Uploaded August 2024 | Updated September 2026, 3 hours ago
I feel like the odd one out. But while my squidmates all rush to get in to range, I sit back a while, only moving up when nothing seems to be threatening in the middle of the Track. That's when the Tower moves, and a near-enough blast helps clear it. Scooting around the edge then finds a nice opportunity for a direct hit, which I get, before shooting the ground. That panicked aiming continues a bit longer, but at least my squidmates get the Tower moving. I grab a drink and head around the back, where I hope to cause some trouble, but only encounter a squid with aim like mine.
I track back to the lost Tower and splat a Trizooka a bit too close for comfort, and ride the Tower until the Bloblobber threatens. I move around the back of them, splatting them eventually, after getting caught up chasing the returning Dualies, before bringing down an Inkjet shooting a squidmate. The Tower is moving again, so I blast that way and hit someone. A Wave Breaker highlights that someone, who tries to run around the back of us, but I can easily track. The Splattershot doesn't get far.
The Tower stalls, but my squidmates seem to be doing alright riding it, so I look at movement elsewhere. I nearly splat a pinkling over a ledge, grab another drink, and head back to support the Tower, which has stopped moving. I just throw a Suction Bomb its way as my squidmates return, and keep pelting the Tower with ink. I am hitting things, I think, but there are too many, and I finally realise there is a Brolly on the other team when it splats me.
I return to try to help a squidmate battle an Inkjet, the Brolly in the air, but am too late, and that squidmate thankfully splats them on their landing, as they drop-roll right in front of me. I move up, then back to grab a drink, but it doesn't matter how refreshed I am, as all our little battles away from the Tower have let my squidmates push the Tower to the goal. I'm sure I helped in some way. Woomy!
I feel like the odd one out. But while my squidmates all rush to get in to range, I sit back a while, only moving up when nothing seems to be threatening in the middle of the Track. That's when the Tower moves, and a near-enough blast helps clear it. Scooting around the edge then finds a nice opportunity for a direct hit, which I get, before shooting the ground. That panicked aiming continues a bit longer, but at least my squidmates get the Tower moving. I grab a drink and head around the back, where I hope to cause some trouble, but only encounter a squid with aim like mine.
I track back to the lost Tower and splat a Trizooka a bit too close for comfort, and ride the Tower until the Bloblobber threatens. I move around the back of them, splatting them eventually, after getting caught up chasing the returning Dualies, before bringing down an Inkjet shooting a squidmate. The Tower is moving again, so I blast that way and hit someone. A Wave Breaker highlights that someone, who tries to run around the back of us, but I can easily track. The Splattershot doesn't get far.
The Tower stalls, but my squidmates seem to be doing alright riding it, so I look at movement elsewhere. I nearly splat a pinkling over a ledge, grab another drink, and head back to support the Tower, which has stopped moving. I just throw a Suction Bomb its way as my squidmates return, and keep pelting the Tower with ink. I am hitting things, I think, but there are too many, and I finally realise there is a Brolly on the other team when it splats me.
I return to try to help a squidmate battle an Inkjet, the Brolly in the air, but am too late, and that squidmate thankfully splats them on their landing, as they drop-roll right in front of me. I move up, then back to grab a drink, but it doesn't matter how refreshed I am, as all our little battles away from the Tower have let my squidmates push the Tower to the goal. I'm sure I helped in some way. Woomy!
