Uploaded February 2014 | Updated September 2026, 2 weeks ago
I tried to do some dark, abstract, digitally-made textured silhouette bokeh style backgrounds... Here is a downloadable image that resulted from these test video segments: fav.me/d74n6vk This uses a mostly bold black and white (more greyscale) colour scheme!
Made using a mix of Virtual Dub, SqirlzReflect, Windows Movie Maker and Adobe Photoshop! Just experimenting still so I'm new to the whole Bokeh thing... Might do some more for my DeviantArt! If I do, find it here: wriscriseanthorn.deviantart.com/gallery/47947310
My Twitter (@wriscriseanthor): twitter.com/WriScriSeanThor
My Tumblr: wriscriseanthorn.tumblr.com
My Vimeo (Sean Thornley): vimeo.com/user19635735
I tried to do some dark, abstract, digitally-made textured silhouette bokeh style backgrounds... Here is a downloadable image that resulted from these test video segments: fav.me/d74n6vk This uses a mostly bold black and white (more greyscale) colour scheme!
Made using a mix of Virtual Dub, SqirlzReflect, Windows Movie Maker and Adobe Photoshop! Just experimenting still so I'm new to the whole Bokeh thing... Might do some more for my DeviantArt! If I do, find it here: wriscriseanthorn.deviantart.com/gallery/47947310
My Twitter (@wriscriseanthor): twitter.com/WriScriSeanThor
My Tumblr: wriscriseanthorn.tumblr.com
My Vimeo (Sean Thornley): vimeo.com/user19635735









![Video | Unity Software - Particle Effects Experiment
I used Unity to create a very, very simple scene involving a cube that rotates (because camera controls) and a particle emitter that collided slightly weirdly (the hit box / collision mesh was inside the model texture)... Also, directional lighting is a thing! Im preparing for a more segmented approach to my videos, so watch out for more complex things with multiple angles to them.
Video edits include: [Windows Movie Maker] ripple/waverotate, threshold (visual filter), hue cycle; [Virtual Dub] motion blurring, soft focus and the start is way too pixellated square~y than I wanted.
Music used: Milkshake by Aaron Spencer
https://machinimasound.com/music/milkshake (Personal Note: I really love the intro to this song! Its really easy to just place over my visuals without worrying about making headphone users RIP.)
Licensed under Creative Commons Attribution 4.0 International
(http://creativecommons.org/licenses/by/4.0/)
https://machinimasound.com/license/ Video | Unity Software - Particle Effects Experiment](https://i.ytimg.com/vi/taPHiEZwymY/mqdefault.jpg)
