(TAS) Diversity 3 Liberty Parkour | 1:08.05 @CurcuitStore
(TAS) Diversity 3 Liberty Parkour | 1:08.05  @CurcuitStore
Uploaded May 2023 | Updated September 2026, 2 weeks ago
Small improvement over my first TAS of this area (youtu.be/eRtH0Hvjb74). There I had to play through a bunch of the first room to get into a good spot for the fake freefall(youtu.be/-EPkAJY9uv8) in order to skip the rest of the room. But since then I figured out how to do it without a wall(youtu.be/XjD4OojWfiQ), which opened up a few other spots that could work. Notably, the very first ledge above the first slime piston thing.

While it is possible to get enough upwards velocity using that first slime piston and a wall fake freefall, the positioning is so limiting that it's pretty much useless. If you can even make it to the slime you just bonk on the platform above you, and even if you didn't you can't make it all the way to the top optimally because the horizontal distance is way too much.

But, now that I can do the fallin' right at the edge, there's way more freedom in the positioning. Mainly, I can reach the corner of the slime I used in this video, instead of being restricted to the opposite one with the wall freefalls. The platform above is still really annoying, but you can just narrowly avoid it by going outwards a bit more. From there you can just barely make it to the end of the room. I'm only human but I think I made it by like 0.005m here.

Sobbing at 3 days ago me saying that TASing the fake fallin in the first TAS was difficult though, cuz this one was like 10x harder. Not using a wall makes the movements waayy more precise, and trying to do it fast doesn't help. Not to mention the horror that is the piston slime thing. It starts transitioning right about when I need to jump off and hit it on the server, and if if you hit it during this it just kills your velocity instead of reversing it. I think I had to start the fake freefallin as soon as possible or else everything goes to shambles, which tbf going as fast as possible should be the goal anyway but it's annoying. You basically have to land in the air with enough velocity to reverse it back onto the ledge the tick later without moving 0.03m. I didn't even realize you could land in the air until I did this part! It makes sense though since your Y collision comes first, so as long as you start above the ledge and your x/z velocity puts you over it you just kinda chill. Trying to get that within like .03m and within the right velocity is a headache though.

Anyway the rest of the TAS is pretty much the same. I reused the same inputs for the first bit and the part to the next slime piston, but since its cycles were all different I ended up recomputing the rest of the end climbing. It does it in the same amount of time, just with some different routes. Which makes sense, but it's neat to see. There might be a better way to get the hit off the second slime piston but I used all my energy on the first part of this TAS and I'm not sure how to go about optimizing that anyway. Fun TAS only x-surf tho. Speaking of which I was going to make a video on that but then got distracted by writing a 10 page doc(which is only like 25% of what I wanted to say) on the horror that is minecraft cos/sin(which causes the x surf) and then got distracted by la machine oops.

Hours of work: 8
Hours of computation: 7
(+ whatever from the original)
Map: planetminecraft.com/project/diversity-3

Music: mellohi - c418
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(TAS) Diversity 3 Liberty Parkour | 1:08.05

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