Uploaded July 2021 | Updated September 2026, 1 week ago
NexusMods link: nexusmods.com/sonicforces/mods/13
GameBanana link: gamebanana.com/mods/411036
You most likely weren't expecting this at all. To put it simply, I noticed how in the reveal trailer for Sonic Colors Ultimate, the colors in Tropical Resort were washed out, looking much duller than on the Wii. I decided to port Act 1 as proof that you can upgrade the stage to HD while leaving the visuals close to how they were on Wii: bright and colorful. No offense Blind Squirrel Entertainment.
I managed to keep vertex colors intact, and I even rendered SSGI (Spherical Gaussian Global Illumination) and SHLF (Spherical Harmonic Light Field), using Skyth's HedgeGI tool. The SHLF isn't exactly perfect, but I decided to do a custom one anyway.
Anyways, outside of porting the terrain, this mod has had the smoothest production out of all the other ones I've worked on. I made sure to adjust the setdata to accommodate the fact that Forces doesn't have a traditional drill wisp, meaning the entire bottom half of the 2D section has essentially been blocked off. Splines have been ported straight from Colors as well.
Now, I had to delete a mesh from the skybox since it wasn't showing up properly, but other than that it's there.
Other than that, I hope you enjoy this.
NexusMods link: nexusmods.com/sonicforces/mods/13
GameBanana link: gamebanana.com/mods/411036
You most likely weren't expecting this at all. To put it simply, I noticed how in the reveal trailer for Sonic Colors Ultimate, the colors in Tropical Resort were washed out, looking much duller than on the Wii. I decided to port Act 1 as proof that you can upgrade the stage to HD while leaving the visuals close to how they were on Wii: bright and colorful. No offense Blind Squirrel Entertainment.
I managed to keep vertex colors intact, and I even rendered SSGI (Spherical Gaussian Global Illumination) and SHLF (Spherical Harmonic Light Field), using Skyth's HedgeGI tool. The SHLF isn't exactly perfect, but I decided to do a custom one anyway.
Anyways, outside of porting the terrain, this mod has had the smoothest production out of all the other ones I've worked on. I made sure to adjust the setdata to accommodate the fact that Forces doesn't have a traditional drill wisp, meaning the entire bottom half of the 2D section has essentially been blocked off. Splines have been ported straight from Colors as well.
Now, I had to delete a mesh from the skybox since it wasn't showing up properly, but other than that it's there.
Other than that, I hope you enjoy this.
![[OLD] Sonic Forces (PS4) - Mortar Canyon Speedrun (55.19)
Captured through PS4 Share.
SONIC FORCES
https://store.playstation.com/#!/en-us/tid=CUSA05637_00 [OLD] Sonic Forces (PS4) - Mortar Canyon Speedrun (55.19)](https://i.ytimg.com/vi/msRTYCqbH5s/mqdefault.jpg)

![[OLD] Sonic Forces (PC) Mod Showcase #62 - Taking a Spin
Part of Sonic Forces Reimagined by Brandon Jones - https://gamebanana.com/maps/203192 [OLD] Sonic Forces (PC) Mod Showcase #62 - Taking a Spin](https://i.ytimg.com/vi/n0bWpTKDI4Y/mqdefault.jpg)


![[OLD] Sonic Forces (PC) Mod Showcase #68 - Overclocked Demo 1
Mod by Infinite Force, Brandon Jones, Ichigo and Duck Dealing Demolishers - https://gamebanana.com/maps/204247
Fun fact: Im actually part of Overclocked Team now, as one of the beta testers and idea givers. [OLD] Sonic Forces (PC) Mod Showcase #68 - Overclocked Demo 1](https://i.ytimg.com/vi/nOMmHwJVCUk/mqdefault.jpg)


![[OLD] Sonic Forces (PC) - Generations Crisis City (WIP #1)
I began this mod on Sunday, September 1, 2019. Its fully beatable, but it will require a physics mod and the rings boost gauge mod.
I might also have to make my uploading schedule to every Saturday instead of Friday due to how long it takes to render these days.
CREDITS:
Me - Terrain/object placement/uv anim/spline/music porting, cubemap
PTKickass - GensToForces Level Converter
SWS90 - GensToForces Setdata Converter
Skyth - Several tools that made Sonic Forces modding possible (like SFPac)
Radfordhound - HedgeLib, ForcesPathImporter/Exporter
Stuff to do:
-Port GI and make the sceneeffect close to how it was in Generations
-Fix platforms
-Fix blend materials so they work properly
-Make the lava actually hurt the player
-Add the rest of the objects [OLD] Sonic Forces (PC) - Generations Crisis City (WIP #1)](https://i.ytimg.com/vi/nbhsRdG-t_Y/mqdefault.jpg)

![[OLD] Sonic Forces (PC) - Luminous Forest Fixed Edition (Release)
Download - https://gamebanana.com/maps/205559
This mod fixes a few things in Luminous Forest, such as getting rid of every Dash Panel, changing the Motoras behavior, removing most Wisp Capsules, and more. [OLD] Sonic Forces (PC) - Luminous Forest Fixed Edition (Release)](https://i.ytimg.com/vi/noMfDlB2HUQ/mqdefault.jpg)