SSG 1.12 Insta-Kill Setup Proof of Concept @CurcuitStore
SSG 1.12 Insta-Kill Setup Proof of Concept  @CurcuitStore
Uploaded August 2023 | Updated September 2026, 2 weeks ago
I gave in to the urges and decided to test out a full non-peaceful 1.12 insta-kill thingie. I was honestly going to take the time to grind out an actual run, but I won't be home for a while so here's the closest I got in a few hours. Someone else can take a day and become history lol. Even this probably would have been about 1:42 if it hit, but it was also one of my first attempts, and my best end enters ended up being around 52(doing exactly the same thing just faster). Which, fwiw, is only about 5 seconds slower than my best peaceful enters.

The insta-kill setup is exactly the same as the peaceful one(youtu.be/EbUeARgcC0U), except I stay in the corner when shooting instead of pillaring up. This way when the dragon hits me and transfers a little bit of knockback I can still stay aligned. Usually I shoot about the peak of the knockback, but occasionally that’s a bit off so idk 5 or so ticks after you’re hit is usually correct?(better to be late than 1 tick early tho because you’ll retain 91% velocity tick to tick)I can't be bothered to figure out any tools to actually look at the numbers for server velocity/position, but I'm fairly confident the dragon upwards knockback is enough to offset your server position above the little cubby so you can't bonk on it. I've killed it 3 times in practice so it's definitely possible, I just haven't taken the time to ""rigorously"" prove anything.

In practice i actually managed to kill the dragon with only 160m/t of velocity, presumably from hitting the head. I’m not exactly sure how or why though, and would probably need more investigation. my only guess is that that dragon started to take off(since it enters holding phase right before you kill it) and i just managed to be at the perfect height with the perfect angle to hit the head. if so that’s kind of lame(and impressive cuz it should only barely stick out from the neck here) but idk maybe there’s some hitbox quirk of 1.12 i missed. and if so that would be huge for this. only needing 70ish velocity would make it like 1/5 chance of killing

The whole route is pretty clunky too, but I just did whatever worked just to get something out before I left. Someone else can actually try stuff or smthn. Mobs are annoying but idk skill issue. also I failed killing the chicken pretty bad here but holllyyy crit, wait to land, sprint hit, crit is great. So yeah I guess best of luck y'all get a sub 100 second run for me :)

seed: 4973628407607760032


edit: guess it works 💀(rip my one shot at ssg wr)
Next step is probably to look for faster setups. There’s a lot of 1-1.5% setups that I found, whereas this is like high 1.xx%. It’s a bit slower as a direct trade off though just because the dragon has to travel farther. I'll also have to filter out a bunch so that the dragon knocks you into the right corner for it to be non-peaceful-able(this isn’t the case for the secondary setup I initially mentioned). I could potentially yell at people to get pickaxe too, which would open up more potential (better) setups, by either creating your own terrain to manipulate the paths or to use the ground. I’ll also probably factor in dragon death animation/turning and try and optimize that too, which I think could save several seconds. Depending on the timing it's maybe also possible to force less than perfect 1/13 to get a perch from a different direction too which could be interesting and faster since the dragon wouldn't have to decelerate and turn for like 4 seconds. Idk point being there's still lots of time saves and consistency to find. This is very much a prototype and the night is young, people are just jumping the gun. I’ve literally only looked at this version for like 1.5 days. And rn i’m on irl vacation after sinking 5-8+ hours a day into the rest of this trick for the past like 2 months lol

I think there's potential with arrows too, but I doubt many top runs will have 1+ arrows, and more importantly it removes all hot-spots which ruins a lot of stuff. There's also a chance I can find setups for different dragon positions/angles, which could potentially be recognizable and react-able to, and give a higher chance to hit it. idk.
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SSG 1.12 Insta-Kill Setup Proof of Concept

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