGB capture card SC-500N1. Software used is AmarecTV and Virtualdub.
oh.. and also i used an TAC-2 ;-) Pac-Mania - [Atari STE] Gameplay (2013)](https://i.ytimg.com/vi/mq3NY3upXeM/mqdefault.jpg)
![Shadows: Heretic Kingdoms - [PC Win7] Random gameplay 3 (2014)
And another random gameplay, with this many S:HK videos so could i just as well made an lets play to begin with ;) Well, its mostly a video for my memories so can can look back to this in the future and remember the days i played this game :)
This is what happens in this video: I have returned to Taymurian Wilds that used to be too difficult for me but since i leveled up so is it a bit more easy (i play on normal difficulty), i had cleared most of this area before making the video and then i enter the Moon Wilds and explore it fully and enter the Hidden Fortress and exlpore it fully also and then i enter the Main Hall and there is a big boss fight (look at that framerate) that i almost did not survive but i managed it :)
After that so do i enter Dyra Tyr but only explore a few minutes before ending the video.
*****
Windows 7 Ultimate
GeForce GTX 770 3gb RAM
16gb RAM
AMD FX 8350 4ghz
***** Shadows: Heretic Kingdoms - [PC Win7] Random gameplay 3 (2014)](https://i.ytimg.com/vi/mtalv9imMQU/mqdefault.jpg)