![Splatoon 3: Scrapping our way through Salmon Run [23-33-33, 28/753]
Hey, look at my man inking the walls! Nice! But here come the bosses, slowly. And we have a Dynamo Roller on the squad, which is going to help squish lots of salmonids. Were off to a smooth start. Theres a slight hiccup as a squidmate is splatted, but theyre revived, bosses are splatted, and were chucking eggs in the basket. Not even a Big Shot slows us down, our Squiffer on top of them immediately. I try to abandon my jump out there, but its good I dont, as the Squiffer is eaten by a Steel Eel. I revive them, splat the Steel Eel, and start inking a new Big Shot. But a Stinger on the other side of the Arena is causing problems, and another squidmate is down. I revive them, and feel that the Stinger is splatted, so get back to splatting bosses. Except our Stinger splatter is splatted. I move to revive them and get badly cornered. A bigger problem is that we still need eggs. With three squidmates up, I trust them to get the three we need in to the basket, and not to worry about me. Still, a Splat Bomb comes my way, which I appreciate. I splat the Stinger, grab an egg, and, with a second on the clock, lob it in to the basket to hit quota. Easy peasy!
High tide for the second wave, so the walls really need to be inked. I use my Stamper to splat a Stinger from range, and move on to a Fish Finger, while our Clash Blaster ignores it in favour of a Flipper. This might be rougher than Id hoped. Another Fish Finger is splatted quickly, as is a Lid, and a second Lid is neatly dropped on a Steelhead for efficiency. One squidmate is down. Or two. Nope, all three, so I focus on reviving them, and were back to full strength without hitch. A Stinger is splatted, or so I think, for once Ive run away from a couple of Scrappers Im still getting stung. I whip out a B-bomb to finish them, once I realise its the Stinger, then head to another waddling from the other shore, pausing for a Maws. I am briefly ping-ponged in to a splatting, but we have quota, and not much time in the wave, and I am thrown another Splat Bomb to be revived. On to the final wave!
I get the Squiffer for the final wave, and I whiff my first shot on the Steelhead. I make sure on the second, and move on, managing to slip through a fence to a watery doom. Im revived quickly, and bring down a Lid, before getting swarmed by Chum. My Squiffer cuts through them well enough, and I get back to the basket, where a Flipper gets in the way of a Drizzler missile, and I cant get away from a Maws. My squidmates are right there to revive me, and I whip out my second B-bomb to simplify the situation. I have to dodge a Flipper quickly, but barely let it jump again, and with that and another Maws we should be good to hit our quota. Two squidmates are splatted, though, so I get ink for a Splat Bomb and throw it their way, and hope the overlapping Ink Storms dont get me. I seem to be okay, and another flopped Flipper definitely gives us the eggs we need, right at the basket. We dunk them, and I get clear of the basket, to improve my chances of survival. I had little to worry about. We complete the Run, like a walk in the park. Woomy! Splatoon 3: Scrapping our way through Salmon Run [23-33-33, 28/753]](https://i.ytimg.com/vi/3MO0tBnE1vM/mqdefault.jpg)
![Splatoon 3: Cant stem the tide in Splat Zones [9(4)-2, Custom Wellstring V]
Having a Wellstring in Splat Zones almost seems like cheating, but sometimes you gotta play to your strengths. I get myself to the good perch and start shooting, and am even happy that not only does our Decavitator move on but I splat the Splash-o-matic coming to splat me. Sadly, my squidmates arent doing as well and Im left alone, trying to counter the other excellent Splat Zone inkers in the Hydra Splatling and Explosher. I move down to get a better angle, soft-counter a Splatterscreen with a Wave Breaker, and keep the ink flowing.
My tactics work well, and with my squidmates back we capture the Splat Zones and start to score. We push forwards, my squidmates doing well to put pressure on the big inkers, as I spray shots over the wall, catching the bucket nicely by accident. The pinklings start returning, as our two skirmishers are splatted. An Inkstrike moves me, but not by much, and another sprayed cluster splats the Splash-o-matic who threw it. That means we hold the turf, and the Splat Zones, and move in to a big lead.
I get a bit side-tracked by the Tri-slosher, but not to what seems like a disadvantage, my squidmates having my back, and when the bucket chases me I splat them easily enough. But somehow the pinklings turn the tide almost in an instant, and were put on the back foot. It shouldnt be a problem, and I withdraw a little and look to regroup. But despite getting another nice splat, and keeping the shots flowing, I cant seem to break the pinklings hold on the Splat Zones.
