Uploaded June 2016 | Updated September 2026, 3 weeks ago
Peridot Palms has been restarted from scratch, with new grass graphics based on Sonic the Hedgehog 4's Splash Hill, trees based on Palmtree Panic from Sonic CD, and a new rock object. A new Badnik, named Stinkbug (AKA Kamemusi) from Sonic CD is here. He doesn't shoot projectiles, but he can speed himself up.
Also, redrawn ring graphics from Sonic 2 LD, further adjusted HUD and updated Sonic sprites and monitors, and new springs, with mushrooms acting as vertical springs, and diagonal springs based on the ones from Sonic CD. The ground is the main thing needing to be graphically changed, and when I learn how to change mappings, it will look like a heavier shaded, more detailed version of Bridge Zone's ground. The final layout for Act 1 will resemble the layout I used for an earlier version of this Zone.
Peridot Palms has been restarted from scratch, with new grass graphics based on Sonic the Hedgehog 4's Splash Hill, trees based on Palmtree Panic from Sonic CD, and a new rock object. A new Badnik, named Stinkbug (AKA Kamemusi) from Sonic CD is here. He doesn't shoot projectiles, but he can speed himself up.
Also, redrawn ring graphics from Sonic 2 LD, further adjusted HUD and updated Sonic sprites and monitors, and new springs, with mushrooms acting as vertical springs, and diagonal springs based on the ones from Sonic CD. The ground is the main thing needing to be graphically changed, and when I learn how to change mappings, it will look like a heavier shaded, more detailed version of Bridge Zone's ground. The final layout for Act 1 will resemble the layout I used for an earlier version of this Zone.










