Uploaded October 2016 | Updated September 2026, 2 weeks ago
Showing how to get the emerald fast in Special Stage 3 of "Sonic the Hedgehog (16-bit)" for the Genesis.
Apparently, some people do not have the patience for this Special Stage. It seems some people would rather get the emerald fast than worry about getting a continue or an extra life. So here is how to do it.
How to get the emerald fast:
Just as the Special Stage starts, immediately hold Left on the D-Pad. You should land on the Down block. Continue holding Left (not too long) until you land on the Reverse block at the left. Then hold or tap Right on the D-Pad to make sure you get stopped by the Reverse block at the right. You should then land on the Color blocks next to the Jump Stand blocks. Touch the Color blocks without getting greedy. You should then begin to slip. When that happens, touch the Reverse block at the left along with the Bumper block. You should get repelled back on the Jump Stand blocks. Finally, touch the Color blocks, and the emerald will be collected.
This is the fastest route I can come up. I am not a speedrunner.
You can call this a tutorial on speedrunning if you want, but I only uploaded it for people who want to get the emerald without 'problems'.
----------
NOTE: This strategy is consistent. It will work every time, as long as one is skilled enough.
To see the strategy in the 2013 remaster, click on this link:
youtube.com/watch?v=LN19BXZpiDw
Showing how to get the emerald fast in Special Stage 3 of "Sonic the Hedgehog (16-bit)" for the Genesis.
Apparently, some people do not have the patience for this Special Stage. It seems some people would rather get the emerald fast than worry about getting a continue or an extra life. So here is how to do it.
How to get the emerald fast:
Just as the Special Stage starts, immediately hold Left on the D-Pad. You should land on the Down block. Continue holding Left (not too long) until you land on the Reverse block at the left. Then hold or tap Right on the D-Pad to make sure you get stopped by the Reverse block at the right. You should then land on the Color blocks next to the Jump Stand blocks. Touch the Color blocks without getting greedy. You should then begin to slip. When that happens, touch the Reverse block at the left along with the Bumper block. You should get repelled back on the Jump Stand blocks. Finally, touch the Color blocks, and the emerald will be collected.
This is the fastest route I can come up. I am not a speedrunner.
You can call this a tutorial on speedrunning if you want, but I only uploaded it for people who want to get the emerald without 'problems'.
----------
NOTE: This strategy is consistent. It will work every time, as long as one is skilled enough.
To see the strategy in the 2013 remaster, click on this link:
youtube.com/watch?v=LN19BXZpiDw

![Diddy Kong Racing - T.T. Playthrough/Longplay
Playing as T.T. in Diddy Kong Racing (v1.0) for the Nintendo 64.
PLAYING NOTE: I deliberately (attempted to) avoid using boosts as much as possible for the normal races and silver coin challenges. The only time I use them is when Im getting the key to unlock a battle stage, and when Im doing the trophy race. 10 bananas are more than enough to win normal races and silver coin challenges. Yes, bananas do increase the top speed of the character youre playing as.
Recorded in the year 2011; originally divided into 22 parts, edited into one video.
T.T.s stats:
- Weight Group: Middle
- Acceleration: 5.0 ~ Very High
- Handling: 2.5 ~ Slightly Below Average
- Top Speed: 5.0 ~ Very High
NOTE: With the plane, T.T.s top speed and acceleration are the same as Krunchs.
T.T. is a stopwatch and the fastest driver.
Rules of play:
- Mostly minimal boosts for normal races and silver coin challenges.
How the game works:
AIs cheat by using a power up whenever you do, as well as honking the horn. 60% of the time, there is always a chance you will be hit by a homing missile. If you get enough distance in 1st place, the AIs will stop hitting Zippers behind you, as well as driving into traps and not being effected off-screen, including them not getting stopped by the bridge off-screen in Boulder Canyon.
Car tips:
To drift, turn first, and then hold the R button. During that time, turning can be controlled. Braking while drifting is required, especially for heavy characters.