I keep shooting, but with both the Explosher and Hydra Splatling being left untested there is little that can be done. And this time the pinklings move forwards, the Explosher targeting me, and hitting. With that, our strong lead is gone. I barely have time to get back, with the tables turned and the bucket now stopping us getting close to the Splat Zones, and there is nothing left to do. The battle is lost. Splatoon 3: Cant stem the tide in Splat Zones [9(4)-2, Custom Wellstring V]](https://i.ytimg.com/vi/3NjlZGpIrxc/mqdefault.jpg)
![Splatoon 3: Boros aint no bother at Bonerattle Arena in Salmon Run [32-42-32-xs, 42/1117]
Ink the walls! And stay out of the water! Inking the walls helps stay out of the water, which is why I focus on that first. Then its on to splatting bosses and collecting eggs. I let my squidmates head off and splat stuff that theyre splatting, and wait instead for the Maws to come, followed by a Steelhead. Im still not that au fait with the Stamper, so it takes me two attempts, but Im getting there. A Stinger could pose problems if left alone, but I know how to splat these more efficiently now, with the vertical swing. I move on to help a squidmate with Fish Finger eggs, and drop down for more on the ground. Then I help with one Lid, and forget that there is water under the other. Im revived, help splat the Lid, and fall in the water again. Nice!
On to the second wave, which is a Tornado. Fairly straightforward, although my squidmates are straggling a little, and maybe dont know about the squid-roll tactic. But thats okay. We launch all the eggs back towards the basket, and dunk enough to see us easily in to the final wave.
Its not low-tide, so belay that ink-railing. Or maybe use it, with a Stinger and Flyfish appearing down by the shore. This looks like time for a Crab. Then on to another Stinger, which Im happy to see a squidmate also hastening towards. Back to the basket, where there are eggs to dunk, and then I hit a Drizzler missile only to see a Flipper get in the way. Never mind, that Flipper is splatted for their actions, and the Drizzler tastes their own missile soon enough. Another Drizzler lands, which is annoying, but the Tenta Brolly is pretty powerful at close range. I cant linger for the eggs, though, not with Maws looking to nibble my ankles, but thats fine, as moving lets me revive a squidmate. I just about avoid Maws a second time, and so wait to exchange a Splat Bomb for some eggs. I almost have time for one more egg, but not quite, and its a solid if unspectacular Run.
But its not over, as Horrorboros flies in. I have the Nautilus 47, and we have the central column to stand on, around which Boros flies. And we can hit its mouth-bomb from here. So never mind eggs for now, which are admittedly more efficient, but as long as I can shoot the bomb I will. A Fish Finger appearing along Boross path gives me golden eggs to throw, and accurately, and we deal another big blow. A third mouth-bomb isnt launched, and as Boros circles past I use my extra Crab. Another big hit! Theres not much more to do now, although the Tenta Brolly falling off the ledge wont help. They come back up, though, and loose a Splashdown to deal the splatting damage, and with over thirty seconds to go. The reward might not be much, but I get a fuzzy feeling from splatting Boros efficiently. Woomy! Splatoon 3: Boros aint no bother at Bonerattle Arena in Salmon Run [32-42-32-xs, 42/1117]](https://i.ytimg.com/vi/3RtXQi3kg6Q/mqdefault.jpg)
![Splatoon 3: Stealing the initiative in Rainmaker [10(8)-4, Tri-stringer]
I hope the Order Tri-stringer will net me a Sheldon Licence. Im sure it will. And thats more exciting than most of this battle, which I spend almost entirely being unsure what is happening and where anyone is.
I think it starts okay. I have an idea of whats going on, and I manage to give us an early lead, breaking through the checkpoint, but then it all gets very blue. Everywhere. I cant keep up with the ink the blue team are throwing our way. I chase the Splattershot Jr fruitlessly, even though Im trying to protect our podium and lead. And despite my numbers I really dont get any splats, just assists.
