Splatoon 3: Loose defence loses in Tower Control [20(1)-8, Carbon Roller Deco] @TigerEars
Splatoon 3: Loose defence loses in Tower Control [20(1)-8, Carbon Roller Deco]  @TigerEars
Uploaded July 2024 | Updated September 2026, 3 hours ago
I shouldn't really be going anywhere until I have some ink to move in to, but I'm just jumping right in to danger. Somehow I survive, and get a splat, so that's good. Everyone else is splatted too, though, and I don't help in trying to splat a splatted pinkling, alerting the Clash Blaster to my presence. Even so, I make my inevitable splatting mutual. I'm let down next by a Burst Bomb not inking a wall, although maybe it wouldn't have made much difference against the hiding Splattershot Pro. Onwards, and I push through pink ink to round the corner, splatting one pinkling and letting another get away. I try to stop the Tower but get only a glancing blow, so head back for the pinkling that evaded me. They're in a Crab! And facing away from me, so I get a very satisfying splat on them. I pause to help stop the Tower, then hide to catch the Splattershot trying to sneak in, before turning the Tower around.

We have a big lead to better, and an ineffective Trizooka ain't gonna help. I decide to hide for a bit and surprise pinklings, which doesn't really work for a while, so I just ink some turf for me to work ink. That let's me catch a Splattershot running away from a squidmate's dolphin, but I botch the surprise and get splatted too. The map shows me a good amount of green turf at least, so I risk a super-jump, and squid around to avoid attention. I mess up another surprise, but make amends with a nice Burst Bomb to the Splattershot's face, following that up with a decent Trizooka, bagging two splats near the pinklings' ink rail. I push around the back and manage to survive the Splattershot Pro at close range, getting lucky with the splat as my squidmates take us in to the lead. Nice!

I stick around, making myself a nuisance, or just a target that isn't the Tower, and my squidmates increase our new lead. It's an excellent effort, and one that makes us favourite for the victory. But we still need to be smart, and as the pinklings turn the Tower around I make a cautious return. That lets me catch a Splattershot heading for our flank, and the other Splattershot incautiously running in to our ink. I miss one pinkling as we scoot past each other, but the Splattershot Pro is a nice target near the Tower. I hop on the Tower to keep our momentum going, jumping off when the pinklings assault us. I miss everything with a Trizooka, but I see where the pinklings are, and splat one of them. I find myself alone as the pinklings take the Tower, but rather than hide and reset, I do what I can to stop it, as it is deep in pinkling territory. I get a splat, but am splatted, and maybe hiding would have been the better option.

We don't seem to have much to worry about at the moment, so I return with caution again, only to find myself in an effective pincer movement when I lunge at the Tower. Things still aren't bad, although the pinklings are riding the Tower smoothly forwards. I stop a Trizooka under our ledge, but then get in a twist as I don't know if I should lunge at the Tower again, or avoid the pinkling to one side, and end up next to a Suction Bomb. Still the Tower trundles on, and my squidmates are as powerless as me to stop it. Our lead is lost, and although we stop the knockout victory, the tables have been turned. We have to go most of the distance in the final thirty seconds. It's a tall order. I start the effort on the Tower, my squidmates attacking in the field, but as is too often the case, our downfall comes at the hands of a Clash Blaster. So it goes.
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Splatoon 3: Loose defence loses in Tower Control [20(1)-8, Carbon Roller Deco]

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