Hovercraft tips:
Only use the R button for sharp turns. DO NOT hold the R button when going straight forward. Do not hold Down on the analog stick either. Doing either of those things WILL decrease speed.
Plane tips:
To turn sharper, use the R button. To do an upwards loop-de-loop, tap the R button twice. To do a downwards loop-de-loop, hold Up, and then tap the R button twice. During that time, depending on how long the R button is held, it can last up to 1 second. After that, it finishes with a boost. To do a barrel roll, hold either Left or Right, and then tap the R button twice. While doing barrel rolls continuously, let go of the accelerator for greater boosting.
Green boost tip:
To get a green boost, let go of the accelerator before either hitting a Zipper or using a blue balloon power up. During that time, wait UNTIL the multicolored smoke disappears, and THEN accelerate again.
To view the playlist of the character playthroughs/longplays, click on this link:
https://www.youtube.com/playlist?list=PL8H4noaCcU1ieBT4WMsgCiP7fuSMaYtIh
Out of all the normal races and silver coin challenges, the hardest one to win using as little boosts as possible is the silver coin challenge of Windmill Plains! That race is absurdly hard with that kind of rule! The reason why is because the AIs actually DO let go of the accelerator upon hitting Zippers, even upon using blue balloon power ups! There is absolutely NO room for error, because if you dont make the right moves at the beginning or during the race, you arent going to win! Getting hit by a homing missile or an oil slick is definitely NOT an option either! Because of those problems, its absurdly hard to win using as little boosts as possible!
Windmill Plains | Silver Coin Challenge as T.T. [Minimal Boosts]:
Since T.T.s top speed is above average (plane only), you will not have to worry about the AIs hitting the Zipper on the 1st lap. Just focus on getting the silver coins.
If two AIs hit the Zipper on the 1st lap, it is IMPOSSIBLE to win.
Originally recorded in the year 2011. Diddy Kong Racing - T.T. Playthrough/Longplay](https://i.ytimg.com/vi/aFFK6ihgG3I/mqdefault.jpg)

![Donkey Kong Country [GBA] SR - Funkys Fishing 6 [101%]
My 101% speedrun tutorial of Funkys Fishing 6 in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Crab patterns:
After the story cutscene, the crab pattern starts. It depends on how fast or slow the levels are cleared along with text skipping. The more one speedruns this category, the more the speedrunner will see some fishing patterns. Regardless, the RNG is still involved in them. In a casual playthrough, it can be random whether the crab shows up or not.
Funkys Fishing 6:
If the crab didnt appear in the previous mini-game, then waiting to catch it here will be forced. Depending on the RNG here, time can either be saved or lost.
After Funkys Fishing 6:
Upon completing Funkys Fishing 6, the Rambi Token is collected. Getting the last Rambi Token here is the best time. Its faster than getting it in Temple Tempest.
Rambi Bonus:
Collecting 600 tokens in order to get a picture is required to get 101%.
Be sure to go to Cranky afterwards.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Funkys Fishing 6 [101%]](https://i.ytimg.com/vi/aicWVs_lljY/mqdefault.jpg)
![Tomb Raider II [PS] - Tutorial Gameplay
Tutorial gameplay of Tomb Raider II for the PlayStation.