But, really, I feel like Im swimming against the tide. Even the one splat I get feels pyrrhic, sacrificing myself to stop the Rainmaker where theyve already got the lead. I just wish we could control more turf, and that someone could keep better tabs on the Splattershot Jr running rings around us. Or that I could hit my shots.
Things get worse in the last minute, as a Wipeout opens the door for the blue team to nearly hit our podium. Our hopes of stealing a victory have all but evaporated. Even so, with time running out, I grab the Rainmaker dropped next to our podium and make my move.
I jink away from trouble, forge a path ahead, but dont get carried away. I duck down to stay safe, and my squidmates help with the splats. I just about manage to jump over the Wave Breakers waves, and activate the ink rail to take the short cut. And my squidmates are with me in support, keeping the ink off me, and the inkings busy. I even get a second splat!
And then I run. The blue team are behind me, the podium is ahead. I have our Splatana Stamper going ahead, and although Id kinda like the podium inked, their focus on the Dualie Squelchers is important. They stop the ink hitting me, and they get the splat. That leaves me to ink the podium and squid up it to take a rather improbable lead, and the victory! Im counting that as a dunk too. Woomy! Splatoon 3: Stealing the initiative in Rainmaker [10(8)-4, Tri-stringer]](https://i.ytimg.com/vi/3ny4HW-6SDc/mqdefault.jpg)
![Splatoon 3: High-tide Grillers + Grizzco Splatana = eggs in the Grand Big Run [55-79-60, 35/2107]
More Big Run action! A Brolly to start with lets me ink all the vertical surfaces, great for escapes, then its down to business. A Fish Finger is easy, and I have time to grab more than one egg. I try to combine a Lid with a Flyfish, before bringing down another Lid and getting stuck between Chum and dropped in to the drink. I ignore two Steel Eels, being handled by squidmates, to splat a Stinger and miss half a Flyfish, twice. Another Lid is easy, but getting a Goldie to the basket proves difficult, which is a shame, as it was stuffed with eggs. I waste time getting the eggs to the basket anyway, as more bosses stack up elsewhere. Another Goldie wanders up as time is running out, and also drops a batch of eggs. Trying to cram them in the basket gets me dizzled on, but we end up with a solid first wave tally.
The second wave is high tide, and Grillers. And I have a Grizzco Splatana. As with other Big Run stages, there is a handy ledge to stand on right next to the basket where the Grillers cant reach me, but I can reach them. That means I can splat them with a full charge, from any angle, and we dont have far to put the eggs in the basket. All we really have to worry about are Smallfry, and apparently there are enough of them for us to really have to worry with. Well, not me, as I am on Griller duty, but my squidmates do, between stuffing the basket. And they stuff it, nearly hitting eighty eggs for the wave. Nice!
Back to normal for the final wave, but at low tide and with the Girzzco Slosher. Along with a second Slosher and a Splatana, we have so much armour piercing that the bosses wont know what hit them. Having a Roller to squish all the Smallfry, Chum, and Cohocks, we are pretty much shooting fish in a barrel. At least, until we all get together to fire Goldie eggs out of an accurate cannon, and two Stingers show up. Were revived, though, and its near the end of the wave, so the Stingers are ignored for more eggs. Good job too, as it gives us a new high score! Woomy! Splatoon 3: High-tide Grillers + Grizzco Splatana = eggs in the Grand Big Run [55-79-60, 35/2107]](https://i.ytimg.com/vi/3pgEDVGs7W0/mqdefault.jpg)
![Splatoon 3: High-scoring Salmon Run [58-51-56, 64/605]
Aww heck, an Octobrush! I dont get on with brushes, but Ill do what I can. Throwing myself at a purple Big Shot doesnt count for much, but I help stuffing eggs in its discarded cannon. I also run away before I get sucked in to staying by the cannon. Back at the basket there are eggs to dunk, which brushes are not so bad at, and Maws to splat, which I dont need to wave the brush around to achieve. All is well. But its back to brushing almost immediately, with Flippers around, and Chum, and Cohocks. Thankfully, my squidmates are splatting well and I can focus again on collecting eggs before long, and with Snatchers flying back with some, we manage to stuff quite a lot in to the basket. That deserves a little spin of celebration, as well as revelling in my time with the brush being over.
