Sonic & Shadow Double Jump 2 (Both Patches Broken On Real Hardware) @Oysterblade84
Sonic & Shadow Double Jump 2 (Both Patches Broken On Real Hardware)  @Oysterblade84
Uploaded October 2023 | Updated September 2026, 3 weeks ago
This ROM hack has clearly NOT been tested on real hardware as shown in the video despite the page saying that it has, otherwise how do you explain the crashes in this game? What specifically has it been tested on? A model 1? A model 2 Mega Drive/Genesis? A model 3 Majesco Genesis? Or maybe it was tested on one of those shitty ATGames Mega Drive/Genesis firecore emulated garbage consoles?

Okay: This was played and tested on an original PAL ''High Definition Graphics - Stereo Sound'' VA5 model 1 SEGA Mega Drive console. I used my trusty Mega EverDrive X7.

1. Both patches v1.0 and v1.1 have the exact same problems.

2. They both crash 1 second into the options screen.

3. They both crash on the title cards of Metropolis Zone Acts 2 & 3 with every character.

I also tested this on the Analogue Mega SG and the exact same issues occur and I also tested it on the 60Hz setting and the same thing happens there too so you guys can't say it's a PAL-only related issue. I also made sure I used the correct ROM to patch to.

Here is the page where I got it from: romhacking.net/hacks/8092

TIMESTAMPS:

v1.0 (00:07)

v1.1 (02:47)

NOTE: Not long after uploading this video, a new update patch was added v1.11 this patch fixes the title card crashes at Metropolis Zone Acts 2 & 3 but the game still crashes in the options screen, so it's a semi-fix but now the ROM is passable by my standards as you can finish it from start to finish as you don't really need to go to the options screen at all.
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Adrian Gauna |

Sonic & Shadow Double Jump 2 (Both Patches Broken On Real Hardware)

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