Uploaded June 2024 | Updated September 2026, 2 weeks ago
Finally managed to get the eye UV-anims to import (meaning I no longer have to copy the values by hand). Other than that, the workflow on this scene was largely the same as the previous ones. Not much else to say besides that.
Rendered in Blender 4.1 with the Eevee renderer.
Tools Used:
KwasTools - github.com/ThisKwasior/KwasTools
Brawlcrate - https://github.com/soopercool101/Braw...
BRRESViewer - gamebanana.com/tools/6293
Finally managed to get the eye UV-anims to import (meaning I no longer have to copy the values by hand). Other than that, the workflow on this scene was largely the same as the previous ones. Not much else to say besides that.
Rendered in Blender 4.1 with the Eevee renderer.
Tools Used:
KwasTools - github.com/ThisKwasior/KwasTools
Brawlcrate - https://github.com/soopercool101/Braw...
BRRESViewer - gamebanana.com/tools/6293

![[OLD] Sonic Forces (PS4) - Mortar Canyon Speedrun (55.19)
Captured through PS4 Share.
SONIC FORCES
https://store.playstation.com/#!/en-us/tid=CUSA05637_00 [OLD] Sonic Forces (PS4) - Mortar Canyon Speedrun (55.19)](https://i.ytimg.com/vi/msRTYCqbH5s/mqdefault.jpg)

![[OLD] Sonic Forces (PC) Mod Showcase #62 - Taking a Spin
Part of Sonic Forces Reimagined by Brandon Jones - https://gamebanana.com/maps/203192 [OLD] Sonic Forces (PC) Mod Showcase #62 - Taking a Spin](https://i.ytimg.com/vi/n0bWpTKDI4Y/mqdefault.jpg)


![[OLD] Sonic Forces (PC) Mod Showcase #68 - Overclocked Demo 1
Mod by Infinite Force, Brandon Jones, Ichigo and Duck Dealing Demolishers - https://gamebanana.com/maps/204247
Fun fact: Im actually part of Overclocked Team now, as one of the beta testers and idea givers. [OLD] Sonic Forces (PC) Mod Showcase #68 - Overclocked Demo 1](https://i.ytimg.com/vi/nOMmHwJVCUk/mqdefault.jpg)


![[OLD] Sonic Forces (PC) - Generations Crisis City (WIP #1)
I began this mod on Sunday, September 1, 2019. Its fully beatable, but it will require a physics mod and the rings boost gauge mod.
I might also have to make my uploading schedule to every Saturday instead of Friday due to how long it takes to render these days.
CREDITS:
Me - Terrain/object placement/uv anim/spline/music porting, cubemap
PTKickass - GensToForces Level Converter
SWS90 - GensToForces Setdata Converter
Skyth - Several tools that made Sonic Forces modding possible (like SFPac)
Radfordhound - HedgeLib, ForcesPathImporter/Exporter
Stuff to do:
-Port GI and make the sceneeffect close to how it was in Generations
-Fix platforms
-Fix blend materials so they work properly
-Make the lava actually hurt the player
-Add the rest of the objects [OLD] Sonic Forces (PC) - Generations Crisis City (WIP #1)](https://i.ytimg.com/vi/nbhsRdG-t_Y/mqdefault.jpg)