The tide comes in as Im handed the Hydra Splatling. Not having far to walk with it is a good thing. Getting panned by a Cohock isnt as good. I retreat to my place of safety and see if I can shoot a Maws, which it turns out isnt worth trying, so I go back to being sensible and splatting them with bombs. Theres still plenty to shoot, like Fish Fingers, which are easy from the ground, and a Snatcher loaded with eggs. I have to get out of the way of a Drizzler, but then struggle with goop on the ground. I also think I can splat a Scrapper before a Smallfry spoons me a second time, but I am wrong. That probably costs us a couple of eggs, but never mind.
On to the third wave, and we remain at high tide. I am more mobile, with the .52 Gal, and Im happy to deal with whatever the Hydra Splatling cant, to leave them free for the big jobs. I even let them not have to deal with a pair of Fish Fingers, and splat them to drop down on a couple of Flippers. This is going smoothly so far, and helped when I remember to look up and catch the Snatcher stealing back the Fish Finger eggs. My squidmates again have been busy, and there are eggs everywhere, so I start dunking. I climb up another Fish Finger to keep the turf goop-free, before positioning myself for a decent Dolphin to splat everything near the basket and revive a squidmate. That just leaves last-second eggs to dunk, which everyone does, and we clear a Run with a healthy total of eggs. Woomy! Splatoon 3: High-scoring Salmon Run [58-51-56, 64/605]](https://i.ytimg.com/vi/4F-gD6sxsDk/mqdefault.jpg)
![Splatoon 3: Silver in Salmon Runs Big Big Run [43-41-48, 43/1078]
Its BIG Big Run! Or just Big Run, but bigger. I see our Japanese friend is haxxxing, which is a shame. Oh, no, its the AMAZING Grizzco Roller, and me stuck with a Dread Wringer. At least it forces me to be sensible and stick to the work schedule. I drop Lids left and right, and pop Maws like I was going for the golden badge. I dunk a bunch of eggs, and stop a Snatcher or two getting away with some. To be fair, our Japanese squidmate running around like a lunatic squishing everything in their path is really helping keep the turf clear, and we end the wave with a decent total, if slightly below average for a gold badge.
I get a roller for the second wave, but sadly only the Big Swig. I despatch a Fish Finger quickly, which is good, but I dont quite have the squishing power as the Grizzco Roller. That doesnt matter as much when were facing serial Flippers, though, and were racking up the boss splats. A nearby Flyfish looks ripe for splatting too, but having to throw for the opposite bin lands me in trouble. I am revived and keep trying to squish, which keeps not working, except for the Smallfry, but I keep trying! I pinball around some Cohock protecting golden eggs, and squeeze two more out of them, and again finish slightly below average for gold.
The water level recedes for the final wave, and I get a Splatana Stamper. Its pretty much a Grizzco Roller, Im very happy with this, of course I am. About as happy as my bold leap to splat a Drizzler with its own missile that incomprehensibly misses. I celebrate that by getting eaten by a Maws, and then foolishly splatting a Snatcher too early. I get my own back soon enough, using a Splashdown on a Maws lunging at me, simultaneously forcing a Flipper to land to its doom next to the basket. Maybe we can still get gold, particularly with that laden Snatcher coming our way! It flies high to avoid the ledge, though, and I dont stop it too close to the basket. But never mind, another Splashdown stops a Steel Eel and clears the turf, and we can cram the basket with eggs in the dying seconds.
