Uploaded October 2023 | Updated September 2026, 2 weeks ago
Just some straightforward runs in the stages. Already collected all the animals, number rings and moon rings beforehand and the like.
Had fun with The Final Horizon overall (even if Amy, Knuckles and Tails took some time to get used to), and I can say the same about these stages. In a similar vein to Sonic Unleashed's Adventure Packs, they're remixed versions of stages from the base game, with new layouts for all of em. And they work out pretty well for the most part. Can be frustrating at times but I got used to em.
Perhaps in the future, I'll redo my Cyber Space stages video to not only include the base game ones (though I'd need to film it again so that it's in 1.4.0), but also these ones added.
Side note, 4-D is my favorite music track of the new cyber space stages. It slaps so hard (then again ALL of the new tracks do).
Just some straightforward runs in the stages. Already collected all the animals, number rings and moon rings beforehand and the like.
Had fun with The Final Horizon overall (even if Amy, Knuckles and Tails took some time to get used to), and I can say the same about these stages. In a similar vein to Sonic Unleashed's Adventure Packs, they're remixed versions of stages from the base game, with new layouts for all of em. And they work out pretty well for the most part. Can be frustrating at times but I got used to em.
Perhaps in the future, I'll redo my Cyber Space stages video to not only include the base game ones (though I'd need to film it again so that it's in 1.4.0), but also these ones added.
Side note, 4-D is my favorite music track of the new cyber space stages. It slaps so hard (then again ALL of the new tracks do).


![[OLD] Sonic Forces (PS4) - Mortar Canyon Speedrun (55.19)
Captured through PS4 Share.
SONIC FORCES
https://store.playstation.com/#!/en-us/tid=CUSA05637_00 [OLD] Sonic Forces (PS4) - Mortar Canyon Speedrun (55.19)](https://i.ytimg.com/vi/msRTYCqbH5s/mqdefault.jpg)

![[OLD] Sonic Forces (PC) Mod Showcase #62 - Taking a Spin
Part of Sonic Forces Reimagined by Brandon Jones - https://gamebanana.com/maps/203192 [OLD] Sonic Forces (PC) Mod Showcase #62 - Taking a Spin](https://i.ytimg.com/vi/n0bWpTKDI4Y/mqdefault.jpg)


![[OLD] Sonic Forces (PC) Mod Showcase #68 - Overclocked Demo 1
Mod by Infinite Force, Brandon Jones, Ichigo and Duck Dealing Demolishers - https://gamebanana.com/maps/204247
Fun fact: Im actually part of Overclocked Team now, as one of the beta testers and idea givers. [OLD] Sonic Forces (PC) Mod Showcase #68 - Overclocked Demo 1](https://i.ytimg.com/vi/nOMmHwJVCUk/mqdefault.jpg)


![[OLD] Sonic Forces (PC) - Generations Crisis City (WIP #1)
I began this mod on Sunday, September 1, 2019. Its fully beatable, but it will require a physics mod and the rings boost gauge mod.
I might also have to make my uploading schedule to every Saturday instead of Friday due to how long it takes to render these days.
CREDITS:
Me - Terrain/object placement/uv anim/spline/music porting, cubemap
PTKickass - GensToForces Level Converter
SWS90 - GensToForces Setdata Converter
Skyth - Several tools that made Sonic Forces modding possible (like SFPac)
Radfordhound - HedgeLib, ForcesPathImporter/Exporter
Stuff to do:
-Port GI and make the sceneeffect close to how it was in Generations
-Fix platforms
-Fix blend materials so they work properly
-Make the lava actually hurt the player
-Add the rest of the objects [OLD] Sonic Forces (PC) - Generations Crisis City (WIP #1)](https://i.ytimg.com/vi/nbhsRdG-t_Y/mqdefault.jpg)