Uploaded March 2022 | Updated September 2026, 1 week ago
In case you didn't know, Run 'N' Gun does a lot of damage. However, I haven't yet seen the Kel nuke combo on a furious opponent. The emotion advantage multiplier between happy and angry normally is 1.5x the normal damage, however against a furious opponent it's 2.5x the damage. It's not easily accessible though, since Ex-Husband, Ex-Boyfriend, and Snaley are the only enemies who can feel furious.
For equipment, I used Basketball and Cough Mask over Chicken Ball, because they still bring Kel's speed high enough to cap it, while giving a high chance to crit (about 64% while happy). Ecstatic would nearly guarantee it, but I got lucky here.
I also provided a calculation of the damage done to SXH with all the modifiers:
To calculate Kel's speed:
Kel's base speed: 240
Happy: x1.25
Coffee: x4
Kel's speed: Caps at 999.
To calculate Run 'N' Gun's base damage:
Kel's speed: 999
Run 'N' Gun modifier: x1.5
SXH's DEF: 15
Run 'N' Gun damage: ~1,484 damage.
Other modifiers:
Run 'N' Gun damage: ~1,484
Flex: x2.5
Happy vs Furious: x2.5
Crit: x1.5
20% damage variance: Between x0.8 and x1.2
With modifiers: Between 11,127 and 16,690 damage.
And, of course, since damage caps at 9999, it only shows as such.
In case you didn't know, Run 'N' Gun does a lot of damage. However, I haven't yet seen the Kel nuke combo on a furious opponent. The emotion advantage multiplier between happy and angry normally is 1.5x the normal damage, however against a furious opponent it's 2.5x the damage. It's not easily accessible though, since Ex-Husband, Ex-Boyfriend, and Snaley are the only enemies who can feel furious.
For equipment, I used Basketball and Cough Mask over Chicken Ball, because they still bring Kel's speed high enough to cap it, while giving a high chance to crit (about 64% while happy). Ecstatic would nearly guarantee it, but I got lucky here.
I also provided a calculation of the damage done to SXH with all the modifiers:
To calculate Kel's speed:
Kel's base speed: 240
Happy: x1.25
Coffee: x4
Kel's speed: Caps at 999.
To calculate Run 'N' Gun's base damage:
Kel's speed: 999
Run 'N' Gun modifier: x1.5
SXH's DEF: 15
Run 'N' Gun damage: ~1,484 damage.
Other modifiers:
Run 'N' Gun damage: ~1,484
Flex: x2.5
Happy vs Furious: x2.5
Crit: x1.5
20% damage variance: Between x0.8 and x1.2
With modifiers: Between 11,127 and 16,690 damage.
And, of course, since damage caps at 9999, it only shows as such.