Its a valiant effort, but we fall short of the gold award by a mere three eggs. Still, its a good start to the Big Run. Woomy! Splatoon 3: Silver in Salmon Runs Big Big Run [43-41-48, 43/1078]](https://i.ytimg.com/vi/4ighe2Acjd8/mqdefault.jpg)
![Splatoon 3: Bad luck Rainmaker [18(2)-6, Range Blaster]
Running out of ink trying to ink walls isnt great, but it does let me inksecute a pinkling in the back. A second splat comes quickly, and a third is a glancing hit away, converted moments later. A squidmate has nudged the Rainmaker forwards, and another splaticides it forwards towards the checkpoint. Im being a little cagy, but Im no great fan of Octobrushes, and approaching with caution lets me get a lovely lucky splat as they pop out on the ledge. I jink to the other side, honestly not really knowing whats happening or where anyone is, even with a Wave Breaker out, and wonder how I didnt splat the bucket, then how I did. Meanwhile, my squidmates have hit the checkpoint, and are pressing on.
With only the Splash-o-matic to stop them, then not even that pinkling, they surge us in to the lead, and the dunk looks possible. But all the pinklings return, and ink starts flying. I back off, and back off again, while trying to present some credible threat to the pinklings advance, which goes a bit awry when the Rainmaker slinks past me, and Im splatted in the back. I return to see my squidmates drop one by one, so sensibly decide to hide. I pop up to try to stop the Rainmaker hitting the checkpoint, but that only gives the Heavy Edit Splatling a fat target. The tables look to be turning, but a bit of ranged blasting keeps the Octobrush away, my squidmates stop the Rainmaker, and hitting the flank spooks the rest of the pinklings from pressing their advantage.
The pinklings turn around to try again, and get close. My squidmates stop the Rainmaker short again, and I think I help, and in the end we secure a Wipeout that lets us clear our turf. We get so far, are stopped, but keep going. I leave the Rainmaker to my squidmates and look to the turf ahead. I splat the Splash-o-matic nicely, and the Heavy Edit Splatling, before chasing the Octobrush around, as the Rainmaker makes good progress. I move up and blast away, Rainmaker in pinkling hands, trying to stop it coming back our way, and doing well to splat away its defences, and then the Rainmaker itself.
I stick around, looking for more splats, trying to prevent Rainmaker progress, only for it to reset and come a bit further our way by default. Thats not so bad, but a Crab makes being aggressive difficult, so I hide for a bit, coming out to try to stop the Rainmaker again. I dont, but I turn them around and stall them, so that an Inkstrike can contribute to a Wipeout and give us a deserved breather. Our Splatana Stamper has a bit of bad luck stopping a pinkling super-jumper, but it doesnt seem like a big deal, with so little time left.
I move up and defend aggressively again, popping up to have a blast at the inkling on the ledge, only for a Crab to appear at just the wrong time. I cant get away from that. The Crab then grabs the Rainmaker and squids forwards, in to our turf, as my squidmates all get splatted again. Were in overtime, Im by myself, and the path for the pinklings is clear. I get cornered by the advancing Splash-o-matic and splatted, and that leaves the route open for the Rainmaker to slip in to the lead, and win the battle. Splatoon 3: Bad luck Rainmaker [18(2)-6, Range Blaster]](https://i.ytimg.com/vi/4wNNI_h22U0/mqdefault.jpg)
![Splatoon 3: Smooth Salmon Run [47-43-42, 47/527]
A Steelhead standing under a Lid makes the first few bosses more simple, as a Stinger is quickly splatted too. Then its up the column where I meet another Steelhead half-way, and a Fish Finger at the top. I return to the basket with some eggs, pumping our tally nicely, and then more eggs, as my squidmates keep the bosses splatted. I try to work out what the Snatchers are doing, having splatted one bereft of eggs, before looking for more bosses. Maybe I help with the Flipper, but maybe not, and the Stinger is being splatted. But I drag a Maws and Scrapper back to the basket for easy eggs, although I get a bit cavalier about my egg-throwers damage capability. Theres not much else to do, and not many eggs lying around. A Snatcher brings back a clutch, but too slowly to get to the basket, and too high for them to come down once splatted. Never mind, weve had a good first wave.
