Uploaded July 2014 | Updated September 2026, 2 weeks ago
I used Unity to create a very, very simple scene involving a cube that rotates (because camera controls) and a particle emitter that collided slightly weirdly (the hit box / collision mesh was inside the model texture)... Also, directional lighting is a thing! I'm preparing for a more segmented approach to my videos, so watch out for more complex things with multiple angles to them.
Video edits include: [Windows Movie Maker] ripple/wave\rotate, threshold (visual filter), hue cycle; [Virtual Dub] motion blurring, soft focus and the start is way too pixellated \ 'square~y' than I wanted.
Music used: Milkshake by Aaron Spencer
machinimasound.com/music/milkshake (Personal Note: I really love the intro to this song! It's really easy to just place over my visuals without worrying about making headphone users RIP.)
Licensed under Creative Commons Attribution 4.0 International
(creativecommons.org/licenses/by/4.0/)
machinimasound.com/license
I used Unity to create a very, very simple scene involving a cube that rotates (because camera controls) and a particle emitter that collided slightly weirdly (the hit box / collision mesh was inside the model texture)... Also, directional lighting is a thing! I'm preparing for a more segmented approach to my videos, so watch out for more complex things with multiple angles to them.
Video edits include: [Windows Movie Maker] ripple/wave\rotate, threshold (visual filter), hue cycle; [Virtual Dub] motion blurring, soft focus and the start is way too pixellated \ 'square~y' than I wanted.
Music used: Milkshake by Aaron Spencer
machinimasound.com/music/milkshake (Personal Note: I really love the intro to this song! It's really easy to just place over my visuals without worrying about making headphone users RIP.)
Licensed under Creative Commons Attribution 4.0 International
(creativecommons.org/licenses/by/4.0/)
machinimasound.com/license