- Welcome ~ 0:10
- Standing Jump Tutorial ~ 0:21
- Running Jump Tutorial ~ 0:38
- Climbing Tutorial (Wait 5 Seconds) ~ 1:01
- Walking Tutorial ~ 1:07
- Standing Jump + Ledge Grabbing Tutorial/Run-Up + Running Jump Tutorial ~ 1:36
- Run-Up + Running Jump + Ledge Grabbing Tutorial ~ 2:19
- Wall Climbing Tutorial (Wait 10 Seconds) ~ 3:27
- Sideways Jump + Backwards Jump Tutorial ~ 3:36
- Another Wall Climbing Tutorial (Wait 10 Seconds) ~ 5:10
- Wrong Spot Landing ~ 5:17
- Assault Course (Tutorials Included) ~ 5:47
- Swimming Tutorial (Wait 5 Seconds) ~ 6:48
- Surface Tutorial (Wait 5 Seconds) ~ 6:56
- Assault Course Finish ~ 7:33
- Extended Welcome ~ 7:41
- Exploration ~ 7:47
- Main Hall ~ 8:12
- Estate Grounds ~ 8:36
- Garden Maze ~ 8:56, 9:48
- Treasure Room ~ 11:05
- Main Hall (2nd Time) ~ 12:27
- Kitchen ~ 12:39
- Running and Jumping Around ~ 13:11
- Freezer ~ 14:19
- Ballroom ~ 14:50
- Swimming Pool ~ 15:28
- Underwater Physics ~ 16:01
- Surface ~ 17:04
- Surface Movement ~ 17:16
- Music Playing ~ 17:44
- Attic ~ 18:19
- Main Hall (3rd Time) ~ 19:14
- Music Room ~ 19:28
- Library ~ 19:54
- Main Hall (4th Time) ~ 20:26
- Bedroom ~ 20:57
- Bathroom ~ 21:27
- Fun with Winston ~ 22:01
- Bedroom (2nd Time) ~ 22:17
- Croft Manor View ~ 22:59
- Inventory ~ 23:27
EXTRA TUTORIAL: To do a handstand while hanging on the ledge, hold down the Walk button, then press Forward. To do a swan dive, hold down the Walk button, then press Jump immediately followed by Forward. To do a somersault dive during a swan dive, press the Roll button. To air-roll, do either a running jump, standing jump, or a backwards jump, then press the Roll button.
Changes & new features after Tomb Raider:
- Laras hair is now long pony-tailed, and the colors on her boots are different.
- Sound pitch on nearly everything now varies (PlayStation version), and is random every frame.
- Running jump timing has been changed.
- Stumble animation on hitting both the wall and the ground at the same time has been changed.
- Immediate ledge re-grabbing is introduced.
- Side Step button has been reconfigured to being the secondary Walk button.
- Somersault dive during a swan dive is introduced.
- Wall climbing is introduced.
- Air-roll ability is introduced.
- Underwater movement speed has been nerfed, in favor of being able to roll in water.
- Wading in water is introduced.
- Looking while hanging from the ledge, while in midair, and while in water is now a thing.
- Pickup radius has been increased, mostly when behind the item.
- Flares have been introduced, lasting for 60 seconds.
- Maximum amount of living enemies on-screen has been changed from 8 to 5.
- The energy and breath meters are colored differently, and they now blink repeatedly when at 25.0% (PlayStation version). Tomb Raider II [PS] - Tutorial Gameplay](https://i.ytimg.com/vi/atxoHleXVpU/mqdefault.jpg)
![Diddy Kong Racing - Drumstick Playthrough/Longplay
Playing as Drumstick in Diddy Kong Racing (v1.0) for the Nintendo 64.
PLAYING NOTE: I deliberately (attempted to) avoid using boosts as much as possible for the normal races and silver coin challenges. The only time I use them is when Im getting the key to unlock a battle stage, and when Im doing the trophy race. 10 bananas are more than enough to win normal races and silver coin challenges. Yes, bananas do increase the top speed of the character youre playing as.
Recorded in the year 2011; originally divided into 22 parts, edited into one video.
Drumsticks stats:
- Weight Group: Heavy
- Acceleration: 2.0 ~ Below Average
- Handling: 1.5 ~ Low
- Top Speed: 4.5 ~ High
Drumstick is a rooster and known to be the best racer on Timbers Island.
Rules of play:
- Mostly minimal boosts for normal races and silver coin challenges.
How the game works:
AIs cheat by using a power up whenever you do, as well as honking the horn. 60% of the time, there is always a chance you will be hit by a homing missile. If you get enough distance in 1st place, the AIs will stop hitting Zippers behind you, as well as driving into traps and not being effected off-screen, including them not getting stopped by the bridge off-screen in Boulder Canyon.
Car tips:
To drift, turn first, and then hold the R button. During that time, turning can be controlled. Braking while drifting is required, especially for heavy characters.