We wait for bosses at the top of the column at the start of the second, and here they come. A squidmate goes to deal with the Lid, while a Flyfish gets everyones attention. I bring a couple of eggs back and head down the middle, where more bosses are coming, and dont really do much. Never mind, a Steel Eel and Scrapper wander up to the basket, and while were collecting eggs two more Scrappers appear. A squidmate stops a Snatcher, which is nice, and I cram eggs in to the basket, dodging Flyfish missiles while I do. The Flyfish is ignored for the closer bosses, giving us loads of eggs to stuff in the basket, as the second wave comes to an end.
The final wave is low tide, and a Tornado. The only real question is which way are we going to take the eggs? Im thinking left, my squidmates right, and I think my early second-leg throw convinces them to go left. I think its the better route. Either way, with diligent shepherding, we get more than enough eggs in to the basket to clear the wave, and to finish the Run with a good final total. Better still, I wasnt splatted once. Woomy! Splatoon 3: Smooth Salmon Run [47-43-42, 47/527]](https://i.ytimg.com/vi/5A7wbFrMt0g/mqdefault.jpg)
![Splatoon 3: Running out of steam in Tower Control [14(2)-5, Splat Charger]
I ink some walls for mobility, then shoot the Tower for good luck maybe, then press forwards before its safe. That puts me right in the path of the Splat Dualies having the same idea. Somehow, I manage to run away and the Splat Dualies drop on the Splat Bomb I poop out in surprise. I reposition and aim at the Wellstring, who runs away, and mis-time the landing of the super-jumper. To make up for it, I hit the Wellstring aiming at me, and splat the inkling who was walking behind them, and get a good splat on the Splattershot after they reappear behind a block. With those splats we can make some progress, so its on to the Tower!
I get another splat as I ride the Tower, and my squidmates skirmish to keep the blue pressure off me as the statue gets in the way of the Wellstring and me. Well, maybe they could shoot over the top, but they sportingly wait until I can see them directly, at which point I splat them. Everything starts to get a bit inky as we get closer to the final checkpoint, though, and it is probably only by luck that my Ink Vac protects me. I still have to abandon Tower, but I scoot around to get in to a more attacking position, only to miss all of my shots and run away again.
I continue missing shots, which is fine, as there isnt much to hit, but the Splattershot still doesnt want me to be active. I cant blame them, but their approach is a bit too obvious, and they eat a Splat Bomb. I push forwards to the advancing Tower, and pull out another Ink Vac to stay safe, which kinda works. I suck up the Suction Bomb, and the Splat Dualies cant touch me, not until my sucking power runs out. Then Im splatted.
Our position in blue turf evaporates, not that it discourages a squidmate from super-jumping that way. I take the slow route back and get set defensively. More missed shots, a wasted Splat Bomb, and a Tower coming our way refocusses me, and I manage to turn a Triple Inkstrike in to a single one. I reposition again and stop the Hydra Splatling with a Splat Bomb, before missing more shots, retreating, and getting splatted. That wouldnt happen if I hit more shots, I think.
