Splatoon 3: Sloshing good times in Splat Zones [22(4)-6, Tri-slosher] @TigerEars
Splatoon 3: Sloshing good times in Splat Zones [22(4)-6, Tri-slosher]  @TigerEars
Uploaded May 2024 | Updated September 2026, 2 days ago
I'm bringing out the bucket for some action. I consider the risky tactic of crossing the grate first thing, and even after falling down somehow manage to get a pair of splats out of it. I drop away almost unscathed, and fall down again. My squidmates keep things going, capturing the Splat Zones, and I just loiter with intent when I finally get back up. A Bloblobber with a Point Sensor on them isn't fooling anyone about coming over the wall, and falling down again finds me the other one, who struggles to orientate themselves quickly enough. Tracking back has the Clash Blaster to deal with, which I just about get away with, and I drop down to recover some ink before not quite splatting the super-jumper.

I cross under the grate and pop up the other side to splat a Bloblobber while falling, and then tend to the walls, to try to stop the yellow team popping up. Like the Clash Blaster! I return at a bad time, my squidmates getting splatted, so I keep my head down and move behind the pressing yellow team, neutralising one Splat Zone, but missing another super-jumper. At first, anyway. Without really knowing what I'm doing, I drop down and splat them. I have to get back up again, as a Bloblobber chases me. I find the other on their ledge, who I only just avoid, and then I prepare to receive a super-jumper. It's the Dualies, though, and they dodge-roll away from my Toxic Mist on landing to splat me. So it goes.

I super-jump in to trouble, lucky to splat the Clash Blaster before getting splatted myself, so I take the slow route back next. Things look calm, for a moment, but splattings are happening. I move across and pop up the other side, but am embarrassingly confused as to where the Clash Blaster is. I catch them as they drop down, but in trying to run away one of the Bloblobbers does the same to me. I risk a super-jump back, just about avoiding the Dualies trying to catch me, and out-manoeuvring the Clash Blaster. When all looks clear, I tend to the turf and walls, before heading around the side again, where I see a tracked Bloblobber going up the wall, followed by the other. I splat them both.

More tidying, then lurking, letting me catch the returning Dualies with a lingering sense of shame. I push forwards to challenge a Bloblobber, my capoeira letting me dodge their lobbed blobs. But the Splat Zones need attention. I head back and, with the help of some Toxic Mist, splat the Dualies again, and tend to the Splat Zones. The Clash Blaster wants to stop me, but I run away as a squidmate splats them. My running away isn't very effective, though, as I just run in to ink and more ink. Heading towards the yellow team will do that, and isn't technically running 'away'. Never mind.

We're wiped out with thirty seconds to go, which simplifies my decision on how to return. The slow way, it is. I head down the side and up the back. That lets me avoid a Splashdown, and I start sloshing. I don't splat the Dualies, but manage to move around a Bloblobber looking for me, and catch the Dualies coming back up. There's not much I can do about the Clash Blaster, though, already inky as I am. But my squidmates have things covered, and before I land my super-jump, the battle is won. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Sloshing good times in Splat Zones [22(4)-6, Tri-slosher]

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