Hovercraft tips:
Only use the R button for sharp turns. DO NOT hold the R button when going straight forward. Do not hold Down on the analog stick either. Doing either of those things WILL decrease speed.
Plane tips:
To turn sharper, use the R button. To do an upwards loop-de-loop, tap the R button twice. To do a downwards loop-de-loop, hold Up, and then tap the R button twice. During that time, depending on how long the R button is held, it can last up to 1 second. After that, it finishes with a boost. To do a barrel roll, hold either Left or Right, and then tap the R button twice. While doing barrel rolls continuously, let go of the accelerator for greater boosting.
Green boost tip:
To get a green boost, let go of the accelerator before either hitting a Zipper or using a blue balloon power up. During that time, wait UNTIL the multicolored smoke disappears, and THEN accelerate again.
To view the playlist of the character playthroughs/longplays, click on this link:
https://www.youtube.com/playlist?list=PL8H4noaCcU1ieBT4WMsgCiP7fuSMaYtIh
Out of all the normal races and silver coin challenges, the hardest one to win using as little boosts as possible is the silver coin challenge of Windmill Plains! That race is absurdly hard with that kind of rule! The reason why is because the AIs actually DO let go of the accelerator upon hitting Zippers, even upon using blue balloon power ups! There is absolutely NO room for error, because if you dont make the right moves at the beginning or during the race, you arent going to win! Getting hit by a homing missile or an oil slick is definitely NOT an option either! Because of those problems, its absurdly hard to win using as little boosts as possible!
Windmill Plains | Silver Coin Challenge as Drumstick [Minimal Boosts]:
Since Drumsticks top speed is high, you will not have to worry about the AIs hitting the Zipper on the 1st lap. Just focus on getting the silver coins.
If two AIs hit the Zipper on the 1st lap, it is IMPOSSIBLE to win.
Originally recorded in the year 2011. Diddy Kong Racing - Drumstick Playthrough/Longplay](https://i.ytimg.com/vi/b-kHCEuLYec/mqdefault.jpg)


![Rockman 7 Famicom - Title Theme [Extended Version]
The title theme of Rockman 7 Famicom, an 8-bit fan game of the original game on Super Famicom. Just like with the original title theme, I extended it. Enjoy!
Original extended version:
https://www.youtube.com/watch?v=k6LuO1DeSnY
Download:
http://www.mediafire.com/file/bma3gnx1k85mcis/Rockman_7_Famicom Title_Theme_%255BExtended_Version%255D.mp3/file
Requested by ღRollchan 34ღ. Rockman 7 Famicom - Title Theme [Extended Version]](https://i.ytimg.com/vi/by4R-rLCsHs/mqdefault.jpg)

![Donkey Kong Country [GBA] SR - Manic Mincers [101%]
My 101% speedrun tutorial of Manic Mincers in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Rambi the Rhino:
Rambi is significantly slower in the GBA version than he was in the SFC version. But he is required to get 101%. And to do that, he needs to ram into Krusha in order to get a picture. Since Rambi is significantly slower, losing him multiple times is faster. The reason why is because it makes him speed up, and it makes going through the level faster with the speed of Diddy. After ramming into Krusha, Rambi is immediately dismounted.
After Bonus Room #1:
Going through 3 moving Mincers in a circle by cartwheeling is safer. Its possible to jump through those Mincers after cartwheeling, but its just too risky.
After letter N:
Jumping on Krusha, turning left, and being sent to the right is faster. Its possible to jump over Krusha, but its frame perfect.
Bonus Room #2 approaching:
After cartwheeling through a set of 3 Gnawtys, its possible to one-cycle the fast moving Mincer by cartwheeling immediately.
Bonus Room #2:
In the SFC version, going into this area with the letter G in it wasnt required to get 101%. But in the GBA version, going into this area is required to get 101%. This area is very nasty when it comes to getting the letter G.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Manic Mincers [101%]](https://i.ytimg.com/vi/ckdRWNKk2jg/mqdefault.jpg)