I move to a more defensive position on my return, but a return that is short-lived, as the Wellstring has anticipated my movement. I try a different tack, helped by my squidmates actually splatting the other team, something I could learn from, but maybe not just yet, as the Wellstring hits me with a nice shot. I return alone, so hide for a bit, but even after I reveal myself I snap at my shots, tugging my sights away from my targets. It takes a few more attempts before I finally get another splat. I move around to defend, run on to the Tower with the confidence earned earlier in the battle, and rely too much on the Ink Vac again. The Splat Dualies have seen enough of that. But thats okay, as a squidmate is on the Tower and wont let the Splat Dualies knock them off, as time runs out. Victory is ours. Woomy! Splatoon 3: Running out of steam in Tower Control [14(2)-5, Splat Charger]](https://i.ytimg.com/vi/5HvZLZLdQCo/mqdefault.jpg)
![Splatoon 3: Some hits, some misses, in Rainmaker [16(2)-5, Splat Charger]
I assume the position on top of the bridge, and get a neat splat with a Splat Bomb on a Splash Wall, and then realise why the pendulum is there. Still, I manage to sneak a good shot past it, and that makes the path ahead look clear. But it only looks clear, as the Decavitator pops up to stop me. My squidmates burst the Rainmaker free, stopping the Decavitator, and I return to help pop it again after it hits the first checkpoint. Im a bit slow, then a bit quick to move up, and I get stuck in too much ink in a place I shouldnt be.
I risk another super-jump back, to a position that looks safe on the map, just as my squidmates start getting splatted. I beat a minor retreat, while hoping to hold some turf, and although I dont stop the Rainmaker I do splat an Inkjet. I then fail to hop a Wave Breaker, and miss-time a couple of squid-surges, so Im not in top form. I help stop the Rainmaker, kinda, and then hide a bit, waiting for my squidmates to grab it back, at which point I whip out an Ink Vac. That stops a lot of inkoming ink, and the inksplosion from it hits the E-litre 4K nicely. A Splat Bomb gets a second splat, circumstances favouring me nicely there, but my chasing the Wellstring V turns out to be rather foolish. At least it keeps them busy, as the Rainmaker pushes forwards.
I take the slow way back, as splattings happen ahead of me, and turn up in time to stop the Rainmaker getting too far back our way. It kinda helps, as it gives my squidmates time to get back, but then I miss the second Rainmaker movement and get distracted by a Wave Breaker, only for an Inkjet to splat me in the back. My squidmates stop the Rainmaker hitting the checkpoint, which is good, and I return to get a confidence-building splat on a super-jumper. I then miss the E-litre 4K, and they miss seeing me get close. My Splat Bomb misses them, and I nearly miss the bridge as I duck away. Its all a bit farcical, but I take a moment and see the charger get up on to the perch, where a nice shots finally splats them.
I am helped out by the Rainmaker, so that the .52 Gal doesnt splat me, and return the favour by splatting the Wellstring V, rushing forwards where they shouldnt be. I miss a super-jumper, which is a bit poor, but pull out an Ink Vac to help us make progress, which it looks like we can do. Or we could, if there wasnt a Kraken on the other team. I luckily duck underneath its appearance, only to be splatted by the Wellstring V. So it goes. I return in a defensive mood, which just happens to put me right next to the E-litre 4K. It still takes me three shots to splat them, but never mind. Then I dont really know what Im doing. I just wait to shoot someone, who I miss, but the E-litre 4K super-jumping back in gives me a nice target.
The Rainmaker comes to me, so I move up, just as my squidmates complete a Wipeout, giving us some easy time. I think the Rainmaker wants to hop the ledge, so I go that way and splat the Decavitator making some obvious tracks. But the Rainmaker goes another way. Thats cool, and I splat the E-litre 4K not looking my way, before running out of ink. But thats okay, even with the Wellstring V coming my way, because I have another Ink Vac. I dont think the Wellstring V enjoyed that. I keep moving in to purple turf, and beat the E-litre 4K to a full charge, before accidentally jumping on to a Rainmaker shield being hit by a B-bomb. I take a full moment to realise Ive not been splatted, and celebrate our having the Rainmaker as time runs out, giving us the victory. Woomy! Splatoon 3: Some hits, some misses, in Rainmaker [16(2)-5, Splat Charger]](https://i.ytimg.com/vi/5XO3s1stRMM/mqdefault.jpg)