Splatoon 3: Recovering from a bad start in Tower Control [13(7)-4, Custom Wellstring V] @TigerEars
Splatoon 3: Recovering from a bad start in Tower Control [13(7)-4, Custom Wellstring V]  @TigerEars
Uploaded August 2024 | Updated September 2026, 3 hours ago
Sticking to the left seems to work to start, and I scare a bucket in to super-jumping away, but then everything comes down the middle, and I'm too close to it all. At least getting splatted puts me safely behind the lines. Or maybe just behind the lines. The Blaster comes close for another shot at me, and somehow I splat them first, but all the while the Tower trundles our way. I try to keep the turf yellow and the blue inklings away, getting a nice splat on the bucket, and as I continue claiming turf my squidmates turn the Tower around. That felt like a pretty rough start, though.

A Point Sensor pings me, and I miss my Bomb Defence gear, but once that drops I'm back in the action. A Wave Breaker is accidentally timed to neatly despatch blue Super Chumps, and my squidmates ride the Tower to the first checkpoint. I stick to the back, which lets me catch the Blaster trying to flank us, but I can't do much about either a squidmate who looks a bit blue or the Bamboozler up on the roof. That doesn't seem to matter too much when the Bamboozler shoots at me and not the Tower, and my squidmates ride us in to the lead. Nice!

My next Wave Breaker comes out too late to splat Super Chumps, as I seem to have forgotten it does a great job of that, and even without its Point Sensor hitting them I splat the bucket with a spot of luck. The Tower is returning our way, much like the Blaster hopped up on juice. If that wasn't enough, my cat has just come in and wants some attention. I try to fit in some snuggles as I return, which is helped by my squidmates getting a Wipeout. My cat is happy, and now I can focus again.

Squidmates are on the Tower, moving it forwards, and another is stopping the other team flanking, which I look to help with but it doesn't look like I'm needed. I go to support the Tower, throwing a Wave Breaker forwards before hopping on. Blasts of ink come from every direction, but its the bucket that splats me, with a lunge that sends them falling on to a Wave Breaker ripple, enough to splat them. That'll do. I risk a super-jump back to a crowded Tower, as we are close to the goal, and only survive the landing because I fall off.

I run away, chased by the Bamboozler, who pursues me until a squidmate of mine splats them, which is nice. The Tower trundles back to the centre, but that's okay, we've got a strong lead, it's the blue team that need to worry about that. We just hold our turf, looking for splats, which would open up a new opportunity to push. That doesn't quite happen, as the battle continues to rage in the middle of the Market, but my squidmates ride the Tower occasionally to tempt the blue team out of hiding so they can be splatted. It seems to work.

I help out with a lucky splat, but otherwise am content to stick to the middle turf for the moment. As support comes I hop on the Tower, then off again as the Blaster appears, but not quickly enough to avoid them. So it goes. There isn't long left in the battle, and the blue team have a long way to go. We pretty much just need to hold the turf to win. Or my squidmates can ride the Tower forwards and splat the blue team away. That works as well. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Recovering from a bad start in Tower Control [13(7)-4, Custom Wellstring V]

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